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Messages - Hayleia
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361
« on: July 05, 2014, 07:16:27 am »
I am answering a post that is in the Tetris topic because of offtopciness. Seriously though x) yeah I arrived last, but hey, don't make it look like I only worked on buffer support or you're still working on it --' with pierrotdu18 we're working on many routines and we're still harassing you for you to dev with us
Well I don't want to make it like it's the end, it's just that I don't know what happened next Also, it's true that I kind of vanished away, but it is because of final exams, then moving back to my parents', then preparing a future move back to a flat -.- (also, I don't like your coding style and I don't know shit about GitHub, only about git )
362
« on: July 05, 2014, 03:00:56 am »
But didn't he start the lib ?
On the contrary, he was the last one to join the team. Pierrotdu18 and I were the first to talk about making it because of his Flappy Bird being slow on non-CXes. He found a starting point in nClock, I wrote the first routines, he optimized them, I wrote the first game with it, he wrote other routines and then Matref appeared, and they worked on supporting buffers.
363
« on: July 04, 2014, 03:23:02 pm »
364
« on: July 03, 2014, 11:44:17 pm »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris
365
« on: July 03, 2014, 09:01:53 am »
Great to hear So how did you speed it up ?
366
« on: July 02, 2014, 03:58:29 am »
And once you get to test Project M + Turbo Mode, you can play all the battle games, you won't get away from Porject M !
Still like Melee better because of Falco's spike having a lot more angle. But indeed, Project M is still great.
367
« on: July 01, 2014, 01:13:32 pm »
Read the Commands.html. Lists don't exist in Axe. However, pointers to RAM exist, and there are some RAM areas available. Some of those areas even have predefined pointers, such as... L1-L6.
The area pointed by L1 for example is 768 byte large. Probably enough for your uses. You can do 1→{L1+0} and 2→{L1+1} for example, or 512→{L1+0}r and 1024→{L1+2}r.
368
« on: July 01, 2014, 04:02:57 am »
I better take a week off to build a custom support frame for my wooden coaster...
Is it collapsing or something?
Nope, it's just a lot more stylish with custom frame, especially for wooden coasters because you can put a diagonal frame while the default support frame is always boringly vertical. And since aeTIos's goal is to make the most beautiful park, I completely agree with this choice of a custom support frame
369
« on: June 30, 2014, 01:19:31 pm »
Some more knots, anyone ? Click for bigger image (though still not so big). Also, I just received the best roller coasters" award
370
« on: June 27, 2014, 01:15:10 pm »
Pokemon Gold/Silver/Crystal in 3D Don't worry about the language, the game is mostly in English (with 3 sentencs in French for some reason) even though the guy who made the video is French. Plus, I don't think you actually care about what he says as long as you have the images
371
« on: June 27, 2014, 11:22:06 am »
Well matref and pierrot already tried to that but for some reason it was slow too -.-
372
« on: June 27, 2014, 09:02:07 am »
Now that I think of it, which version of Jetpack Impossible did you use to do your tests ? Because there was one ridiculously slow version (using double buffering) that was attached to a post by Matref in that topic, but the version I said could possibly use fast routines was the one you can find in the TI Planet archives that this post links to.
373
« on: June 26, 2014, 04:25:43 pm »
Haha ! I actually like your park a lot. Not as a park I'd use in Career mode but as a park I'd totally visit in real life
374
« on: June 26, 2014, 04:54:04 am »
Well the stats I am talking about are just the Excitement, the Intensity and the Nausea ratings. They are available a short bit after your coaster made one complete circuit so you need less time to post about them than to make screenshots Or you could even include them in the screenshots, as I did in my video.
375
« on: June 26, 2014, 04:45:51 am »
Why am I the only one to post the stats of my roller coasters ?
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