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Messages - Hayleia

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3331
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 12:02:26 pm »
??? I don't see any problem (except the erasing), what did you do ?
I downloaded the code I uploaded and compiled it, everything worked (except the erasing) ??? :crazy:
!!! you use 1.0 and I use 0.5.3 version of Axe !!! the problem must come from here.

3332
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 08:51:05 am »
Hey ! My new code works well (except if you press more than 1 key) !

EDIT: I attached the file for the lazy ones :P

3333
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 08:46:47 am »
Stupid me, I forgot somethings in the code
I use 0.5.3 ;D
Code: [Select]

.MOVEDEMO
1->A->B->E->F
Pt-On(1,1,[FF818181999999FF]):DispGraph

Repeat getkey(15)
 Pt-Off(F,E,[0000000000000000])
 A->E
 B->F
 Pause 100
  Repeat getkey(0)
  End
 If getkey(4)
  A-1->A
  Pt-Off(B,A,[FF999999818181FF])
 End
 If getkey(1)
  A+1->A
  Pt-Off(B,A,[FF818181999999FF])
 End
 If getkey(2)
  B-1->B
  Pt-Off(B,A,[FF8181F1F18181FF])
 End
 If getkey(3)
  B+1->B
  Pt-Off(B,A,[FF81818F8F8181FF])
 End
 DispGraph
End

3334
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 08:43:25 am »
New try ;D
Also, Spyro, you forgot a lot of things such as erasing the previous sprite and inverting the Y and the X and all, because it is Pt-On(X,Y,... not Pt-On(Y,X,...
Code: [Select]

.MOVEDEMO
1->A->B->E->F
Pt-On(1,1,[FF818181999999FF]):DispGraph

Repeat getkey(15)
 Pt-Off(F,E,[0000000000000000])
 A->E
 B->F
 Pause 100
  Repeat getkey(0)
  End
 If getkey(4)
  A-1->A
  Pt-Off(B,A,[FF999999818181FF])
 End
 If getkey(1)
  A+1->A
  Pt-Off(B,A,[FF818181999999FF])
 End
 If getkey(2)
  B-1->B
  Pt-Off(B,A,[FF8181F1F18181FF])
 End
 If getkey(3)
  B+1->B
  Pt-Off(B,A,[FF81818F8F8181FF])
 End
 DispGraph
End

3335
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 08:38:25 am »
The getkey is not "wrong", it doesn't create a bug. It is just very slow.
You should do getkey(4).

3336
The Axe Parser Project / Re: Invalid token?
« on: July 16, 2011, 08:24:11 am »
p2 is right. Never put a Then but always put a End.
Also, pressing Prgm while there is the error message leads you to the error if the program is unarchived, like the "Error, Goto" in Basic.

3337
TI-Nspire / Re: [Lua] RayCaster
« on: July 15, 2011, 11:21:18 am »
Ok, as Ruler said, we are going to avoid fight.
So, Deron, read Chockosta's post and answer it politely. Then, Chockosta would access to your request. But if you don't, he wouldn't.

3338
Introduce Yourself! / Re: Hi everyone, I'm new and way lost lol
« on: July 15, 2011, 11:03:29 am »
Hello, Welcome to the forums ! I'm surpised you didn't receive peanuts yet ???
If you don't know anything about programming, maybe it is your chance to learn ASM because that was my knowledge in BASIC that made me lost in ASM (I'm French, but you surely noticed it by non-understanding my sentences ;D). But BASIC and Axe are reputed to be easier. It's your choice ;)

3339
TI-Nspire / Re: [Lua] RayCaster
« on: July 15, 2011, 03:02:48 am »
Ok, I should not fight but I read your link and it is written "Wolfenstein 3D" so it is you that didn't read your link before speaking. So before saying people are stupid, look at you.
The thing he linked to was an raycasting tutorial. The mention of Wolfenstein there was only intended to serve as an example of what raycasting can do - that guy didn't make Wolfenstein or use any of its code.
If you want to keep saying people copy others, go to the ASM forums and ask why they all use bcall(ClrLCDfull)
The programmers there aren't trying to claim that they wrote ClrLCDFull. They just call it whenever they have to use it.
For Wolfeinstein, sorry, I'm French so the only word I understood to the tutorial was Wolfeinstein ;D
For ClrLCDFull, I was referring to the variables names that Chockosta "copied", not to the fact Chockosta says he made it (did you understand that FrEnchglish sentence ?). Deron says that "rayPosY" and all are the same, but it is just because it is more convenient to use "speaking words" that were already used by the tutorial, because we still can put an ".equ" and use something other than ClrLCDFull.

3340
TI-Nspire / Re: [Lua] RayCaster
« on: July 14, 2011, 07:27:47 am »
Hayleia I don't know what Wolfenstein has to do with all this, you clearly did not read either the content in the link nor my last message.
Ok, I should not fight but I read your link and it is written "Wolfenstein 3D" so it is you that didn't read your link before speaking. So before saying people are stupid, look at you. As I don't want to start a fight, I will not answer you from now.
If you want to keep saying people copy others, go to the ASM forums and ask why they all use bcall(ClrLCDfull)

3341
Lua / Re: What's wrong with my code???
« on: July 14, 2011, 03:00:29 am »
I don't think it is for the contest because Pianoman here asks for levels. But we should wait for his answer.

3342
Does the question mean "Are you German (or can you speak German) ?" Because I'm too lazy to go on Google translate...
And I'm stupid to speak in English in a German forum to say useless things moreover...

← Useless Person

3343
Introduce Yourself! / Re: Hey, I'm Ti-Programmer
« on: July 14, 2011, 02:40:59 am »
Hello there, I'm a bit late but Welcome here Apple hater :P.

3344
TI-Nspire / Re: [Lua] RayCaster
« on: July 14, 2011, 02:35:30 am »
(I don't think Deron can PM with only 1 post but I don't know)

- I don't think Wolfeinstein was made in Lua. So Chockosta still had some work to do if he copied.
- If Chockosta had copied the code, he would not have only plain walls. So he didn't (I think).
- There is no point accusing Chockosta and letting all the others raycasting-makers, since Doom looks more like Wolfeinstein than this Maze.

3345
Site Feedback and Questions / Re: German section in Omnimaga
« on: July 13, 2011, 12:50:58 pm »
Please note that this poll is not in Spam. If you really have no idea, you can vot "Er... What?" but every opinion counts.

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