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Messages - Hayleia
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436
« on: June 03, 2014, 07:47:19 am »
Well, SourceCoder 3, IES and TokenIDE all seem to tokenize the insides of function and variable names as well. And I've checked the documentation, and I didn't find any way to make it not tokenize certain parts of the code. This is what I meant that makes usung libraries very annoying, since you basically have to rewrite the entire library to stop this behaviour. And for editing the xml of TokenIDE: Is there any way to add some kind of symbol (maybe something like ยง) that will just insert everything between 2 of those symbols as untokenized text? In the readme of TokenIDE, there wasn't much information about the XML.
That's what I said about editing the xml. If for example you don't want "Y1" to be understood as the token because you have a variable named RY1 for example, you can edit the currently used xml (I use the default xml with a lot of changes, not the Axe one) so that the Y1 token is represented with "|Y1" for example. Just open the xml with any text editor, hit Ctrl+F and look for "Y1" then replace that string with "|Y1" for example.
437
« on: June 03, 2014, 02:26:18 am »
True. I liked n2DL because we historically created that lib because of problems with nSDL, but n2DLib is not uglier and is clearer for people who don't know the history of that lib.
438
« on: June 03, 2014, 01:49:43 am »
Seems interesting, although from the name, at first I thought this was a math graph utility.
Yeah, they didn't ask my opinion for the name, I find it quite ridiculous. I was thinking more about "n2DL" like "2D Lib" Seriously, couldn't a poll be added for the name ? Because I say it's ugly and DJ_O says it's misleading so in any case it is not good. Also, welcome to Omnimaga pierrotdu18. You can introduce yourself here.
439
« on: June 03, 2014, 01:43:44 am »
TokenIDE has an Axe based xml, and if this xml don't suit you, you can edit it, so I'd say it's the way to go
440
« on: June 02, 2014, 01:31:30 am »
Yeah, but I didn't say "it didn't install", I said "it never worked". But again, my netbook says there are 4 system errors when booting
441
« on: June 02, 2014, 01:20:48 am »
I was just kidding, always use zip although it sucks. Also I'm pretty sure I have unrar installed on my computer. If not it's easy to install stuff on Linux, only Wincrap and Macjoke OS are pitas to deal with.
Well I'd say the contrary. I easily installed everything I wanted on my Windows, but when someone sent me a rar on my netbook, I was like "ok, google to find software (unrar) and terminal to install it". Well, the software never worked.
442
« on: June 02, 2014, 01:14:48 am »
Zip is preferred because everyone can open them. Not that people can't install software but it's better to choose what works by default everywhere (like not rar because "Windows only" and not tar because "not on Windows"). And here are the screenshots you asked for. See ? Not overall faster but a lot better balanced
443
« on: June 01, 2014, 05:21:26 pm »
The putsprite function draws directly on the screen. So just do your regular tilemap and draw that. Beware when drawing moving sprites though, if you erase them and don't draw them in a short time frame, there will be flickering. Pierrotdu18 and matref are working on double-buffering to avoid that but for now, we don't have better.
444
« on: June 01, 2014, 03:49:34 pm »
Once installed, you can reboot your calc as usual or rename a "phoenix_old" file into "phoenix" and when rebooting, your calc will boot the other OS so you'll be able to switch between two OSes.
445
« on: June 01, 2014, 02:32:46 pm »
Except if he installs a switching pack with 3.1 CAS (and Ndless) and 3.2 CAS (without Ndless, ok).
446
« on: June 01, 2014, 02:13:23 pm »
I could tell you were using nSDL without reading, just by trying this on CX and non-CX. The speed difference is striking, see screenshots. I had problems with that too, even though I used SDL_DisplayFormat, so with pierrotdu18 and matref we started a new lib. Functions from that lib were used in Jetpack Impossible if you want to use them. They use the same format as nSDL (just remove all the "0x2a01" and you're set).
447
« on: June 01, 2014, 01:53:55 pm »
Got 97 on the Android version of Jetpack Impossible. The last medal, said to be impossible, is set at 50. - Finished all the evetns in Melee
We should do some Netplay on Dolphin with Streetwlarus
448
« on: June 01, 2014, 07:34:30 am »
This is looking awesome!
Thanks ^^ Maybe you should learn to use timers if the Nspire has them. Much more accurate than sleep, and more elegant too.
Well I am pretty new to Nspire dev so I don't know yet about everything Anyway, UPDATE Fixed a memory leak Jill flickers even less Fixed screen filling (which left untouched the last column and the last row) Graphical effect for the reactor, see screenshot
449
« on: May 31, 2014, 04:28:38 pm »
If your calc is saying "Ndless installed", then don't care about the PC, unplug your calc, press OK, wait for it to reboot (close the software on your computer in the meanwhile) and enjoy Ndless Yeah, but install Nlaunchy and Ndless 3.6 instead. It works on 3.1.
Ndless 3.6 is a lot less stable than Ndless 3.1. And OS 3.6 has more bugs than OS 3.1. So except if you want SD2, I don't see the point of putting 3.6, even though nlaunchy, especially if it's Ndless that you want.
450
« on: May 31, 2014, 01:37:19 pm »
UPDATE -Player rotates according to direction, as in the real game. -No longer uses nSDL. This results in huge speed gains. It is now playable on non-CXes and I even had to add a sleep (the old version didn't have a sleep). If you want to see what this gives without a sleep (to compare with the old version), hit TAB instead of ENTER in the titlescreen. You'll see the difference very quickly. If you don't have the old version, it is available here.
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