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Messages - Hayleia

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616
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 24, 2014, 01:45:52 pm »
Problem report: we can't press the 2nd key twice quickly (yeah, looking for that easter egg :P I hope it's not just the "diamond medal")

edit found the easter egg

617
News / Re: The "New Posts" feature is back!
« on: March 24, 2014, 01:41:22 am »
*1: To get around that, you can click one of the page numbers at the bottom and if, for example, you see 1-2-3...98-99-100, clicking the ... will expand the page list.
Yeah, but I don't want a page list, I want more posts on the same page :P

Also, in the last post column, there's a small icon leading to the latest post.
Yeah, I already saw that (and said it in my post) but clicking that small icon is less convenient than clicking the title. It works though, so no problem, it's just a matter of habit :)

*2: I think 20 depends of your forum settings, because I have it set to 50 in my account settings. Also, for me there are 296 pages of topics (going all the way back to 2005), so in fact the New posts list now lists about 15000 topics :P (or more if you're admin)
Indeed, I just went through my settings and saw an option "Topics per page" O.O
I set it to 50 (the maximum), it is a lot better now, thanks :D

618
News / Re: The "New Posts" feature is back!
« on: March 23, 2014, 03:51:50 am »
Indeed, it is a lot better like that :D
The only differences with the old feature are:
  • clicking on the title of the topic in that list opens the topic at its beginning instead of opening it at the last post (what opens at the last post is the button on the right)
  • it only lists 20 posts


But that's already great, don't worry, I am not complaining, just listing differences :)

619
TI Z80 / Re: Bad Apple SE
« on: March 23, 2014, 03:47:52 am »
However, I noticed sometimes that even with enough archive, files might still fail to send to the calc. The trick then is to wipe everything out, then send each file in order of the largest to the smallest.
This usually happens when you already used your calc for a long time (and had a lot of objects in it, deleted a lot of them, and caetera, getting a lot of non contiguous space used), but not on a new bought calc.

Just bought a used TI-84 Plus Silver Edition today. . . . The calculator is now showing:
ARC FREE: 561062
Are you sure it's a TI-84 Plus SE and not a TI-84 Plus, non-SE? If you are, use the Reset All Memory option. It's not the same as resetting RAM and archive separately.

You could totally port this to the color if you think up a good screen updating algorithm. Even at 320x240, each frame probably only needs a few hundred pixels updated.
A non SE has 480 Ko IIRC, so 561062 o is not possible.

I just suspect there are a lot of useless apps installed by default on the calculator (like CellSheet in every language) so a lot of wasted space. Just remove useless apps and you'll probably be able to transfer what you want :)

620
TI Z80 / Re: [AXE] 2048
« on: March 20, 2014, 04:03:41 pm »
((please view the image close up; I'm too lazy to enlarge it :/ ) rotate to get how the other sides should be processed (same starting point); I'm to lazy to do so myself :/ )):

You can "enlarge" it by yourself with just some more bbcode. Replace [img] with [img width=200] for example to get this:

621
Axe / Re: [Controversial] Better Axe Documentation Could Be Needed
« on: March 20, 2014, 03:57:37 pm »
Example:
Code: [Select]
Before: EXP▶Hex     Converts the number to hexadecimal and returns the pointer to that string.
Code: [Select]
After: EXP▶[HEX] -> PTR  Converts the expression to hexadecimal and if a pointer is declared it will be available at named pointer.The red is not needed, but if you want the pointer to go somewhere you should provide this information.
I don't agree that this should be written, or at least not by default, because maybe you don't want to store that pointer, maybe you just want to use it once and you'll just write for example Text(0,,18▶Hex), so your "→Ptr" appears nowhere.
However, something that could be done (but probably annoying to do) is a button next to each command that expands a box showing examples about how to use that command or more information or whatever. But I still think that the current presentation is fine, with only one concise line about what it takes and what it returns showed by default, hence why I'd say there should be that button (a bit like with spoilers on forums in fact).

622
TI Z80 / Re: [AXE] 2048
« on: March 19, 2014, 05:14:00 pm »
Third, just a tip: Always include the Axe source in your post, at LEAST. You seem to have only put the compiled result in there, and it's customary to have the source there as well. :P


Overall, I'd say this is great! However, this can be improved...give us the source, and we could probably help you.
Well maybe that since you came here, everybody always included the source, but this is not compulsory ;)
I, for example, gave the source of my Flappy Bird clone because I had problems with the code, and also because I don't care that much about this game, but I didn't release TInyCraft and Pokemon with their source.

Anyway, nice game :)
Too bad there are no animations, but the mechanics are there and the gameplay is great. We play this game a lot at school on computers or phones, and now on calcs :P

623
Axe / Re: [Controversial] Better Axe Documentation Could Be Needed
« on: March 19, 2014, 02:10:20 am »
most of the tutorials never even say that you have to use hexadecimal notation for your tilemap declaration pointer.
You don't have to. You can put any part of your data between brackets, in a Data() command or between quotes (a bit harder to use, you need to know the correspondence). Usually, quotes are used for text data because it is a bit more convenient to write/read for the user writing/reading the source code. And hex is used for sprites because it doesn't take much space in the code. But you don't have to, you can declare your sprite like this if you want:

[]→°SquareSprite
Data(π 11111111 )
Data(π 10000001 )
Data(π 10000001 )
Data(π 10000001 )
Data(π 10000001 )
Data(π 10000001 )
Data(π 10000001 )
Data(π 11111111 )

This is much more convenient to read (everybody can see that this is the sprite of a square), but it is a bit annoying to scroll through (even though not annoying at all with zStart's jump to label feature).

My point is that there are always an infinite number of ways to achieve one thing, so the documentation would have to cover all those ways to be complete, which is impossible. Hence why it is "incomplete".

624
Axe / Re: [Controversial] Better Axe Documentation Could Be Needed
« on: March 18, 2014, 05:48:13 pm »
But in this forum I see a common problem with the answers people give....
1) read the manual
2) a link to something that may not even be in axe, with the promise its similar
Could you give examples of those ? Because I don't think I ever saw 2, and whenever I saw 1, it was not just "RTFM" but "this command is what you want (which answers the question), see the manual for more reference (not 'RTFM' but 'I can't tell you everything better than it's said, and now that you know where to look, you don't need my help anymore')".

625
Humour and Jokes / Re: Nspire OS 4.0 out, blocking Ndless 3.6
« on: March 18, 2014, 01:46:14 am »
The tutorial is available in English if you have it set as your site language (upper right corner).
It was not at the time I posted, but it got translated in the meantime (see, I said "It is only available in French for now but I am sure they'll translate it soon", and here, it is translated).

626
News / Re: Old links converted
« on: March 18, 2014, 01:42:49 am »
Seems like two links are still broken on that post.
Seems like they work for me ???
Yeah, they were fixed in the meantime :)

627
Humour and Jokes / Re: Nspire OS 4.0 out, blocking Ndless 3.6
« on: March 17, 2014, 05:17:13 pm »
Yes. This tutorial explains you how to do so. It is only available in French for now but I am sure they'll translate it soon.
However, removing the downgrade protection is not everything. If you have an "old" model, then it's ok, you can do whatever you want (you see what I mean). But if you have a newer hardware revision, then you'll be able to install the OS 3.1 after removing the downgrade protection, but with some displaying problems.

628
News / Re: Old links converted
« on: March 17, 2014, 03:59:22 pm »
Seems like two links are still broken on that post.

629
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 17, 2014, 01:25:26 pm »
Actually, the PRGM menu is much faster since OS 1.14 came out. Beforehand, with 200 programs it took about 4 seconds to scroll down one program in the list. Even 50 programs was still pretty slow (about .5 seconds per scrolling iteration). So in other words, we got our Fast Program Menu in 2002. :P (I agree that something faster would be better, though)
i just use alpha to skip to the program i want to edit or open
I use ON+7 to edit my current project (have to set that shortcut everytime my main project changes, but it takes like 10 seconds).

edit fixed quote fail

630
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 17, 2014, 12:24:19 pm »
Let me know what's wrong with it so that I can get an actual release out over spring break.

Things I know are wrong:
2nd + Rcl doesn't work (I don't even think I implemented it)
Some other thing that is wrong: when Axe detects an error and if we press a key other than Clear, zStart is meant to "jump to error" but it just opens the program at the beginning.

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