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TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 31, 2011, 11:56:13 am »Hehe, little bug fix (I hope)
-When you lose
Edit: the bug was not fixed

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3211
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 31, 2011, 11:56:13 am »Hehe, little bug fix (I hope) -When you lose Edit: the bug was not fixed ![]() 3212
Pokémon Purple / Re: [PP] Progress '11« on: August 31, 2011, 10:26:10 am »This game will be awesome once it's out, but huge...Yeah, try to not do my mistake: I made a Pokemon in pure Basic (before Pokemon Topaze), and it needed 25000 bytes of RAM. And we always have less than 24000 :'( On a side note, Elixir is now fully functional and I am ready to move on to the next item. ![]() ![]() Good to see progress on it ! Keep working good ![]() ![]() (if there are grammar or spelling fails, it is because I am French) 3213
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 31, 2011, 07:45:38 am »![]() ![]() New features: -Pokemons are drawn to the screen in battle !! see screenshot -Fixed a bug that allowed your Pokemons to learn only one attack ![]() -Slowed down the Credits WARNING: there are 2 new appvars, don't forget to send them in your archive. Some stupid files could also be sent as a group, but I don't know Once again, If you have problems or find bugs, please share. @Happybobjr, I didn't use your sprites because I was sure that tifreak's had all the same dimensions. But you are still going in the credits ![]() 3214
Humour and Jokes / Re: Epicly Failing Contest« on: August 31, 2011, 02:58:07 am »
I copied an appvar to Y2 and tried to read in it. I spend 3 hours looking for a bug to discover I was reading in Y1.
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Introduce Yourself! / Re: Hello« on: August 30, 2011, 12:43:46 pm »3216
Introduce Yourself! / Re: Hello« on: August 30, 2011, 12:42:22 pm »
Hi ! Welcome here !
I don't know anything about Nspires except that we have good programmers for it. I believe all Lua games work on it. EDIT: Yeah ! second time I am being ninja'd ! This must be a sign ! I should make a ninja game ! 3217
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 30, 2011, 12:33:09 pm »
Hey ! Welcome on the forums ! You can introduce yourself here
![]() To answer to your question, this is compiled (for ion) by the Axe Parser, so it runs for every z80 calcs. In other words, TI-83+, TI-83+SE, TI-84+, TI-84+SE. EDIT: Yeah ! this is the first time I am being ninja'd ! 3218
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 29, 2011, 02:10:07 pm »
777:
![]() 888: ![]() 3219
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 29, 2011, 01:30:33 pm »1962: You try to mess up the numbering in this thread.1962: You mess it up back. 1963:Combo breaker of 1962s 3220
Elimination / Re: Elimination: A New FPS« on: August 29, 2011, 01:29:20 pm »
Did you try adding Shades in the Options, in the tab "Display" ?
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TI Z80 / Re: Pokemon Topaze (Axe)« on: August 29, 2011, 12:46:14 pm »Spoiler For Nevermind, I found a solution: 3222
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 29, 2011, 03:29:17 am »could you use a program to extract the section containing the sprites? You could make the sprite database (uncompiled) in a program?No, I wasn't talking about the sprites that are in the prog but about the in-battle-Pokemon-sprites that I want to add. UPDATE Credits added ![]() Girl's sprites changed About(A propos) section updated Crap, one hour later and I could double post ![]() 3223
News / Re: The Launch of a new website : TI-Planet« on: August 28, 2011, 01:03:42 pm »
awsum, simply awsum.
Nothing else to say, really. awsum. 3224
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 28, 2011, 12:49:40 pm »
(I am using Axe 0.5.3 btw (the other versions weren't out when I started))
Ok, I'll try. But I haven't much time for it: I have to put all the sprites in an appvar ![]() I think I'll poke my sister ![]() But yeah, maybe I could not finish it in time ![]() 3225
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 28, 2011, 12:39:06 pm »
Yes but displaying them didn't work
![]() Pt-On(X,Y,{Y1+Pointer}) said "File Misuse" but I expected that. I thought of moving them to L2 and making Pt-On(X,Y,{L2+Pointer}) but I worked on other things and never tried. Would it work ? |
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