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Messages - Hayleia

Pages: 1 ... 57 58 [59] 60 61 ... 239
871
Miscellaneous / Re: Rubik's Cube
« on: January 01, 2014, 03:06:28 am »
A regular cube ? Yes. A picture cube ? Never tried.

872
Axe / Re: Axe Q&A
« on: December 31, 2013, 01:27:26 pm »
Maybe you can try to "reduce" coordinates by finding the middle of the line and only drawing the half of it that has a part on the screen ?

873
Well, "menu" is a big word since indeed, there would not be a lot of choices. But something that displays the current highscore (that you'd have to save then :P) and waits for a key to be pressed before starting would be a nice addition :)

874
Miscellaneous / Re: ideas for text based rpg on omni
« on: December 31, 2013, 12:27:53 pm »
I'm sure posts in Humor And Jokes (and in Spam) don't count, so SMF does support that. But that's not the point, it is just that some users would post a lot in non-relevant topics instead of discussing in relevant ones.

875
Axe / Re: Axe Q&A
« on: December 31, 2013, 12:18:43 pm »
Answering here a question that was asked on IRC.

This code is totally useless and unoptimized (on purpose so it is more understandable) but you get the idea.

.A
Data(9,6,3,0,0,0,0,0,8,5,2,0,0,0,0,0,7,4,1)->Pic1

Fix 5
ClrDraw

While 1
 DispGraph
 getKey->K
 If K>17 and (K<37)
  Text(0,0,{K-18+Pic1}>Dec)
 End
EndIf getKey(15)

876
True this, I liked the game better with them. I think they were removed because they are slower than horizontal and vertical lines only. But in this case, something should be done about the score because TI's routines are slower than my first ASM program.

877
Other Calculators / Re: [AXE] Little contest :D
« on: December 30, 2013, 09:40:17 am »
When you compile an Axe program, you can compile as a Noshell program, or as a Ion one or a MirageOS one, an app, and you also have the fusion option.
And DoorsCS7.
I knew I forgot one. And I was too lazy to check :P

878
Other Calculators / Re: [AXE] Little contest :D
« on: December 30, 2013, 09:08:11 am »
Did you mean x . 2n-1 ?
No, I meant x . 2n-1 ;)
Lol, we kept failing :P
Anyway, the right answer is written now.

editAlso, an Axe nazi would tell us "nope, you meant  x . (2n-1)"

879
Other Calculators / Re: [AXE] Little contest :D
« on: December 30, 2013, 09:02:06 am »
x^2n compiles to x . (n-1)
Did you mean x . 2n-1 ?

i know this isn't the right place to ask this, but what exactly is axe fusion?
When you compile an Axe program, you can compile as a Noshell program, or as a Ion one or a MirageOS one, an app, and you also have the fusion option. Basically, they are a bit faster to compile and smaller because they don't include any routine, they kind of use Axe as a shell and use the routines from the app instead of including them directly. This is why MGOS said "or you add the Axe app to your program size".

edit ninja'd

880
This looks a lot like what ben_g did here. Was it made on purpose to compare your performances with GLib again ?

881
Other Calculators / Re: [AXE] Little contest :D
« on: December 27, 2013, 11:05:54 am »
with matref
???

Anyways, mine is faster but 364 bytes large -.-°

882
TI-BASIC / Re: Why aren't there so many programs using the dcs gui lib?
« on: December 27, 2013, 09:42:54 am »
My argument does apply to the regular 83+ with 160 KB of Flash. Your 83+SE has 1.5MB and I was not talking about this one.

883
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: December 26, 2013, 03:37:00 pm »
Well it's written nowhere that you have to do +1 on both numbers ;)
It would be a bent object in a 3D world yes, but still a 1D object.

884
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: December 26, 2013, 02:48:55 pm »
Now that I think about it, 3D snake would be too easy.
Depends. At first yeah, you are doing it on purpose if you hit something. But when you start being long, you don't see where your tail is when it is not on the face your head is on ;)
And it can be even worse if there are walls and you don't know where.

885
Miscellaneous / Re: Rubik's Cube
« on: December 25, 2013, 04:09:16 am »
And how do you solve them then ? Do you just scramble the cube again until your solving gets them the right orentation or do you have a specific thing to get them right the first time ?

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