Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hayleia

Pages: 1 ... 213 214 [215] 216 217 ... 239
3211
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 31, 2011, 11:56:13 am »
UPDATE
Hehe, little bug fix (I hope)
-When you lose the game a match, you are redirected to the last PokeCenter you've been in (and not in a random place). It works on Wabbitemu at least.

Edit: the bug was not fixed ???

3212
Pokémon Purple / Re: [PP] Progress '11
« on: August 31, 2011, 10:26:10 am »
This game will be awesome once it's out, but huge...
Yeah, try to not do my mistake: I made a Pokemon in pure Basic (before Pokemon Topaze), and it needed 25000 bytes of RAM. And we always have less than 24000 :'(

On a side note, Elixir is now fully functional and I am ready to move on to the next item.
O.O I don't even know if my Elixir works ???
Good to see progress on it ! Keep working good ;D


(if there are grammar or spelling fails, it is because I am French)

3213
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 31, 2011, 07:45:38 am »
:w00t:UPDATE:w00t:

New features:
-Pokemons are drawn to the screen in battle !! see screenshot
-Fixed a bug that allowed your Pokemons to learn only one attack ???
-Slowed down the Credits


WARNING: there are 2 new appvars, don't forget to send them in your archive.
Some stupid files could also be sent as a group, but I don't know


Once again, If you have problems or find bugs, please share.

@Happybobjr, I didn't use your sprites because I was sure that tifreak's had all the same dimensions. But you are still going in the credits ;)

3214
Humour and Jokes / Re: Epicly Failing Contest
« on: August 31, 2011, 02:58:07 am »
I copied an appvar to Y2 and tried to read in it. I spend 3 hours looking for a bug to discover I was reading in Y1.

3215
Introduce Yourself! / Re: Hello
« on: August 30, 2011, 12:43:46 pm »
you can learn TI-Basic Yes, it is Lua.

3216
Introduce Yourself! / Re: Hello
« on: August 30, 2011, 12:42:22 pm »
Hi ! Welcome here !
I don't know anything about Nspires except that we have good programmers for it. I believe all Lua games work on it.

EDIT: Yeah ! second time I am being ninja'd ! This must be a sign ! I should make a ninja game !

3217
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 30, 2011, 12:33:09 pm »
Hey ! Welcome on the forums ! You can introduce yourself here :D.
To answer to your question, this is compiled (for ion) by the Axe Parser, so it runs for every z80 calcs. In other words, TI-83+, TI-83+SE, TI-84+, TI-84+SE.

EDIT: Yeah ! this is the first time I am being ninja'd !

3218
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 29, 2011, 02:10:07 pm »
777: :w00t:
888: ???

3219
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 29, 2011, 01:30:33 pm »
1962: You try to mess up the numbering in this thread.
1962: You mess it up back.
1963:Combo breaker of 1962s

3220
Elimination / Re: Elimination: A New FPS
« on: August 29, 2011, 01:29:20 pm »
Did you try adding Shades in the Options, in the tab "Display" ?

3221
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 29, 2011, 12:46:14 pm »
Spoiler For Nevermind, I found a solution:
I have problems storing the images in the appvar, or maybe the problem is displaying them  :'(
You can see in the image in what order I would like sprites to be stored.
I would like the number one stored first, then the number 2 etc.
And inside the number one, it would be better I think to store in order 1,2,3,etc (so vertically first) but it is also possible to store them horizontally first (so in order 1,5,9,13,2,6,10,etc)

Has anyone a solution to store those sprites in the appvar, and also to display them please :-\ ?

Let's say the image is in Pic0.

[Pic0]->GDB7I
GetCalc("appvPokeSPR",768)->A

.store
For(r1,0,11)
   For(r2,0,31)
      {r2*12+r1+GDB7I}->{r1*32+r2+A}
      .r2*12 car *96/8
   End
End

.display
For(r2,0,7)
   For(r1,0,11)
      Pt-On(r1*8,r2*8,r2*12+r1+A)
   End
End

What do I do wrong ???
I guess the error is in the display part, but where ?

3222
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 29, 2011, 03:29:17 am »
could you use a program to extract the section containing the sprites?  You could make the sprite database (uncompiled) in a program?
No, I wasn't talking about the sprites that are in the prog but about the in-battle-Pokemon-sprites that I want to add.

UPDATE
Credits added :w00t: (NTWNDO is my coding name, PPS is my sister)
:'( I have not enough space to tell about omnimaga.org put it on the top
The attack "Metronome" should not work (this has nothing to do with credits, I just thought good to say that) Fixed, hopefully. I didn't try (if you capture a Meowth (Miaouss), train it to lvl 22 and tell me if Metronome works please)
Girl's sprites changed
About(A propos) section updated

Crap, one hour later and I could double post :P

3223
News / Re: The Launch of a new website : TI-Planet
« on: August 28, 2011, 01:03:42 pm »
awsum, simply awsum.
Nothing else to say, really. awsum.

3224
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 28, 2011, 12:49:40 pm »
(I am using Axe 0.5.3 btw (the other versions weren't out when I started))
Ok, I'll try. But I haven't much time for it: I have to put all the sprites in an appvar O.O →huge work !
I think I'll poke my sister ;D
But yeah, maybe I could not finish it in time :/ I first want to make the credits for example.

3225
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 28, 2011, 12:39:06 pm »
Yes but displaying them didn't work ???
Pt-On(X,Y,{Y1+Pointer}) said "File Misuse" but I expected that.

I thought of moving them to L2 and making Pt-On(X,Y,{L2+Pointer}) but I worked on other things and never tried. Would it work ?

Pages: 1 ... 213 214 [215] 216 217 ... 239