I learned TI-Basic in 1 year, just with example programs. With tutorials, you'll become a BasicKnight in no time. Strange thing: TI-Basic is a good language because it is not free at all. I mean, you have a function for everything (almost) and can't really create a function, but you can make whatever you want with all those functions. ASM is the contrary. You have nothing and must create all, but that allows you to mess up your calculator, for example , and here, you really can do whatever you want. Axe is in the middle (so now I program in Axe). My first program in Basic was not Hello World but a noob clone of Guitar Hero. It was no good but I was proud of me . To say how easy it is (but kind of slow, sometimes).
it looks like you have some 3 characters total to draw in the game, the player, pikachu, and the generic person sprite. altogether, if you gave pikachu full range of motion, that would mean only an additional 112 bytes of sprite data.
Nope, I have 4.25 characters . The player, pikachu, the generic boy, the generic girl and the glasses guy next to the statues in the Gym. But the problem is not the sprite data, it is how to display sprites. I am a full noob so I won't be able to modify my routine so I have masked sprites without having a huge waste of space :'(. But I agree with you, it will be a lot better if I manage to do those masked sprites.
I don't think the aim of this is to have a computer, but to make it, like a challenge or something. Or maybe because Spyro never found any computer that pleased him, so he wants to build the "perfect" one (this is why I built my own toys).
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.
For now, I try to save space but if I have extra space, I may use that method.
why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.
Nope, there is no text data for people, and I am pretty sure that this will never be added . But I plan on adding panels that you can read and that will tell you where you are. You can't turn the character without moving except if there is a wall. Why ? because there is no puzzle in my game °-.- But the character will face the PC if you try to move into it, so you can use it.
I don't think so: too much space for a noob like me and a screen too flaw when you run so you enter into a battle without even see that there was someone here .
(More than 6 hours later...) Another update: now, every Pokemon that participated earns experience. Too lazy to go to the first post so download link below.
Salut! J'ai vu que tu as fait un moteur, c'est cela? Ton système est-il utilisable en C? Je prévois un petit moteur 3D pour g35+/75/85/etc... en C, maiis je manque cruellement d'infos. Tu pourrais m'aider? Merci d'avance;
PS: Je comprends très bien le Lua.
_______________________________ Translation Hi! I saw you made an engine, right ? Is your system usable in C ? I foresee a little 3D engine for g35+/75/85/etc... in C, but I don't have enough informations. Could you help me ? Thanks by advance;
PS: I understand Lua a lot _______________________________ PS2: Not everyone understand every language a lot, so French is welcome in the French section but here, English is better PS3: I am French too so sorry if the translation is not good. XBOX360: Also, welcome in the forums , you can introduce yourself here.
Well thanks for all the sprites, some may be used. If so, I'll give credits (or no if you don't want to, but for now, the credits section is not even done <.<)
I personally like how it's a new Pokémon game since there are already ports of the real game in the works.
Well, it is based on Pokemon Yellow but yeah, it is not a port of Pokemon Yellow. For example, there are guys that you can beat several times and that grow with you.
EDIT: update ! opponent level is not always 5 from now on ! replaced in the 1st post. (I know I could double post as it is an update and as one hour past but I prefer putting it there as it is not that important)
O.o already 2 pages ! Update (yes, already)! Pokemons can now evolve ! Keep Alpha(B) pressed when saying "Hein ? machin evolue !?!" (Huh ? lolwut is evolving !?!) to cancel it. (replaced in the first post).
Thanks for the sprites ! Unfortunately, I couldn't use those as they are: I don't use grayscale. But I could point my sister to those to find "inspiration". But the Pokemon drawing is at the end of my to do list . I first want Pokemon to be able to evolve for example.
Quite nice! I hope you release the source with it when you're finished.
I don't know about that. If it is not finished, I may release the source (so someone can finish it). But if I finish it and release the source, some people (read: Runer112) would have an heart attack saying "aaargh ! too much optimizations to do..."
Hello, welcome here (again). If you want infos about Axe, you're in the right place. I guess your calc(s) is (are all) z80 by your post (but maybe I'm wrong) but what is (are) the model(s) ?