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Messages - Hayleia

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3286
TI Z80 / Pokemon Topaze (Axe)
« on: August 08, 2011, 07:45:28 am »
DISCLAIMER: I CANNOT BE HELD RESPONSIBLE IF ANY DAMAGE IS CAUSED TO YOUR CALCULATOR(S) OR YOUR BRAIN.
Click on the button to download, or here
If you are lazy to read my long post, the screenshots are below ;) but at least, read what is written in green
That said, I think I can begin talking about my project :P
This is my first real game in Axe.
It is in French ;D but if I finish it one day, I may translate it to English. It is available in French, English and German.
I didn't put it in the French section in case I need help :P
This is not meant to be a clone of the real Pokemon game but to be a decent Pokemon Game for calculator. For example, you can run by pressing Alpha(B), that is not in the original Pokemon Game.
I don't think there will be all the Pokemons but for now, you have 44 Pokemons including of course Absol Pikachu, Bulbasaur and this kind of guys.
The keys are: the arrows, 2nd (A), Alpha (B), Y= (start), Enter (SuperAttackWhileChoosingTheAttackInFight)
I am too lazy to write more so I may do it later, and make more screenies.
Btw, THIS PROJECT IS NOT FINISHED and I am trying to finish it, but I only have one month. So you can send feedback but maybe I won't see it.
Yes, you must send all the files to your calculator ;) but the appvars MUST be archived.
Don't forget to do "Nouvelle partie" (New Game) when first playing.

Yeah, my post is very well organized.
This was called Topaze because Topaz is often like Yellow.
I used CrabCake so it is compiled for Ion. So, you need a shell that can run Ion programs.

If you wonder, those big dots (to not be confused with little dots that are the sight of some guy) that you can see in the screenshot in the spoiler below are to be seen like a dice face: here it says "1" so you need one badge to cross it. You also will meet the "2" "3" and "4" dices that need 2,3 and 4 badges to be crossed.
Spoiler For image:

Also, two non outdated and non animated screenshots in that spoiler, below
Spoiler For non outdated screenshot:

And now, a non-outdated and animated screenshot :D



Credits (in the "A propos" (About) section):
Satoshi Tajiri (had the original idea)
Me (programming)
My sister (made all the data O.O)
Quigibo (Axe)
Hot-Dog (Crabcake)
Happybobjr and/or tifreak and/or shmibs (sprites, if used ???)
FinaleTi (External Vars Tutorial)
Michael Lee and ephan (TI-Convert/Croquette)
Anima (German translation)
If I forgot someone, tell me or that person won't be added.

3287
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: August 08, 2011, 05:52:03 am »
Thank you for the help, but there is a problem with this one: it creates an hex code for any image so it first edits the image so it can fit in the calculator, but even if the image was perfect, it edits it, so there are some precisions of the image that are killed.
In another topic, Welcome to the forum, you should go here and introduce yourself

3288
General Discussion / Re: Anyone go to music concerts?
« on: August 08, 2011, 03:49:39 am »
I never go to concerts, as I have "very strange" music tastes, according to what people say. In fact, I almost never listen to more than one music from a band, mostly because they never make more than one good music according to me. So I won't pay to listen to music I don't like, just hearing one good music. I already said that somewhere but the band I listen most is SOAD and I listen to 4 or 5 of their songs.

3289
Haleya pointed out a grammar issue that was introduced by the change.
There is also an issue in the spelling of my name :P

3290
TI-Nspire / Re: [Lua] Image Editor
« on: August 06, 2011, 01:55:26 pm »
This is a great tool ! Why don't I have an nspire ?! :'(
It was supposed to be called Paintbrush, but Google told me that a MacOS software is already called "Paintbrush". Do you have any suggestions ?
Maybe a mix between MS Paint and Nspire that gives nSpaint ?

3291
Miscellaneous / Re: What's a lobster?
« on: August 06, 2011, 03:29:14 am »
The skills are:
- Spamming (like woodcutting in RS, fairly useless but some want to be the best at it)
- Programming
- Spriting
- Respect
- Posting
- Contributing programs and games
You have forgotten necroposting. And I won this round :w00t:

Netham45 plays as a lobster
DJ is a magician or something with the special attack to teleport Rick Astley too each topic
Calc84Maniac is playing as a programmer but in real life he can't program at all (j/k :P )
I am a Necrotian Anorectus

there are also lepruchians, LEGO-robots and cherry flavoured dragons... :P
And Absols !

3292
News / Re: Crabcake for Axe
« on: August 05, 2011, 12:44:23 pm »
Ok (so I just have to make the game fit in the RAM)
Thank you !
* Hayleia goes to write a huge program
In fact, I was just wondering if I had to worry about optimization or if that could wait a bit ;D

3293
News / Re: Crabcake for Axe
« on: August 05, 2011, 06:15:43 am »
So I can have as much data as I want ?
And with CrabCake, how much code can I have (if not 8K) ?

3294
News / Re: Crabcake for Axe
« on: August 05, 2011, 06:01:44 am »
Maybe it is a noob question but I didn't very understand the limit question.
The 8KB limit is about code or code+data ?
Now, how much can we write of code and/or data ?

3295
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 02:14:31 pm »
(In such a big program you can save 50 to 100 if you write it in a block. But then it'll be hard to read the code. And then it'll be very annoying if you press CLEAR!!!)
Well I could but not until I am done completly.
If you do that, be careful with the Output and text command, to avoid things like
Text(0,0,"lol:1→A:Text(0,0,"A    ←way you want it to be seen
Text(0,0,"lol:1→A:Text(0,0,"A    ←way it is seen
(This will mess up because of the "→")

3296
TI Z80 / Re: TIConvert
« on: August 01, 2011, 05:19:48 am »
Me again ! Complaining again ! Finding a bug again ! ;D ;D ;D
When I do this:
[Pic0]->Pic0
the second "Pic0" is seen as the token "Pic0" but the first one is seen as "[" "P" "i" "c" "0" "]" ???

3297
Axe / Re: My little program
« on: July 30, 2011, 01:42:24 pm »
Yeah, I saw that. I changed the code (but not the gif) so walls are supported. I also use the back buffer to make the game faster and now it is too much fast O.O, a "Pause 50" or something would be welcome.

EDIT: I put the code and the new gif here.

3298
Axe / Re: My little program
« on: July 30, 2011, 11:13:29 am »
WARNING: PROGRAM KILLED

EDIT: the program is now a lot faster than on the gif. and has no issues with walls, but there is no looping.

3299
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: July 30, 2011, 07:06:31 am »
I tried it, it doesn't seem to work :( it gives me only FFs.
I think I'll make it with [Pic0].
Thanks anyway.

3300
Introduce Yourself! / Re: Herro!
« on: July 30, 2011, 03:01:26 am »
If you don't have a calc from the TI-83+ family, Axe would be hard to learn for you (except if you have the 84+ mode or something ???)
If you have an Nspire, I can't help you ;D (because I don't have one and don't understand anything to it) but others would be happy to help.
Anyway, welcome here.

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