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Messages - Hayleia
Pages: 1 ... 203 204 [205] 206 207 ... 239
3061
« on: October 28, 2011, 03:03:53 pm »
screenies are cool...
Wait. Are you saying that my outdated screenshots are cool or are you asking for more screenshots ? edit: made an userbar in pieces    the code: [url=http://ourl.ca/12441/233823][img]http://www.omnimaga.org/index.php?action=dlattach;topic=9844.0;attach=10937;image[/img][img]http://www.omnimaga.org/index.php?action=dlattach;topic=9844.0;attach=10938;image[/img][img]http://www.omnimaga.org/index.php?action=dlattach;topic=9844.0;attach=10939;image[/img][/url]
3062
« on: October 28, 2011, 10:14:55 am »
merci pour ta réponse rapide =)
De rien  Mais ça entraine une autre question : comment les programmeurs font lorsqu'ils ne savent pas si la valeur a afficher sera plutôt grande (12345) ou petite (12) ?
Dans mon cas, j'utilise toujours Text au lieu de Output. Et pour utiliser la grande police avec Text, on utilise Fix 1. Du coup, si tu mets: Fix 1 Text(X,Y,242>Dec) Fix 0Le programme affichera 242 en (X,Y), et pas en (X+2,Y), et ce en grande police, comme si tu avais utilisé Output. Le Fix 0 après sert juste à remettre Text en mode petite police, Mais si tu a plusieurs chiffres à afficher, mets les avant le Fix 0 (ou ne mets pas de Fix 0). Attention néanmoins, Text ne prend pas des valeurs de X et Y comprises entre 0 et 7, mais entre 0 et 58 pour X, et 0 et ~80 pour Y (j'ai oublié la borne supérieure pour Y).
3063
« on: October 28, 2011, 09:52:37 am »
Tout d'abord, bienvenue sur omnimaga ! Tu peux te présenter (en anglais) par ici[EDIT2] Apres quelques tests j'ai decouvert que lorsque OutPut affichais un nombre et non un texte celui-ci etais toujours decalé de 4 vers la droite. Quelqu'un peut m'expliquer pourquoi ?
IIRC, c'est à cause de la routine DispHL. Tout nombre de 16 bits est compris entre 0 et 65535, et comprend donc moins de 5 chiffres. Lorsque tu l'affiche avec Output(X,Y,A>Dec), il le place dans un bloc de 5 cases qui commence à (X,Y). En d'autres mots, si tu affiches 10000, il sera affiché au bon endroit. 1000 sera décalé d'un carreau, etc. Pour le reste, je ne sais pas :-/ Est-tu sûr d'avoir mis Output(X,Y et pas Output(Y,X , avec X et Y compris entre 0 et 7 ?
3064
« on: October 28, 2011, 09:40:15 am »
and another bug with the old version: not sure if it was fixed in the update: I had a newly evolved lvl. 37 Charizard. I used a potion on it, and then I got an 'evolve' message. I ended up with a lvl. 37 Squirtle instead(maybe because squirtle was the last pokemon I had battled.
or squirtle is the next pokemon number in the array.
Ah. Yeah. I forgot about that one. It also can happen when you use an object just after launching the game. Some variables are not correctly reinitialised. Gotta fix that soon. You are lucky, it is not a Charizard that evolved in a Magikarp during 5 minutes or so EDIT: UPDATE:That bug is (should be) fixed, without even adding any line to the code  I only had to put something somewhere else.
3065
« on: October 28, 2011, 03:54:26 am »
you got married? 
It was in her signature but she changed it, it seems. ...life; the usual.
"life". What a non obvious answer
3066
« on: October 28, 2011, 03:45:53 am »
it looks amazing!
What are you talking about ? Ok I have good news and bad news. Bad news:Turiqwalrus, I have no idea where this bug come from  I thought I had some kind of For(r1,0,5) ... 1→r1 ... End(in less obvious) but I didn't find anything like that. Sorry Good news: UPDATE  (I'll just call it 1.0.0, because if I start at 2.0.5, people will wonder where are the others) -Wait for no key pressed routine added, for a more comfortable use -Blinking cursor added sometimes, in battle, for example after "The opponent is going to send" so you have to accept before changing your Pokemon. You can't miss what Pokemon he is going to send  , even if you were talking to someone during playing (you found someone that is more interesting that my game  ) -And the most important: I entirely rewrote the thing so the text is in a separated file ! You'll say "I don't care". I'll say "You do". Why ? Because if you are Spanish or German, you can translate the file (included in the zip, in English and in French), then posting it here and I could compile a German or a Spanish version of the game  Beware though, never put any accent on any letter (é è ê ë ñ õ etc are not accepted). EDIT: The download count is a lie: I already downloaded it twice so I can test the download link
3067
« on: October 27, 2011, 03:26:25 pm »
2297: You impress people by making games
I even impress the guys of my class by putting axes back on the graph of their TI-82 Stats.fr
3068
« on: October 27, 2011, 12:13:26 pm »
Sorry for double posting, but I felt like it was important (if you think that no, tell me and I'll use the edit button). I found the origin of the bug  It comes from the ". DIVERS" line. Before the "DIVERS", and after the ".", I used several tabulations. When I replace them with spaces, it compiles. If I used several tabulations at the beginning of a line, it is works, but not between two characters it seems.
3069
« on: October 27, 2011, 10:18:21 am »
Could you try deleting lines from the end until you get it to work then post which lines work and which ones you had to remove?
OK, I'll try, but I don't have a lot of time either  , so my answer may come a long time after.
3070
« on: October 27, 2011, 08:01:48 am »
Ok: Copy the text in the spoiler into a .txt file. Then, try to compile it into a .8xp file: -You can drag and drop it into TIConvert 0.5.1 Expected: it displays a command prompt during 2 secs then closes it and a 8xp file appears. What happens: the command prompt appears and blinks, and never closes. -Else, you can double click Croquette, copy paste the text into it and save it. Expected: the 8xp file appears. What happens: it freezes when you accept saving, after entering the name of the file you want to create.
3071
« on: October 27, 2011, 02:37:59 am »
3072
« on: October 26, 2011, 10:32:53 am »
Bump  Okay, I have a stupid bug. This text, in the spoiler, in a .txt file, doesn't want to be converted. I tried to copy/paste it into Croquette and save it; it freezes.  I tried to drag/drop it into TI Convert 0.5.1; it shows a blinking cursor on the command prompt.  When I delete all from ". DIVERS", it works (but the file is obviously not complete -.-°) What to do ?
3073
« on: October 26, 2011, 07:40:48 am »
RAM clears. Dude, story of my life. Back up your work - I had to learn the really hard way.
Also, Axe can compile even if the source is archived, so archive it
3074
« on: October 24, 2011, 12:10:55 pm »
Right, but only for specific buffers - and due to the lack of them in 0.5.3 I won't have to change anything... I think. And how do these specific buffers work? These are L6 (main), L3 (back) and L1, right?
no, L1 is not a buffer, just a free ram area. But "L6 (main), L3 (back)" is right (or maybe it is the contrary  ) If you only used "DispGraph", you can upgrade. If you used "GDB1→DispGraph", there might be a problem. Strangely enough, I still have 0.4.6 installed on my calculator because it's been so long since I last programmed o_O
Upgrade and start coding again, it's so much fun  (this is not an order, you can do whatever you want in fact)
3075
« on: October 24, 2011, 12:03:08 pm »
I was just about to request that as a feature.... 
 first time I ninja someone !!! Let's see which one does it first: DCS7 or zStart 
The problem is not who does it first, because Xeda can do it by herself. The problem are the conflicts there will be. And as (in my case) I prefer zStart's hooks, I'd like it to run Grammer progs.
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