Hooks in general are something that you install "permanently" in your calc (until the next RAM Clear (except if you have zStart (no more parenthesis, I promise))). DCS' hooks for example allow you to run archived-asm-programs-that-need-a-shell from the homescreen, as if they were unarchived-basic-programs.
tap tap revenge? really...1st question ...why? its a calculator...if anything make a game not involving music or sound...2nd question.....do u realy feel comfortable wearing head fones plugged into ur calc??
I didn't give you a -1 because you already had one four, but: First of all, it is against the rules to discourage people from doing their projects (I had a -1 for that in the past). Secondly, you are a bit hard to read. Thirdly, "calculators were never meant for just maths" Else, what do you think the CX and the Prizm have colors for ?
Do not thank me, I already failed in trying to fix bugs and this one is very hard to beta test, so maybe it is not even fixed but I really think it is. There are 255 chances out of 256 that it is fixed. I am also sure that I made grammar fails in that sentence
Also, UPDATE Thanks to Builderboy's advice, I updated to Axe 1.0.5 So I was able to do what I always wanted to do: Shade(0) and Shade(Shade()) Understand: TEACHER KEY ! Press [Del] to "turn off the calc" (it is not turned off at all but it is what your teacher will think) then [2nd]+[Del] to "turn it on back". Note that it is a routine, and that I don't call it everywhere, so for example, it doesn't work in the Titlescreen (but I assume you don't spend all your time in the Titlescreen). This time, no appvar was changed
Yeah, 1.0.5 is pretty good stuff. Now for my question: I am using a list of numbers to hold what a set of aligned sprites is. How can I convert the position of the number in ram, to the coordinates of where the sprite should go?
Err I am not sure to understand your question (in fact I am sure to not understand your question ). After reading it 17 times, I understood (forget my lack of speed, I am French). You have a set of sprites, and you want the program to guess where it has to display the sprite, right ? Well, you can put your sprites at the pointer GDB1S (for example), then make another set of data at GDB1X where you put all the X coordinates, and another set of data at GDB1Y where you put all the Y coordinates. Then, with a For loop, you do Pt-Whatever({calculus+GDB1X},{calculus+GDB1Y},{calculus+GDB1S}) I hope that answer your question
Lol ? I just upgraded (on Wabbit, that explains my speed) and it compiled without any problems, not any Max Symbols error () and not any →DispGraph problem (but it is slower to compile). Anyway, IT WORKS !!! Thanks a lot for your advice ! I gave you one +1 but you posted so much that if you want more, just ask EDIT: In fact I gave you another +1
All the GDB1→DispGraph would have to become DispGraph(GDB1). And even if my code is not optimized and do not use a lot of those, it is huge (the code) and I am lazy
Max Symbols means you have over the limit of how many Pic0/GDB0/Str0 types of constants you are allowed to have. The current version of Axe has a symbol limit of over 2000, are you updated to a version as recent as 1.0.0 or higher?
Nope. I am still using 0.5.3 because updating would make me change too much things in my code
btw, i wrote an axe function called BCALL(), where the only argument is the address to bcall. I made it run _powerOff successfully as well.
What ? I didn't understand your post, especially the "input()" part with nothing before and nothing after but I am sure that it doesn't answer my question
EDIT: I just found a MAX SYMBOL thread but I still didn't find the answer to my question
UPDATE again ! Any girl in the room that wants to play Pokemon ?
With screenshot
EDIT: I hope not but there might be problems with the updated files: I have too much files on my computer EDIT 2: I tried on Wabbit and everything works. There should not be problems EDIT 3: The appvar PokeSPL was changed. Be sure to update it.