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Messages - Hayleia

Pages: 1 ... 236 237 [238] 239
3556
TI Z80 / Re: Worms
« on: June 06, 2011, 07:12:22 am »
He made it in Axe so the code is in Axe not in French. There are only two "words" in French: "Nb joueurs" which means "number of players".
The thing I'm afraid of is that you begin another Worms project and then, you discover another thing to do and you let it down. A long time after, you want to finish your project but you don't understand anything to your code anymore. And we have another unfinished Worms project.
This is why I suggered you to help him instead of beginnig a new one.

3557
Why didn't I have peanuts ?
Sorry for useless sentence. Now the useful talk.

If you don't have enough memory, remove all the apps that don't speak your language, such as Polski or Svenska or TablaP (Periodic in español).

Sometimes, when you try to send an app, this stupid thing says "ErrorCommunicationWhatever: NotEnoughMemory" even if you have all your ROM free. This is because of RAM. You have to free some RAM (by removing some progs, even archived progs, it will free RAM (I don't know why but it works)) , then you send the app and you finally re-put your progs (or not). That's how I got Axe into my calc.

*What ? already 20 posts ? :crazy:  :w00t:

3558
[FR] Hors-Sujet / Re: Recensement (Qui parle français?)
« on: June 06, 2011, 05:26:33 am »
Moi aussi je viens de France mais je l'ai déja dit sur le sondage (je crois) mais sans voter parce que je peux pas (snif).

3559
News / Re: TI-Boy SE Beta pre-release
« on: June 06, 2011, 05:11:35 am »
What ? You said that you have several TI84+SE calc84maniac ?
Please don't answer, I'll be jealous. Add to this that they can run Pokemon.

3560
TI Z80 / Re: Worms
« on: June 06, 2011, 05:08:56 am »
Ok but you should know that KinderMoumoute already began a Worms project. Maybe you could help him finish his project instead of beginning a new one.

3561
News / Re: TI-Boy SE Beta pre-release
« on: June 05, 2011, 10:11:33 am »
Indeed. When I first made the Alpha version, nobody knew that TI had decreased the total RAM in the calculators from 128KB to 48KB. (All the TI-84+SE calcs I own are before that revision.) So, I wrote the whole thing without being aware of this problem. Now that I know, I'm able to make the Beta version to use only 48KB of RAM for most games. Unfortunately, with Pokemon I don't even have as much RAM as the GameBoy itself had access to, much less have any extra RAM with which to emulate it.

Yeah, so the problem is quite unsolvable. How much RAM does the GameBoy have access to (and needed to run Pokemon) ?

3562
News / Re: TI-Boy SE Beta pre-release
« on: June 05, 2011, 09:59:46 am »
Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?
Because the Alpha version released in 2009 didn't support the newer hardware revision at all. Now it is supported for all games with 8KB or less of cartridge RAM (which is most games, but unfortunately excluding the popular Pokemon)

The problem was already the unsufficient RAM ?

3563
The Axe Parser Project / Re: Memory Size of compiled programs
« on: June 05, 2011, 04:26:10 am »
I won the competition of the largest basic prog: I made a Pokemon in basic (it's ugly) and it takes at least 23000 bytes. It also needs RAM for matrixes and all so... it can't be run. Or you have to cut the map.
I know, it's stupid.

And aren't we out of the topic ?

3564
TI Z80 / Re: Axe parser game
« on: June 05, 2011, 04:05:38 am »
And what about some way to access to levels, such as password or savegame or anything ?
Because always start from the start is quite annoying when we only are stuck at level 11.

edit: the following attachement has nothing to do with the rest of the post, just hosting it here

3565
News / Re: TI-Boy SE Beta pre-release
« on: June 05, 2011, 04:01:18 am »
Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?

3566
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: June 05, 2011, 02:37:30 am »
La "physique réaliste" concerne quoi ? Les tirs ?

3567
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: June 04, 2011, 10:22:17 am »
Serait-il possible d'avoir une version béta ? Parce que moi, même avec un TI-ny worms non terminé je m'éclatais. J'avais même trouvé un bug qui me permettait de promener mon worm dans les données de la calculette (mais j'ai oublié), et je me faisait chi*r à empiler les worms, bref.
Tout ça pour dire qu'une béta serait bien. Et flemme de traduire donc...

Would it be possible to have a beta version, even unfinished (that's why it's called beta) ?

3568
News / Re: TI-Boy SE Beta pre-release
« on: June 03, 2011, 12:05:42 pm »
Yeah I know about about the speed of ROM and about the speed of Garbage collecting.
That's why I thought about using reserved free space inside the app.
But I was just suggesting a "solution", as I said, I'm a noob at ASM.

3569
The Axe Parser Project / Re: Features Wishlist
« on: June 03, 2011, 12:02:39 pm »
I'd like (if not already made, but I didn't find it, maybe I'm a noob) that the command
Line(X1,Y1,X2,Y2 ,0)
erases the line (draws a white line), as in Basic

I don't know either if it already is, but I thought about
"Automatic Power Down"

3570
News / Re: TI-Boy SE Beta pre-release
« on: June 03, 2011, 11:33:38 am »
As I don't understand the most part of assembly (I understand the basic and the basics of ASM but nothing after ld a,3), I only have impossible ideas. But if it is possible, it is interesting.
Can't you make a larger app, with free ROM in it that could be accessed as false RAM without garbage collecting ? (who understands ?). I explain myself.
You make an app with empty space in it. It is in ROM, not in RAM (I think, maybe not)
Games that need 32kb of RAM will in fact "archive" sometime in this free space and "unarchive" after. Of course, the game would not be as fast as before but could run on all calcs.
As I said, I think it is impossible.

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