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Messages - Hayleia

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511
TI Z80 / Re: Aphid - The AppVar Editor
« on: May 09, 2014, 11:51:21 am »
I don't think a vote is needed.
  • You can decide based on the size of your executable. If it is too large to fit in RAM with the edited appvar, an app is obviously the best choice. Otherwise, a program would save space
  • You can put both your executable as an app and as a program in the zip as long as the readme is clear enough about only one being needed

512
Other / Re: New Computer
« on: May 08, 2014, 07:24:38 am »
What I don't get though is that you guys need so much space for a computer, here's my setup so  you know what I mean:
As far as specs go, it can't compete with your PC's. This was a budget build and it was in total ~120 euros.
Well you said it yourself, we have big PCs for big performance. And if you don't need big performance indeed, you don't need a big PC.
That's why I have two laptops, one that runs AC IV and Project M, and one that barely runs Lubuntu to work wherever I want.

513
My main issue is having to manage that many Pokemons. I would rather play Topaz which only has 40+ Pokémons.
Lol yeah, they used to have that catch phrase "Gotta catch'em all" when it was about 151 Pokemons, but they don't use it anymore because it would lack credibility I guess :P
It's also annoying when you encounter a Pokemon and you don't know its type. It didn't happen when you knew all Pokemons (when they were not so many) but now, every Pokemon I encounter is unknown to me. Can't tell how to catch it (without killing it or without dying first) nor if it's worth getting in the party or just get in the box. That's another reason why I like remakes, there are less Pokemons than in newer releases.
Not really true actually. :P There are not more than 200 Pokémons you can catch in each game. The 1000 monsters that now exist can only be gotten by exchanging with other versions. ;) Also it's just some getting used to in order to know which ones are good or not. Given the number of times I played Fire Red,  I can tell you that I know almost all the worthy Pokémon.
Yeah, but you are talking about an old generation here (Fire Red), but can you tell every worthy and every worthy Pokemon in X and Y ?

514
My main issue is having to manage that many Pokemons. I would rather play Topaz which only has 40+ Pokémons.
Lol yeah, they used to have that catch phrase "Gotta catch'em all" when it was about 151 Pokemons, but they don't use it anymore because it would lack credibility I guess :P
It's also annoying when you encounter a Pokemon and you don't know its type. It didn't happen when you knew all Pokemons (when they were not so many) but now, every Pokemon I encounter is unknown to me. Can't tell how to catch it (without killing it or without dying first) nor if it's worth getting in the party or just get in the box. That's another reason why I like remakes, there are less Pokemons than in newer releases.

515
I must confess - the only pokemon I ever played is pokemon topaz :P
Seriously ? O.O
Because Topaz is more for people who already played Pokemon, otherwise you don't know what you are supposed to do :P

Anyway, nice to see remakes. Not that I like that generation particularly, but I'd rather play it on a fresh new platform with a fresh new engine than on old hardware with tilemapping :P

516
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 06:45:32 pm »
The first one, duh. :P Just tell me how animations won't look awkward. :P
True story bro. Well as long as those are not real grid lines... :P

Also, if you are interested, here's a code to generate the background in 213 bytes when standalone (so less when incorporated in our program).
Code: [Select]
ClrDraw(L3)
L3-2→r1
For(4)
 65535-256→{r1+2->r1}^^r
End
L3+12-2→r1
For(4)
 128+512→{r1+2->r1}^^r
End
Copy(L3+12,L3+24,13*12)
Copy(L3,14*12+L3,12)
Copy(L3,16*12+L3,564)

517
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 06, 2014, 02:25:33 pm »
you forgot the readme :P
Awesome !
Glad to see you could make both the inventory and water+lava, among other things :D

518
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 02:23:18 pm »
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P
Or just make it an option. Let the user choose in the "option" menu a value that would make animations more or less fast ;)

Also, you'll say "they are not grid lines" but I still think those are grid lines :P
Where's what I designed ? :P

Here, two moickups in attachement. Which one looks better in your opinion (asking that to everyone, not just JWinslow).

519
TI Z80 / Re: VVVVVV
« on: May 06, 2014, 01:45:52 am »
Sorry about that bug. I may have been a bit care-free when optimizing :P
I think it's more that I didn't know all the features and what part of the code was producing which feature so I could not test thoroughly enough when optimizing (so I made basic tests and saw that the game was mostly working :P).
However, I don't know if you completely went back to your old code, but I think that at least basic optimizations (the ones that don't change the number/order of lines in the main code) are appliable with little risk :)

520
Casio Calculators / Re: MPEG2 player for casio prizm
« on: May 05, 2014, 01:27:32 pm »
For Windows, I use proprietary ones, and for Linux, I tried to install proprietary ones but the result was a 4:3 640x480 screen and brightness still didn't work o.o
So I just used no drivers (or the ones installed by default by this stupid Ubuntu) because not any more brightness control but, at least, 1920x1080.

521
Casio Calculators / Re: MPEG2 player for casio prizm
« on: May 05, 2014, 01:07:03 pm »
I have a nvidia GPU and... Linux can't even set the brightness -.-
Meanwhile, Windows runs Melee, Brawl, Project M (same thing) and Mario Kart Wii in 1080p in Dolphin, on the same laptop...

522
Miscellaneous / Re: How many 8x8 sprites are possible?
« on: May 04, 2014, 03:40:41 pm »
Index of hex codes are the same as a 29991430517935280 worded document
Maybe I don't understand what you mean (because I am French) but I understood this as "Indexing hex numbers is the same as..." but why would one want to index numbers (hex or decimal, they are just numbers) ? Your sprite indexing is just a converter. You give a decimal number, it can convert it to hex and to sprite. You give a hex number it can convert it to decimal and to sprite. You give a sprite it can convert it to hex and decimal.

523
Axe / Re: Axe 2048 help?
« on: May 04, 2014, 05:16:20 am »
What do you mean ? That's what I wrote :P

524
Axe / Re: Axe 2048 help?
« on: May 04, 2014, 04:36:03 am »
Or something else you can do to detect a game over is to virtually run a left shift (as if the player pressed the left arrow), a right shift, an up shift and a down shift (of course you do it virtually, you don't show animations and you keep the original board intact) and you check if they are all the same as the original board.

525
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 04, 2014, 02:42:20 am »
What is that debate on that forum ? They both s*ck, PC 43V3R !!11!1!!!one!!1!1!1!!!one hundred and eleven!!1!!!1!!
jk :P

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