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Messages - Hayleia
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3091
« on: October 20, 2011, 11:19:27 am »
If added, will the map power up reveal the map "forever" or for a certain amount of time only ? If it is "forever", it would be cheating a lot
3092
« on: October 20, 2011, 11:08:15 am »
Could you make a back-up of your savegame so we can make this bug happen again, to test if it disappeared in next versions please ? (don't know about the quality of the English language in that sentence  )
3093
« on: October 19, 2011, 12:28:23 pm »
I really am almost a legend in my school. I am relatively omnipetent when it comes to calcs.
I am a legend for making Pokemon, and also to put back their axes on the graph screen --° They are so incompetent. I wonder how they can use a smartphone with no keys and how they can't think 4 seconds to set their graph window.
3094
« on: October 19, 2011, 11:43:36 am »
But, how do you store a 94x62 image to a pic or something? I only know about 8x8.
Two ways for including an image into your prog. Both use the fact that the prog is compiled. -First, you can convert your image into hex by hand and type it in your source as you would do for a sprite. -Or, and I'm sure you'll use this one  you can store your image in Pic7 (for example) and include at the beginning of your code [Pic7]→GDB8. Then, to display your picture, you just do DispGraph(GDB8). And if you want greyscale, I think that you could store other images in Pic4 and Pic6 and put them at GDB2 and GDB3, store them to the right buffers and use the right DispGraph command, but I don't do greyscale, so I don't know.
3095
« on: October 19, 2011, 11:17:03 am »
Late Happy birthday !!
3096
« on: October 15, 2011, 01:06:27 pm »
Ok, I'll try to see where it comes from (and fix it) when I am in holidays.
3097
« on: October 15, 2011, 12:58:27 pm »
7 280 D: 7420 words, so I'm at the bottom of the pile for now, although based on other non-native speakers I seem to be in the upper part of the averages.
Note that this test is not 100% accurate and doesn't tell what kind of vocabulary does each people have, though. In my case, for example, a lot of words I know are technology-related, but medical-wise I almost know nothing, while in French, I barely know any technology-related words and I know a bit more medical ones.
I agree. one of the words was brobdingnagian 
who the heck would ever need to use a word like that?
I agree.
3098
« on: October 15, 2011, 11:18:53 am »
In one week I'll be on holidays (  ) so I may look into it (and make updates). → So I'll ask a question and I don't even know how you'll answer. Were you using the last version ? I haven't put numbers (like 1.0.1) so it will be hard to answer that one. For example, when you talk to a signboard, does it tell you the city with "city" after the name (in the English version) ? → When Machop leveled up, was it in first position ? → Does it happen again when you do exactly the same (with machop that levels up and Oddish in the Party) ?
3099
« on: October 15, 2011, 09:37:53 am »
After looking into it some more, you just pulled off the craziest hack I've ever seen. -snip- In all, awesome. zStart is the most anti-83+BE thing I've ever written and you made it work.
 I just put zStart on my calc, nothing more. Yeah ! I'm awesome and I don't know it  The downsides , if you have quite a few of things in ram, it will corrupt them. That amount is miniumum 8811 bytes, but more like 10,000 bytes in practice.
What ? You mean that if I have less than 10,000 bytes of things in RAM it crashes ? :O
3100
« on: October 15, 2011, 09:14:30 am »
Yes, but when I run an axe prog it must be unarchived right? And my map is so big... Maybe I should do it like this: First send maphalf1 to your calc. This runs and creates the appvar and archives it. Then you delete maphalf1. Then You sent maphalf2 to your calc and do the same. Then I sent Grey itself to the calc?
Or you run maphalf1 on Wabbit, then delete it and run mapahlf2 then delete it, and extract the two appvars from Wabbit. Then, when you release the game, you give us the game and the two appvars and say in the readme that we must archive it
3101
« on: October 15, 2011, 07:29:03 am »
So... what do u think it was? PM me or Yeong what u think it is
Why you?
I think he is Yeong's brother and he helped him make the game.
3102
« on: October 15, 2011, 07:12:43 am »
How do you edit such a file? Trough the computer or do you let an axe program create it?
With an Axe prog. In the spoiler of my previous post, I gave you an example of how to create an appvar filled with data.
3103
« on: October 14, 2011, 02:59:41 pm »
bigger than 32k
 If it is bigger than 32k, you can't create it (it won't fit in your RAM). But you can split into 2 appvars  . But what kind of file?
An appvar is a .8xv file that contains only data. The appvar creator should look like this (it is an example that I got from my Pokemon): But you'll not name your appvar PokeType -.-° Then, at the beginning of the game you do GetCalc("appvGreyMap",Y 0) (you can name your appvar otherly, and use Y 1 as well  ) Then you access your map with the pointer Y 0, so the first byte of your map is at {Y 0}
3104
« on: October 14, 2011, 02:33:37 pm »
Hayleia, what do you mean with graph function. This? :
Pt-On((12*8)-A,(J*8)+R,GetCalc("appvGreyMap",{(J*15)+12+Y+GDB1}*8+Pic2) Also which kind of appvar? I'm not so used to the 83+. A GDB?
Appvars tutorial by FinaleTI I learnt everything here, so it should explain better than me. Give him a lot of +1s. By graph function I mean Y-Var (Y 0-Y 9) ? the problem with my method is that you need another program to create the appvar. Or you give that prog with the game so we can create it, or you directly give the appvar with the game. But if you have the appvar creator in the game then you have the map in the game so my method is useless -.-° ? the advantage of my method is that if the map never changes, it "stays in archive" (well, it is copied to RAM but it doesn't increase the size of the game).
3105
« on: October 14, 2011, 02:19:00 pm »
I found a bug: With OS 2.43 it doesn't display always the grayscale pic when turning calc on, with OS 2.55MP it worked... :S
 The picture even works on my TI-83+BE (yes, I am mad  )
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