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Messages - Hayleia

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361
TI-Nspire / Re: [Ndless] n2DLib
« on: July 05, 2014, 07:16:27 am »
I am answering a post that is in the Tetris topic because of offtopciness.

Seriously though x) yeah I arrived last, but hey, don't make it look like I only worked on buffer support or you're still working on it --' with pierrotdu18 we're working on many routines and we're still harassing you for you to dev with us <_<
Well I don't want to make it like it's the end, it's just that I don't know what happened next :P
Also, it's true that I kind of vanished away, but it is because of final exams, then moving back to my parents', then preparing a future move back to a flat -.-
(also, I don't like your coding style and I don't know shit about GitHub, only about git :P )

362
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 05, 2014, 03:00:56 am »
But didn't he start the lib ?
On the contrary, he was the last one to join the team. Pierrotdu18 and I were the first to talk about making it because of his Flappy Bird being slow on non-CXes. He found a starting point in nClock, I wrote the first routines, he optimized them, I wrote the first game with it, he wrote other routines and then Matref appeared, and they worked on supporting buffers.

363
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 04, 2014, 03:23:02 pm »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author D:

Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris :P
Woops, you're right. But Matref is most notorious for it :P
Let me correct that : he's notorious for having problems with a program using that lib while the other two developpers didn't have any.
* Hayleia runs :P

364
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 03, 2014, 11:44:17 pm »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author D:

Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris :P

365
TI-Nspire / Re: [Ndless] nKaruga
« on: July 03, 2014, 09:01:53 am »
Great to hear :)
So how did you speed it up ?

366
Miscellaneous / Re: Awesome pictures thread
« on: July 02, 2014, 03:58:29 am »
And once you get to test Project M + Turbo Mode, you can play all the battle games, you won't get away from Porject M ! :3
Still like Melee better because of Falco's spike having a lot more angle. But indeed, Project M is still great.

367
Axe / Re: Axe Parser List issues
« on: July 01, 2014, 01:13:32 pm »
Read the Commands.html. Lists don't exist in Axe.
However, pointers to RAM exist, and there are some RAM areas available. Some of those areas even have predefined pointers, such as... L1-L6.

The area pointed by L1 for example is 768 byte large. Probably enough for your uses. You can do 1→{L1+0} and 2→{L1+1} for example, or 512→{L1+0}r and 1024→{L1+2}r.

368
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: July 01, 2014, 04:02:57 am »
I better take a week off to build a custom support frame for my wooden coaster...  *.*
Is it collapsing or something?
Nope, it's just a lot more stylish with custom frame, especially for wooden coasters because you can put a diagonal frame while the default support frame is always boringly vertical. And since aeTIos's goal is to make the most beautiful park, I completely agree with this choice of a custom support frame :D

369
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 30, 2014, 01:19:31 pm »
Some more knots, anyone ? :P
Click for bigger image (though still not so big).



Also, I just received the best roller coasters" award :D

370
Miscellaneous / Re: Random YouTube Videos
« on: June 27, 2014, 01:15:10 pm »
Pokemon Gold/Silver/Crystal in 3D *.*
Don't worry about the language, the game is mostly in English (with 3 sentencs in French for some reason) even though the guy who made the video is French. Plus, I don't think you actually care about what he says as long as you have the images :P


371
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 11:22:06 am »
Well matref and pierrot already tried to that but for some reason it was slow too -.-

372
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 09:02:07 am »
Now that I think of it, which version of Jetpack Impossible did you use to do your tests ? Because there was one ridiculously slow version (using double buffering) that was attached to a post by Matref in that topic, but the version I said could possibly use fast routines was the one you can find in the TI Planet archives that this post links to.

373
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 26, 2014, 04:25:43 pm »
Haha ! I actually like your park a lot. Not as a park I'd use in Career mode but as a park I'd totally visit in real life :D

374
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 26, 2014, 04:54:04 am »
Well the stats I am talking about are just the Excitement, the Intensity and the Nausea ratings. They are available a short bit after your coaster made one complete circuit so you need less time to post about them than to make screenshots :P
Or you could even include them in the screenshots, as I did in my video.

375
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 26, 2014, 04:45:51 am »
Why am I the only one to post the stats of my roller coasters ? :P

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