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Messages - Hayleia

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3046
TI Z80 / The game, just to see if someone loses
« on: October 30, 2011, 01:37:25 pm »
Ill try zStart and see which one I like better :P
zStart runs the program a lot faster and when quitting, it only writebacks if needed. But it has problems with the "Stop" token in basic.

3047
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 30, 2011, 01:34:22 pm »
What do the hooks do?
Hooks in general or DCS' hooks ?

   Hooks in general are something that you install "permanently" in your calc (until the next RAM Clear (except if you have zStart (no more parenthesis, I promise))).
   DCS' hooks for example allow you to run archived-asm-programs-that-need-a-shell from the homescreen, as if they were unarchived-basic-programs.

3048
Axe / Re: I need help with a code!
« on: October 30, 2011, 01:08:26 pm »
tap tap revenge???? really...1st question ...why???? its a calculator...if anything make a game not involving music or sound...2nd question.....do u realy feel comfortable wearing head fones plugged into ur calc??
I didn't give you a -1 because you already had one four, but:
First of all, it is against the rules to discourage people from doing their projects (I had a -1 for that in the past).
Secondly, you are a bit hard to read.
Thirdly, "calculators were never meant for just maths" :P
Else, what do you think the CX and the Prizm have colors for ?

EDIT: I was severely ninja'd O.O

3049
Axe / Re: Restart Game
« on: October 30, 2011, 01:02:12 pm »
Yeah, just use Goto. It's perfectly fine in Axe, unlike in TI-BASIC.
Except if you are inside a subroutine, because it will always wait for a Return

3050
TI Z80 / Re: Pokemon Topaze (Axe)
« on: October 30, 2011, 12:47:05 pm »
depends on the level... If I can evolve it into a Gyarados in a reasonable amount of time, I'm still happy...
Yes, it can soon become a Gyarados with Flamethrower, and that can be very useful, but this is not meant to be like that ;)

and thanks for fixing it :D
Do not thank me, I already failed in trying to fix bugs and this one is very hard to beta test, so maybe it is not even fixed :P but I really think it is. There are 255 chances out of 256 that it is fixed. I am also sure that I made grammar fails in that sentence D:

Also, UPDATE
Thanks to Builderboy's advice, I updated to Axe 1.0.5 :D
So I was able to do what I always wanted to do: Shade(0) and Shade(Shade())
Understand: TEACHER KEY ! :w00t:
Press [Del] to "turn off the calc" (it is not turned off at all but it is what your teacher will think) then [2nd]+[Del] to "turn it on back".
Note that it is a routine, and that I don't call it everywhere, so for example, it doesn't work in the Titlescreen (but I assume you don't spend all your time in the Titlescreen).
This time, no appvar was changed

3051
Lua / Re: TabVar v3 , the ultimate function analysis program !
« on: October 30, 2011, 06:40:32 am »
Great ! I am now able to cheat check my results :P

...by Adriweb...
But, aren't you Adriweb ? The "by Adriweb" makes us think you like yourself a lot :P

3052
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 30, 2011, 06:30:08 am »
2335:You decide to post multiple signs so you can get 2337
2336:You actually do it. >:D
2337:You are excited of getting this sign. WHOOOHOO!

2338:You use the same method to get 9001 right now :D
Spoiler For I am doing it !:
The game :P Did you really think I was mad ?

3053
Axe / Re: Axe Q&A
« on: October 29, 2011, 04:01:55 pm »
Oh now that I think about it, Axe might have included the old syntax as well for 100% backwards compatibility :D

It also added peephole optimization, which is what makes compiling slower.  To disable this, just press Zoom instead of enter to compile a program.
Ok, good to know, thanks :D (even if I am sure I will soon forget).

Yeah, 1.0.5 is pretty good stuff. Now for my question: I am using a list of numbers to hold what a set of aligned sprites is.  How can I convert the position of the number in ram, to the coordinates of where the sprite should go?
Err I am not sure to understand your question (in fact I am sure to not understand your question XD).
After reading it 17 times, I understood (forget my lack of speed, I am French).
You have a set of sprites, and you want the program to guess where it has to display the sprite, right ?
Well, you can put your sprites at the pointer GDB1S (for example), then make another set of data at GDB1X where you put all the X coordinates, and another set of data at GDB1Y where you put all the Y coordinates.
Then, with a For loop, you do Pt-Whatever({calculus+GDB1X},{calculus+GDB1Y},{calculus+GDB1S})
I hope that answer your question :)

3054
Axe / Re: Axe Q&A
« on: October 29, 2011, 03:52:56 pm »
Lol ? I just upgraded (on Wabbit, that explains my speed) and it compiled without any problems, not any Max Symbols error (:w00t:) and not any →DispGraph ??? problem (but it is slower to compile).
Anyway, IT WORKS !!! Thanks a lot for your advice !
I gave you one +1 but you posted so much that if you want more, just ask ;D
EDIT: In fact I gave you another +1 :D

3055
Axe / Re: Axe Q&A
« on: October 29, 2011, 03:46:55 pm »
Ok, thanks a lot :)
I may consider upgrading if that allows me to use more symbols (and more functions :D)

3056
Axe / Re: Axe Q&A
« on: October 29, 2011, 03:42:29 pm »
What kind of things would you have to change?
All the GDB1→DispGraph would have to become DispGraph(GDB1). And even if my code is not optimized and do not use a lot of those, it is huge (the code) and I am lazy :P

And yes Labels are included as well. 
But once a label is added, I can put as sub(<lbl>) as I want ?

3057
Axe / Re: Axe Q&A
« on: October 29, 2011, 03:36:04 pm »
Max Symbols means you have over the limit of how many Pic0/GDB0/Str0 types of constants you are allowed to have.  The current version of Axe has a symbol limit of over 2000, are you updated to a version as recent as 1.0.0 or higher?
Nope. I am still using 0.5.3 because updating would make me change too much things in my code D:

...Pic0/GDB0/Str0 types of constants...
Are labels also included ? because the error happened after I added a sub(APD) (that is not a true APD)

3058
Axe / Re: Axe Q&A
« on: October 29, 2011, 03:24:42 pm »
input()

btw, i wrote an axe function called BCALL(), where the only argument is the address to bcall. I made it run _powerOff successfully as well.
What ? I didn't understand your post, especially the "input()" part with nothing before and nothing after ??? but I am sure that it doesn't answer my question :P

EDIT: I just found a MAX SYMBOL thread O.O but I still didn't find the answer to my question D:

3059
Axe / Re: Axe Q&A
« on: October 29, 2011, 02:59:56 pm »
Yeah, I have problems with DispGraph too. I never forget it but it is always at the wrong place :P



Also, I have another problem:
I got ERR: MAX SYMBOLS
Does that mean I have too much code ? D:



EDIT: Yeah, I stole a new page to boot and parser padwan >:D

3060
TI Z80 / Re: Pokemon Topaze (Axe)
« on: October 29, 2011, 07:18:41 am »
UPDATE again !
Any girl in the room that wants to play Pokemon ?

With screenshot ;)

EDIT: I hope not but there might be problems with the updated files: I have too much files on my computer XD
EDIT 2: I tried on Wabbit and everything works. There should not be problems
EDIT 3: The appvar PokeSPL was changed. Be sure to update it.

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