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Messages - Hayleia
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796
« on: January 23, 2014, 10:16:18 am »
(D and 255)->U.Getting the first 8 bits (D and 65280)->V.Getting the last 8 bits
I fear those don't work since "and" is a 8-bit operation IIRC. To do a 16-bit operation you need the "." (which is somewhere in Catalog, not the "." you'd put between 3.14). But since you want to take the 8 first bits and the 8 last bits, you can also do {°D} and {°D+1}. I have some axe code that works on my calculator (below), but it doesn't function the same in SC3 on Cemetech.net
That doesn't really surprise me. SC3 is pretty new and SC2 didn't support Axe. I suggest you to use TokenIDE instead.
797
« on: January 23, 2014, 10:08:08 am »
In the game, when you go from one room to another. Will you add transitions between rooms ? I can't remember if there are in the original version.
Yeah that. It is kind of difficult to see where you're going when the next screen just pops out of nowhere. There aren't room transitions in the computer version.
That doesn't mean he can't improve his version
798
« on: January 23, 2014, 01:06:05 am »
That looks great but hard without transitions between screens. Will you consider adding transitions ?
799
« on: January 22, 2014, 02:39:10 pm »
800
« on: January 22, 2014, 02:10:25 pm »
Wow, nikitouzz is going to be sad about the arcade closing. He played Solitaire a lot lastly.
801
« on: January 22, 2014, 12:56:08 am »
Yes, I view some of my posts as being attacked by others.
Wait, Levak and I were not attacking you in any way. We were defending TI Planet. I quote my post here so you don't even have to scroll to re-read it. Second, No I thought the page would change to English because I've experienced this on a foreign language forum, which actually did change the entire page.........Histwar Les Grognards game site AND it's forum does this.
And you think all blonde girls are stupid because you met one stupid blonde girl. That is called discrimination. More seriously:
- It is not because one site translates everything that every site should, otherwise, none would translate anything because there is one English website (Omnimaga) so every website would have to be in English.
- The content on the forums on Histwar Les Grognards are not translated, they are only available in English. Only the buttons and the sentences such as "Welcome, Guest. Please login or register." are available in different languages. On the contrary on TI Planet, the content (which is why you need most, because even Google translate is enough to understand the few words on a button and browse a website) is translated, for most interesting news and tutorials.
- TI Planet is not a website about a paid game. The people who made Histwar Les Grognards's website were paid to do it, so they did it, and they are going to earn even more money now that everyone can browse their website, while people who made TI Planet translated their content for free.
The only time I mention you in my post is "And you think all blonde girls are stupid because you met one stupid blonde girl. That is called discrimination" (which is far from being as insulting as "You've come across like a jerk"), and it is followed by a "More seriously", which means that what I said about you was obviously false, that I knew it was false, that everyone here including you knew it was false, and it was just a way to show that your logic about translating websites couldn't be applied, which is what I precise with my three following points. (And excuse my English, I am not an English native speaker so maybe my sentences don't fit my thoughts, but seriously, I never meant to attack you and I don't see where in my post you saw me attack you).
802
« on: January 21, 2014, 03:40:11 pm »
Seriously though, "we all" want MineCraft, you have an engine that could support it, you are looking for an idea. So, I mean, why not MineCraft ? Of course, you probably won't make the whole game in one week, but nothing prevents you from first making a world editor where the player would be flying and would dispose of infinite blocks (kind of like the Creative mode) to place anywhere. This would already be enough for people to have fun, see how they shared their creations even if there was no goal in nCraft. And then, if you feel like it, you could add player gravity. Then if you still feel like it, you could add mobs. Etc. Of course, I don't want to tell you what to do, but once again, people want MineCraft, you have an engine that could support it and you are looking for an idea
803
« on: January 20, 2014, 01:18:44 pm »
Most people yes, but not everyone. Some people think that Omnimaga is repressive. For example you downrated me when I told aeTIos that he'd better work with Kindermoumoute rather than making another Worms clone of his own (that was a long time ago). I personally thought it was fair because it was said in the rules, it is for a greater good and you warned me when downrating me so it was more helpful than harmful, so I am fine with Omnimaga's rules. But some other people who were in a similar case thought it was unfair. (if you wonder what I was talking about, here's the Worms topic).
804
« on: January 20, 2014, 10:42:54 am »
Choose a pointer to a safe RAM area with a length of two bytes or more, for example L1, then do L1→°Lolwat. Now Lolwat is a variable you can use. You can also do L1+2→°Wattouat or [0000]→°Meh. The last solution is not a good idea since it will trigger writeback and won't work in apps, but if you already use all safe RAM areas, you might want to do this.
805
« on: January 19, 2014, 02:36:51 am »
Well I have a Linux partition, but the fact is that I code on Windows due to TokenIDE only being available for that OS
Hm, that shouldn't be true. According to the file description on ticalc.org ([url]http://www.ticalc.org/archives/files/fileinfo/433/43315.html[/url), it "has been tested on Linux using Mono 2.10". So you'll have to install Mono, of course, if you don't already have it, but then TokenIDE should work on Linux.
Oh, I didn't know that, I downloaded it from the link Merthsoft gives on the development topic, not from ticalc. Thanks for the tip
806
« on: January 18, 2014, 06:59:21 am »
Maybe the converter could include some sort of table that would assign a tile among the 16 ones you support to every 256 original tiles ?
Rather the contrary I think assign several of the 256 tiles to one if the 16 tiles.
Well that's the same as what I said: to each of the 256, you assign one of the 16. I just thought it was more logical that way because you basically needed a LUT but assigning several tiles to one can't be done with a LUT. And I don't do that because I've never found any real aligned map nor the real tileset. Ah yeah, that's more of a problem .
807
« on: January 18, 2014, 05:52:20 am »
Maybe the converter could include some sort of table that would assign a tile among the 16 ones you support to every 256 original tiles ?
808
« on: January 18, 2014, 04:11:21 am »
I don't know that TilEm2 work on CSE support has stopped, at least the last CSE related commit was from 4 months ago. I don't have a CSE to test it out, so i can't comment on how accurate it is. But if you've got a linux partition it'd be worth at least testing.
Well I have a Linux partition, but the fact is that I code on Windows due to TokenIDE only being available for that OS (well I am talking about Axe, and Axe is not available yet on the CSE so that doesn't make much of a difference) and I would rather avoid having to wait for 15s rebooting each time I want to test my program, then 15s again when modifying one line. Asm programming wouldn't be a problem on Linux though.
809
« on: January 16, 2014, 09:32:42 am »
Locking as in "no native programming support".
810
« on: January 16, 2014, 09:26:26 am »
The CSE will not have L3 and L6 for temp LCD buffers. 128 KB of RAM isn't even enough to store 320x240 (2 bytes) of data.
But we are not talking about storing 320x240 bytes of data, still 768. We are asking to for 94x64 monochrome support, like somehow a "retro-compatibility mode".
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