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Messages - Hayleia

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3526
Lua / Re: A message to Nspire BASIC/Lua programmers
« on: June 09, 2011, 08:45:01 am »
Better making a Readme readable by the calc (or even inside the prog) because when we send the prog to a friend, we can't always send the Readme.

3527
Axe / Re: Noob Help
« on: June 09, 2011, 08:18:33 am »
Another solution:
You take a DirectionVariable (let's use D).
You put your 2 sprites at the beginning.
The first one is pointed at Str1+0, The second one is pointed at Str1+8.
Then you guess what's next.
I made a spelling mistake in the word Right but it is on purpose.
If it doesn't work, blame me and give me a -1.
Of course, you have to replace "[FacingLeftSpriteInHex]" by the hex code of your FacingLeftSprite.

:.BLA
:ClrDraw
:[FacingLeftSpriteInHex]→Str1
:[FacingRiteSpriteInHex]
:0→D

:0→A
:56→B
:Repeat getKey(15)
:If getKey(1) and (B≠56
:B+1→B:End
:If getKey(2) and (A≠0
:0→D
:A-1→A:End
:If getKey(3) and (A≠87
:8→D
:A+1→A:End
:If getKey(4) and (B≠0
:B-2→B:End
:If B<56
:B+1→B:End
:ClrDraw
:Pt-On(A,B,Str1+D)
:DispGraph
:End

3528
Humour and Jokes / Re: TI is lying!
« on: June 09, 2011, 06:57:15 am »
What is the aim of this lie ? Making us buy a Casio ?
This lie isn't even in the interest of TI ???
TI doesn't know how to use a TI ;D. Where are we going...

3529
TI Z80 / Re: Tag
« on: June 09, 2011, 03:47:18 am »
In one word this game is gonna be: Woah !
I would even pay to play it (not to give bad ideas). Some games are too expensive but this one will never be. There is only one question: does this game fit in the calc mem ? Because generally, the more a game is good the more place it takes, soooo... this one should take estimately 2TB.
Wait a minute, I give you +1.
This game makes me think about a flash game: Ngame. You should try it if you never did.

3530
Miscellaneous / Re: Dreams
« on: June 09, 2011, 03:26:20 am »
(true) Today I dreamed that my Total Post Ratings reached +41 and was growing permanently.
Only in my dreams  :'(.
EDIT: after connecting here, I noticed that I really got a +1 during that night !
EDIT: I also noticed after that the +1 is at this post so it wasn't that night...

3531
Axe / Re: New Tilemapping Tutorial With Example
« on: June 08, 2011, 01:58:26 pm »
Very good for those who are new to scrolling maps.
Just one question: why is the last row of your map longer than the others ? Because I would like to make scrolling maps and if this extra 0C is necessary, I have to put one too (but I'll do my own routine because I don't want exactly this result).

3532
Axe / Re: No Key Pressed
« on: June 08, 2011, 01:52:22 pm »
Then good luck !
Also, "getkey(0)" returns 1 if a key is pressed and returns 0 if no key is pressed (correct me if it is the exact contrary). Maybe it will help. You could use "Repeat getkey(0)" for example. I use it everywhere ;D.

3533
News / Re: DJ_O, Moderator Role Change
« on: June 08, 2011, 11:07:14 am »
It's too sad you had to quit moderating but that was the solution man, you've taken the right decision as always. I don't know who criticized you but as long as I've been here (okay, not so long so far), your work has always been good.

3534
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 08, 2011, 10:12:51 am »
1675 bis: you say "Pause 108000" instead of "Wait a minute"
But that's not 16-bit ???
:'( you killed my joke !!! Hey, jokes aren't always stuck to reality (is this sentence English ?). But you are right. I should have put 2 pauses (it would be even more ridiculous ;D). It's just that we say "Wait a minute" and not "Wait 17 seconds" or I don't know what else, so when I wrote the joke, I didn't think about the bits, I only made 1800x60.

3535
The Axe Parser Project / Re: Bug Reports
« on: June 08, 2011, 10:08:08 am »
Good to know. Thank you (You got a +1).
Hey, I'm a living ERR:Syntax ! I said that the "bug" wasn't in Wabbitemu but it is (fortunately).
I don't know what I typed to make it display the 0 in the first column (maybe this ").
What a noob I am.

3536
Introduce Yourself! / Re: My late introduction
« on: June 08, 2011, 08:24:41 am »
Can this be drunk ? Looks like quite solid.

3537
The Axe Parser Project / Re: Bug Reports
« on: June 08, 2011, 08:05:00 am »
I don't know if it was already reported so I report it.
I'm using a TI-84+SE and my friend is using a TI-83+, both of us have Axe 0.5.3.
When we do "Output(0,Y,K>Dec" with 0<Y<7 and 0<K<200, it displays the K in the wrong column.
When K<10, it displays it in the fifth column. When 9<K<100, it displays it in the fourth column, etc.
I wanted to make a gif with Wabbitemu but everything is normal with Wabbitemu ??? I made a mistake somewhere.
I thought it was the fault of my calc, that's why I tries GarbageCollecting and RamClear, but the bug persisted. So I tried with my friend's calc but there was the same bug.
(At least, when I say "Output(0,etc", it writes in 5 and when I say "Output(1,etc", it writes in 6).
Has anyone else got that bug ?

3538
Introduce Yourself! / Re: My late introduction
« on: June 08, 2011, 07:42:31 am »
Hopefully I have turiqwalrus' warehouse to stock all these peanuts. I could open four (virtual) restaurants. But for now, I'm thirsty  :P.

3539
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 08, 2011, 07:38:59 am »
1675: You say "ERR:Syntax" instead of "spelling mistake"
1675 bis: you say "Pause 108000" instead of "Wait a minute"
144. Your math teacher asks you to stop putting games on people's calculator.
144 bis: Your math teacher asks you to put games on his/her calculator  :evillaugh:

177 - you can change the name of a program WITHOUT using Rcl to copy it to another one
(you can do it with DoorsCS for example, even if it is protected or in Assembly)

3540
Axe / Re: Fast scroll to bottom of code editor
« on: June 08, 2011, 03:00:29 am »
With this method (and with DoorsCS), you can also modify your source without unarchiving it because your source begins by .NAME
This is how I discovered it (not on purpose).

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