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Messages - Hayleia

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3301
Other Calculators / Re: Where did you get your calcs from?
« on: July 30, 2011, 02:54:58 am »
Best Necropost Ever :w00t:

I got my TI-83+ in a teacher magazine (my mother bought it, it was new and cheap :D).
I got my TI-84+SE in Amazon (it was new but not cheap :()

3302
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: July 29, 2011, 12:27:00 pm »
Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).

3303
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 10:55:35 am »
I don't know, clicking "Highscore" leads to the game :D
but after quitting the game, I looked for the appvar and saw nothing :(

3304
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 10:50:33 am »
Good update ! The flame animation is awesome !
For the highscore appvar, I don't think GetCalc(Str3,[])->? would work. You have to write the name of the appvar each time you use GetCalc, not redirect it to a pointer (I think)

3305
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 09:21:53 am »
No, I don't want to be an eggplant.
Let's get back on topic.
Mrmprog, I found a solution !!!
StorePic copies the main buffer(MB) to the back buffer(BB) and RecallPic makes the contrary !
So, you have the lines on the MB, make StorePic, then use Pt-On and DispGraph and finally RecallPic to get your lines back on the MB !!!! :w00t:
(but maybe it will be slow)

3306
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 06:21:36 am »
Another idea !
You could put the lines in the main buffer and put the guy in the back buffer and use a DispGraphr.
If it is not in a fast loop, it won't be greyscale, I think. But I am a noob at it so I'm not sure.

3307
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 03:34:37 am »
I am not sure of what I am going to say !
I think that in the newer versions of Axe we can display sprites directly on the screen, so, your lines would be erased on the screen but not on the buffer. And a simple DispGraph would put back the lines to the screen.
I don't know if that function exists so I can't say how to use it either.

3308
TI Z80 / Re: TIConvert
« on: July 28, 2011, 11:48:44 am »
I found another "bug" in the 0.4.1 version, and I don't know if it was fixed.
To make multiple lines comments, I use "...", so 3 "." but it is converted as the "..." token, not as 3 "." ??? so the comment is broken (I guess). Is that fixed ?

3309
TI Z80 / Re: mrmprog's game
« on: July 28, 2011, 04:15:02 am »
Well, it depends on what you want the effect to be. I added an image to figure out. The horiznotal line is a line and the vertical line is the "smiley sprite". "Chan" means "Change" but I dindn't have the space.
If you use Pt-Change, the common pixels will be white.
If you use Pt-On, the common pixels will be common pixels, black.
I don't know what you want your game to look like, so, choose ;D

EDIT: crap ! my image is ridiculously small !
EDIT 2: image changed

3310
TI Z80 / Re: mrmprog's game
« on: July 28, 2011, 04:00:13 am »
Yes, the lines would be erased :(
But what do you use ? Do you use Pt-On or Pt-Change ? Because the guy's pixels seem to be inverted if there is a line behind him, so it looks like a Pt-Change.

3311
Miscellaneous / Re: favorite pets
« on: July 28, 2011, 03:51:48 am »
Though technically I'm jumpy around animals and thus people don't consider me an "animal person," I do have one pet: a pet sister.
Ok, but we are talking about "favourite pets" ;D

3312
TI Z80 / Re: mrmprog's game
« on: July 27, 2011, 02:18:46 pm »
No it doesn't.  Pt-Off() simply XORs the sprite in parameter slot 3 against the said place on the buffer, it doesn't clear the space behind it first.
Wut ? Weren't you confused with Pt-Change ?
Here is a screenie of Commands.htm
Or maybe I'm wrong because of a grayscale story. I don't know anything to grayscale.

3313
TI Z80 / Re: mrmprog's game
« on: July 27, 2011, 11:36:56 am »
Another idea:
Try to use
:pt-off(X,Y,[FFFFFFFFFFFFFFFF])
:pt-on(X,Y,[code of smiley])
It'll make a white space behind the smiley, so that you can see it better.
For that idea, a
Pt-Off(X,Y,[code of smiley or pointer]
would be enough as "Pt-Off" puts a sprite but erases what there is at the location before.

3314
TI Z80 / Re: TIConvert
« on: July 27, 2011, 05:54:06 am »
It still works with Axe (for example when we write "appv" in a Basic program, it doesn't change into a "v") ?

3315
TI-Nspire / Re: [Lua] Bobby Carrot
« on: July 26, 2011, 12:11:10 pm »
Great work !
I have a scenario idea: at one time, the dark one gets very angry and launches a lot of fireballs. Then, everything explodes :w00t: ... The screen is dark... The smoke gets slowly away... everything is burned... The two rabbits are lying on the floor... Then, the-one-you-want-to-win stands up while the other one is dead.
If you don't like my scenario, you can tell me and make yours, after all, it is your gif ;D

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