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Messages - Hayleia
Pages: 1 ... 36 37 [38] 39 40 ... 239
556
« on: April 26, 2014, 05:26:06 am »
Before the update, I wanted to report a bug in your program where, if you edit saveSScreen (L1 in Axe) in a certain way (I don't know exactly how, but running Fill(L1,17,1) is known to work), some blocks may slide off of the play area. Here is a screenshot (Axe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer):
However, I see that you updated your game, and it doesn't happen anymore with your version. Consider this a warning for people who haven't upgraded.
I had already reported it here http://www.omnimaga.org/ti-z80-calculator-projects/2048-%28with-animations%29-!/msg381313/#msg381313And I agree, nice update
557
« on: April 25, 2014, 05:46:01 pm »
Well you can't (at least not that easily) store in Flash, which is exactly what you are doing when writing ->{Bleh+GDB2} when you compile as an app (and after declaring GDB2 as a pointer to somewhere in your executable).
Also, always (when you can obviously, not always always) put constants at the end. I mean, write C*4 and not 4*C.
558
« on: April 24, 2014, 01:23:00 pm »
Kii Keyboard on Android supports primary and secondary language, with correction on both languages without switching Maybe other keyboards do it too but I know this one does because I use it.
559
« on: April 23, 2014, 03:00:01 am »
I think the Pause is only needed in the second loop. I think that I understand everything except of the Pt-Off(0,A++^8+Pic1
Except if you have a real 83+ (I mean not a new 83+.fr which is a 84+SE), I'd advise to close parentheses, brackets, etc. Keeping them open doesn't optimize anything in the compiled program and is just asking for bugs from the compiler (even though the compiler should work, but it's better not to tempt it) I also see you didn't try my code because I made a typo when writing (forgot a ","), so it actually didn't do anything I corrected it in my post. Now, what does it do ? Well, this [001122334455667788]is the same as this [00] [11] [2233] [445566] [77][88]It doesn't seem interesting that way, I know, I am just pointing (pun intended) out that you can write your data the way you want. Now, this [001122334455667788]→Pic1 [001122334455667788]is the same as this [00]→Pic1 [112233445566778800] .this is pointed by Pic1+1 [1122334455667788]and the same as this too [0011]→Pic1 [223344556677880011] .this is pointed by Pic1+2 [22334455667788]etc. And Pt-Off(0,,A++^8+Pic1) displays the sprite pointed by Pic1, then the one pointed by Pic1+1, ... then the one pointed by Pic1+7 and then we go back to Pic1. Do you see better what it does ? (or was it just the typo that prevented you from seeing it ? )
560
« on: April 22, 2014, 02:18:05 pm »
It will draw the sprite pointed by Pc1+Z Basically, if you do for example [some hex]→Pic1 [same hex] And then Pt-Off(0,,A++^8+Pic1) in a loop, it produces interesting results You can also use that as an "array of sprites", like [first sprite]→Pic1 [second sprite] [etc] Then the I th sprite can be displayed with Pt-Off(X,Y,I*8+Pic1)
561
« on: April 22, 2014, 02:10:41 pm »
Yup. Little endian going on. You need to reverse the bits.
*bytes. You don't have to reverse everything, just the two bytes
562
« on: April 21, 2014, 02:06:02 pm »
Ah yeah, I have the contrary, hence maybe why Fountains Of Dreams has black squares all over the place in SSBM. But since I did not notice any other problem, I let it like that
563
« on: April 21, 2014, 01:55:23 pm »
Oh lol I just use a PS3 controller and run Twilight Princess and SSBB like noone can (1680*1050 letterboxed to 16:9). I also have a great audio setup (2.0 with a subwoofer).
Like noone ? I play Brawl in 1920x1080 (3 times native résolution) with an AR code to make it run faster than the original game, still displaying 100% when I am plugged on the sector However, it doesn't run that well on battery -.-
564
« on: April 21, 2014, 01:47:40 pm »
Oh btw your PC is definitely good enough to run Dolphin (GameCube/Wii emu).
My laptop is, we play SSBM and SSBB on it sometimes I even have adapters to plug 4 GC controllers
565
« on: April 21, 2014, 02:17:00 am »
Wow, very nice update ! Good work What should I implement next?
A readme ? Maybe even an ingame readme in case people forgot which was the key to do some specific action.
566
« on: April 20, 2014, 01:05:31 pm »
You can also evaluate I*3+L2 once and save it into a variable instead of evaluating it 10 times per iteration. You can even forget about this and add 3 to a variable initialized at L2 after every iteration step and replace your For(I,0,15) with a For(16).
568
« on: April 20, 2014, 02:37:29 am »
True, sorry about that But in fact, there are (already) so many 2048 topics that I didn't even notice this was not JW's topic -.-
569
« on: April 20, 2014, 02:32:23 am »
Well nikitouzz's 2048 has original animations and it is far from being too slow
570
« on: April 19, 2014, 11:12:23 am »
So I understand that it b is a utility that allows you to dual boot OS's, but I don't see the why one would do that. [...] And if you don't mind me asking, are there any advantages in having OS 3.1 as well installed?
Well, first of all, you can run 3.1/3.6, but also 3.1/Linux if you want, and then it's really interesting But if you don't want Linux on your calc, you still have advantages having 3.1 and 3.6 because 3.6 has more bugs than 3.1 and 3.1 supports ThemeEditor. But you still want 3.6 because it has faster Lua. What is the reboot-proof property that you are talking about? Is it something that I should be wary of? After you reboot your calc, - on OS 3.1, Ndless is still installed - on OS 3.6 without nlaunch(y), Ndless ins uninstalled and you have to reinstall it (you can do it directly on calc without a computer but you still have to do it) - on OS 3.6 with nlaunch(y), Ndless is still installed Will having it and being able to dual boot take up a lot of space on my calculator?
Depends on what you call "a lot" I guess, but you need to have both OSes in your memory. And is there any guide for nLaunch for 3.6? Here is a tutorial about that. If it appears in French, click on the flag on the top right corner.
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