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Messages - Hayleia
Pages: 1 ... 55 56 [57] 58 59 ... 239
841
« on: January 08, 2014, 04:53:40 pm »
Thanks ^^ And lol yeah, I had to shrink words to fit in 4 bytes so sorry for Galibrate Also, I didn't upload it in any website's archives because it is still an early demo, it can only play one stupid music because there is no editor yet and previous versions even played wrong notes when playing that music But yeah, once I have an editor, even a basic one, I'll start uploading it to some places
842
« on: January 08, 2014, 04:07:03 pm »
UPDATE Sorry for double posting again, but you noticed that I wrote update in red this time. Bug fix. The calibration menu actually calibrated at the first launch of the program, but for all other launches, it didn't calibrate anything. I also changed the length of the appvar so please delete your old AudaciTI appvar before using this update.
843
« on: January 08, 2014, 12:50:01 pm »
Thanks ^^ (and glad not to hear you say "the iTi looks like the Autobots logo" )
844
« on: January 08, 2014, 12:38:03 pm »
Sorry for double posting, but I had to post this as soon as possible. UPDATEHere is the first screenshot ever for that program, since for once, there is something that you can see (and you can't hear).
845
« on: January 08, 2014, 02:54:53 am »
UPDATE- Now has very ugly menus (don't worry, I'll change that later, I just coded quickly so people can test, hence why it is also unoptimized)
- Allows you to fast calibrate (and asks you to do so at first run): you calibrate the lowest A (la) and it guesses the other notes' waves
- Now reads notes in appvars (so if you want to play notes, get an appvar from the ones in the zip, anyone will do since they all have the same content)
- Appvar selection menu (hence why I made a lot of identical appvars)
- Program is huge for some reason
Please tell me if it still plays wrong notes Not done yet: - Drums (well the player supports them but the calibration menu doesn't set the correct byte)
- Clear sound with alternation between AND and OR
Warning: If you had read the documentation on the first post, read it again (after I edit it) because some things changed (like the order of the notes).
846
« on: January 08, 2014, 01:54:29 am »
Also, you posted actual content, so even if that was a necropost, it wouldn't have been an issue. It would have if you had posted in the Project M topic asking for an update.
847
« on: January 07, 2014, 02:01:34 pm »
For the Computer Link Software, the 3.2.0.123 version will do fine, I have it on my PC and it never bothered me in any way For the Student Software, I don't know, I never used that one. And TNOCing OSes updates is always a good idea to get rid of useless files and gain user space
848
« on: January 07, 2014, 11:29:51 am »
The site i linked you to in your "introduce yourself" had instructions on installing ndless
Yeah, here in English Beware though, it was written before those "updates" appeared, so whenever a software says "does thou wantz 2 update bro ?", answer no. It would be a good idea I think to read the whole tutorial a first time without doing anything else than downloading files, then install "outdated" versions (3.1) of the mentionned softwares and follow the tutorial without being plugged to the internet (so that maybe no software will detect it is outdated).
849
« on: January 05, 2014, 01:56:53 pm »
Very nice. Always good to see someone working on TI sound I might try to implement the sound routine in HoustonTracker, considering it seems to consume fairly little memory.
It consumes little memory indeed, but it doesn't support more than 46 notes and that was only with the tests I made. With a calibration option, I think that number will be even more reduced. But thanks
850
« on: January 05, 2014, 02:41:24 am »
And just to clarify, are all 4 channels square waves? Or you're gonna add a noise channel?
They are all square waves, except the first channel which supports (in the next update) square waves+drums. For some reason though, the drums are very low-pitched. So I tried your test program and I noticed note 0 is actually a G5 (784Hz)? Someone can confirm?
I think I'll add a calibration option -.-
851
« on: January 04, 2014, 02:24:37 pm »
EDIT : palindrome posts number + palindrome respect ! 8D
Lol, I had that too yesterday That was the idea, I'll try things in this direction
Wow, this is going to be epic
852
« on: January 04, 2014, 01:08:51 pm »
Yay ! solved my 5x5x5 Only had to look at a solution for the last two edges (I found a way to make an edge with two free edges, but then at the end I have two edges to make with only those two edges available).
853
« on: January 04, 2014, 04:33:43 am »
Can't you just make a loop on the number of bullets, detect if there is a pixel (so an alien), then guess which alien it is with the position of the bullet ?
854
« on: January 03, 2014, 05:55:55 am »
Woot ! My Shengshou 5x5x5 has arrived ! Time to get some headaches finding out the solution
855
« on: January 03, 2014, 04:10:44 am »
I meant that the sound was wrong in wabbit (most likely). I Haven't had a chance to listen to it on hardware yet.
Same for me, I really should get an adapter -.- Ah so that causes the weird modulation effect. You should use PWM instead.
But isn't PWM for "complicated" waves ? My player only supports squares, not sines. Also, I edited the first post. You now have some quick documentation and an executable to test each note independantly.
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