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Messages - Hayleia

Pages: 1 ... 226 227 [228] 229 230 ... 239
3406
General Calculator Help / Re: Creating APPs
« on: June 20, 2011, 05:14:06 am »
No, in the FlasDebugger directory, in Utils, you have Wappsign. Use it to convert your .hex file.
(you'll need the 0104 key, but I think it is with it)

3407
[FR] Hors-Sujet / Re: Un RickRoll à la française?
« on: June 20, 2011, 02:04:03 am »
En fait, Rick Astley a 2 problèmes. Premierement, sa video est nulle, deuxiemement, il se concentre trop sur la chanson et pas assez sur la musique. La chanson n'est pas nulle mais la musique est un peu délaissée, et la vidéo a été faite pour faire une vidéo, quoi. Même moi je danse mieux que lui.

@DJ_O j'irais voir les liens, merci ;)

3408
Axe / Re: Commands for Axe
« on: June 19, 2011, 12:27:03 pm »
The HERO is not exactli in the mid of the screen.

Because of the "FPA", I like it this way. Nice!

It is not false but that was not the reason :)
The "FPA" was added after in order to have less empty space, so you are kind of right.
But the hero is not in the middle because his feet have to fit between the circles.

3409
Axe / Re: Commands for Axe
« on: June 19, 2011, 09:03:51 am »
You can do yours too; you just have to change the Pic1, the displayed name at the bottom and F and N before parsing.

3410
Axe / Re: Commands for Axe
« on: June 19, 2011, 08:05:51 am »
sweet. :D
Try to make him waving with his arms.
shell i send you a few pictures of the fpa-man? (as a PM)
Mzking him wave his arms is impossible: it is a card.
No need to send me FPA pictures, there are enough on the internet.
You are going to say "Whoa !".

3411
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:45:00 am »
??? We have to press the mode button to activate run/walk mode or do we have to keep it press to walk or run ?
Maybe we should ask p2's opinion about the inverted arrows.

3412
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:31:03 am »
Yes I've done it . You just have to press the "mode" button . (sorry I don't know the english word) but it's the button at the right of "2nd"
...
You don't like the arrows inverted ?
... Yes, it is effectively called "mode"
No, I don't like the arrows inverted. But it is your game so I won't tell you to remove it.

3413
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:26:42 am »
I didn't very understand your program but it is a basic program, WormsBlock is an Axe one.
O.O Another idea, Programmer, could you parse WormsBlock in Ion, MirageOs and NoShell, each time you make a release ?

3414
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 06:59:06 am »
Else it seems like the TI is off.
Would a savegame be possible?
I think this is the aim to make the TI look like if it is off, to avoid your teacher to see you are playing (or your teacher would like to have the game :evillaugh:)
The savegame was added in the 1.2 version but the keys are inverted when you touch the button. You choose the version you want, after ;D.


@Programmer, will you use the "run/walk key" idea ?

3415
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 06:52:13 am »
But it may be possible if programmer slows down the speed of the worm.
(Whitch would be a good idea because sometimes it's hard to move a box exactly to the right place)
O.O I got the idea: having a slow worm is a good idea to move the boxes and to have the animation.
But it will be annoying the most part of the time.
So, we could improve p2's idea by making a "run mode" and a "walk mode". Only one key is needed. For example, in the code, there can be "Pause V" with V value changing in function if we pressed the "run key" or not.
(did everyboy understand or is my English very bad ?)

3416
TI Z80 / Re: Is that possible?
« on: June 19, 2011, 06:37:52 am »
I think the problem is not the physics, even if it is hard, it is possible.
As Ashbad said, "cutting the ropes would be awkward" because we don't have a touchscreen.
It would be impossible to do the exact CutTheRope but it is possible to make a game that look like it, such as a cannon that shoots on the ropes or something.

3417
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 02:57:17 am »
May you make the worm animated? (while walking)
This is a good idea but I don't think it will be seen on the calc's screen (see the gif)

New idea:
You can make that the worm sleeps if no key was pressed for one minute.
(Laying down and Z Z Z Z Z Z Z ...)
But this idea is possible

3418
Axe / Re: Commands for Axe
« on: June 18, 2011, 07:00:18 am »
As I said, I'm not a good drawer on calc at all, but the idea is here.
EDIT: 44,13 ? nope !

3419
Axe / Re: Commands for Axe
« on: June 18, 2011, 06:37:39 am »
No,no,no,no !not 89,89 but 100,100 ! ;)

3420
Axe / Re: Commands for Axe
« on: June 18, 2011, 06:08:28 am »
Here is my new new code without the lines of the end !
Saves some bytes.

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