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Messages - Hayleia
Pages: 1 ... 209 210 [211] 212 213 ... 239
3151
« on: September 18, 2011, 10:17:42 am »
Tu es sur du 48? Je mettrai plutôt 96...? RE-EDIT: tu as raison,c'est bien 48, au temps pour moi, donc merci, ça marche parfaitement 
C'est 48 et pas 96 car pour faire un nombre en hexa, il faut 2 chiffres. Donc tu as compté 96 chiffres mais il y a 48 nombres
3152
« on: September 18, 2011, 09:57:45 am »
Oui il font tous la meme taille
 Solution simple: mets ceci au debut de ton code (en remplaçant les corneries que j'ai mises par les vraies données de tes niveaux). .level1 [000000000000]->GDB1 [011011000110] [011010111100] [011100011100] [011011111110] [011111111110] [011111111110] [000000000000] .level2 [000000000000] [011011000110] [011010111100] [011100011100] [011011111110] [011111111110] [011111111110] [000000000000] .etcPuis affecte le numero du niveau à une variable, par exemple N. Au début, N=0 et tu es au niveau 1. Puis tu passes au niveau suivant avec N++. Donc N=1 et tu es au niveau 2. En fait, N=niveau-1. Pour la routine AFF, fait en fonction du pointeur N*48+GDB1. Si je sais compter, cela devrait marcher.
3153
« on: September 18, 2011, 08:16:56 am »
Problème: la routine AFF, comment elle sait avec quel pointeur elle doit afficher ? Est-ce que tous les hex codes que tu mets dans tes GDB font la même taille ? Si oui, quelle taille ?
3154
« on: September 18, 2011, 07:49:29 am »
South of Paris, France
France4evR ! 
The igamei same.
3155
« on: September 18, 2011, 07:46:56 am »
Est-il possible de supprimer (ou changer...) un pointeur statique?
Mots-clés dans la question: pointeur statique. C'est un pointeur statique, pas une variable. Donc, non, ton code est inconcevable. Pourrais tu développer un peu plus ce que tu veux, pour trouver une solution plus adaptée ? Genre donner l'hex code présent dans chaque [] et dire ce que tu veux en faire, par exemple (sprite,...).
3156
« on: September 18, 2011, 03:20:04 am »
One of my friends complained that it didn't work on his 83+. Is this game compatible with the 6MHz z80 calcs?
Yes, my sister has a TI 83+ and it works fine. Does he have a shell that can run Ion progs ? Did he do "New Game" first ? Did he send all the appvars in the ROM (not in the RAM) ? Nah, I'm just wondering why there is such a French Canadian majority in the TI Community. Is it done now? You said you would translate it when you were done. Is that the case?
Did you check the first post ? You have the two download links, for French and English.
3157
« on: September 18, 2011, 03:15:34 am »
Axe 0.5.3 [Pic0]→Pic0 Pic0→DispGraph
Axe 1.0.3 [Pic0]→Pic0 DispGraph(Pic0)
Ceci devrait fonctionner, théoriquement. Sinon, tu peux copier directement 768 octets (96x64, meme si la derniere ligne est au hasard) dans L6 et faire DispGraph. Mais ça doit être moins optimisé.
3158
« on: September 17, 2011, 02:31:25 pm »
[lately noticed] page 42 [/lately noticed] What do I write to create and read from an appvar named "A_A" (with the underscore) ? GetCalc("appvA_A",2) didn't give me an underscore but a distorted "X" EDIT: forget about my question. The answer is GetCalc("appvA"[5F]"A",2)
3159
« on: September 17, 2011, 02:11:39 pm »
Wut ? I made an English version. Check the first post.
3160
« on: September 17, 2011, 02:07:44 pm »
You would make a program like this.
/cut
And then make it "Run on zStart" with ON + 0. I attached an assembled version.
This will install the hooks of the apps when I quit zStart, right ? And this will not interfere with zStart's hooks (because installing Symbolic kills zStart's hooks: I can't run archived progs) ? -Make the ability to run GUIs (read spoiler for more informations about what I think about)
I think you mean APIs, (application programming interface) and yes I've thought about it. It wouldn't be hard at all, but it would have to be after I go two pages due to the space it would take.
Er.. Maybe it is called API, I don't know. Maybe UCI, too  I saw too much names X( Anyway, can't wait to see it done
3161
« on: September 17, 2011, 10:31:57 am »
... The most stupid thing I ever saw. I forgot to put the " City" after the name of the cities... I only saw that bug now as I always play in French...
That was not a major bug but I had spare time, and it was easy to fix.
3162
« on: September 17, 2011, 10:19:00 am »
... o.o O.O ( ).( )  nothing said but enough said
3163
« on: September 17, 2011, 10:04:36 am »
[Feature Wishlist] -Allow Symbolic-Allow Graph3-Make the ability to run GUIs (read spoiler for more informations about what I think about)
3164
« on: September 17, 2011, 09:51:24 am »
Yay, quoting myself. I remember critor made a tool called Autocalc that, if combined with prettyprint, MathPrint OSes and Symbolic, acted like a CAS kinda.
Also, Symbolic is released with the source code here.
3165
« on: September 17, 2011, 09:50:54 am »
I remember critor made a tool called Autocalc that, if combined with prettyprint, MathPrint OSes and Symbolic, acted like a CAS kinda.
Also, Symbolic is released with the source code here.
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