Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hayleia

Pages: 1 ... 5 6 [7] 8 9 ... 239
91
TI-Nspire / Re: [Ndless] nKaruga
« on: November 14, 2014, 03:30:01 pm »
Congratz for the feature on ticalc ! :D
Pretty well deserved in my opinion mainly thanks to awesome sprites :P

92
Site Feedback and Questions / Re: Dear Omnimaga
« on: November 12, 2014, 01:06:34 am »
So we were saying "we feel that Eeems is not perfect".
And you answered "he's the most perfect of all our admins, he does everything".

Well maybe what this means is that since Eeems has to do everything on his own, he's getting stressed out and gets bitter sometimes when some of us complain about almost nothing when he made so much work.

So maybe we were actually not targetting at the right problem, but that doesn't mean there is no problem.

There's a reason why we didn't talk of it with Eeems himself, it's because well, as I said we are complaining of him not being really nice so none of us really wanted to have a talk (even though as I said and as I will say, maybe it wasn't his fault).

There's a reason why we didn't talk of it with other admins, it's because we never see them. Maybe they come once a day and do things but we never hear of them, we only see Eeems, we can only talk to Eeems.

So maybe admins should be more present, or more numerous, or both, so that Eeems doesn't have to do everything on his own, and he'll be less stressed out and nicer, and we would feel better. Plus, work would be done faster.

Sorry Eeems if we have hurt you if it wasn't your fault. But since you were the only one present and bitter (probably due to being tired), we felt like you were the problem even though probably not.

93
Axe / Re: Axe Q&A
« on: November 12, 2014, 12:50:51 am »
Well apps can be max 16384 bytes large
He's not compiling as an app, that's the problem.

94
Axe / Re: Axe Q&A
« on: November 12, 2014, 12:48:37 am »
This has been reported and fixed (you'd have posted 1 day later it would have been one year ago exactly :P) here. The dev build also fixes some other bugs you have not come into so upgrading is recommended ;)

95
Other Calc-Related Projects and Ideas / Re: Programming Ideas
« on: November 11, 2014, 05:56:27 pm »
In the future, instead of double-posting, please use the 'Modify' button. Thanks! :)
Yeah... I know about the modify button and stuff, but I didn't want to add another quote since I already had one.
Well you can have several quotes in the same post. See that quote above and the following useless quote as an example.

Yeah :P

I treat myself as a beginner, and I haven't tried anything drastic (yet). I suppose trying it after mastering the basics would be better
And I can even put text here to reply to Princetonlion.tibd.

96
Site Feedback and Questions / Re: Dear Omnimaga
« on: November 11, 2014, 04:38:39 pm »
It seems like people are already misunderstanding.

We are not saying "Fuck Eeems". We are not asking for him to leave. We are asking him to change... or rather, to become again the one he was before he changed, to have Omnimaga stay the friendly place it was at its creation.

97
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 11, 2014, 04:11:51 pm »
I definitely could yeah, especially since I use a script to edit txt files then tokenises them then sends them to the emu (then does other magic things). I could just edit that script to put files at different places without having problems navigating through files to send them since I don't navigate, it does everything :P

But before the next release, the good files are the app and the appvars. The rest, the programs, are the source.

98
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 11, 2014, 03:35:49 pm »
Here's the release ^^
http://tiplanet.org/forum/download/file.php?id=1661

I actually had to change my multiplication routine to support signed numbers but it seems to work ok now.

Yep, very ugly. Also, is there a new release for the fixed bug?
Do you like the name I gave to the zip better ? Quite descriptive actually :P

Damn once this comes out I'll be forced to buy a silverlink to try this <_<
Well, if you have a compatible calc, the USB cable can work too ;)

99
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 11, 2014, 09:42:33 am »
What does lib4byte do? 32bit variables?
Basically yeah. You can add, substract and display 32bit numbers.
That's what makes my fix stupid because to prevent integers from overflowing when multiplying them, I actually multiply larger ints. I mean that I used to do (basically) cos(angle)*projspeed//128*percents/16 and now I do cos(angle)*projspeed*percents without any division between multiplications :P
This because since there's no division in Runer's lib (nor multiplication but that's easy to write), I actually want to overflow 16bits to divide by 65536 by ignoring 2 bytes :P

And it's looking awesome, as always ^.^
Thanks ^^

100
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 11, 2014, 09:35:05 am »
Runer112 is going to be happy :D
- I use Axe, which he maintains
- I use a "linking protocol" inspired from code of his
- Now I also use Lib4Byte :P

If you played the latest build a bit, you probably noticed that there was some overflow when you reach "high" percents. The UpSmash no longer sends upwards then, the back air no longer sends backwards, etc.
Well, I fixed this without sacrificing precision (calculations are actually more precise now) thanks to Lib4Byte. See the result in action:


I just have some problems with constants (Falco should probably fly higher than this at 400%, and for some reason, he flies horizontally a lot faster than vertically. Plus, the neutral aerial sends backwards for some reason) which I need to solve before releasing.

I was joking, but I said Axe Bros. because it is programmed in Axe parser.
Ok but "Super Axe Bros" is ugly :P

101
TI Calculators / Re: Quick question regarding TI-nspire CX
« on: November 11, 2014, 05:27:54 am »
If you care both about Lua programs and Ndless, you can install a switching pack (see this a a sort of dual boot) on your calc.
3.1 CAS / 3.2 CAS
3.1 CAS / 3.6 non CAS
This because 3.2 and 3.6 add some features to Lua but 3.2 doesn't support Ndless and 3.6 CAS isn't possible with nlaunch.

If you only care about Lua, you can just put the 3.2 CAS on your calc.

If you only care about Ndless, you can stay as you are with just the 3.1 CAS on your calc.

If you only care about the CAS and not about Ndless nor Lua, same, you're fine with the 3.1 or you can upgrade to 3.2 CAS.

And if you cared about Lua and Ndless but not the CAS, you could have put just the 3.6 non CAS but that's probably out of question.

102
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 10, 2014, 02:46:57 pm »
This is what brought me back to calc programming, and motivated me to flash my calcs and get them back into Dapianokid standard working order.
That's saying a lot.
Thank you.
Lol, I wasn't expecting to be an inspiration for people :P
But thanks for the kind words :)

You should rename this to "Super Axe Bros. Open"
Why would I do this ? I don't know what you people use but to talk about a "Super Smash Bros." game, the word I use is "Smash" because it's short and more descriptive than "Super" or "Bros." so if I renamed my game by removing the "Smash" part, it would get annoying :P

103
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 09, 2014, 01:33:18 pm »
In fact, after someone on TI Planet asked for it, I thought that there are enough new things to play with in Smash for a release.

So yeah,
Smash
MapBoo
StupidMap

I am still not releasing the source for this though, because I am still working on things and wouldn't like someone to change something now (even though no one seems to have touched the source for now).

104
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 09, 2014, 12:58:02 pm »
I don't mean to be a know-it-all, but Fox can't launch at 120%, let alone 60 :P
120% yes, with a fully charged UpSmash. I think it even kills at 80% on FD (Obviously doesn't kill on Temple in the cave if the opponent techs on the ceiling). But yeah, that's what I meant with "calibrating". I need to get all constants right.

Or, to put it in less of a jerk-ish way, different characters have different launching abilities.
Well what would be the point of having different characters if they were all the same ? -.-

For stats, may I recommend the Smash Wiki?
Wow, thanks :D
I already landed on that website but never went very deep into it. But now that you said it, I looked a bit more precisely and found some pages that would indeed be very interesting ;)

105
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 09, 2014, 06:51:28 am »
Thanks ^^
And lol, I don't really know if people outside of the community care about calculators that much :P

Anyway, as some people saw at 1am (in France), I worked on the percent system. I probably need to calibrate it a bit but it works :D

Pages: 1 ... 5 6 [7] 8 9 ... 239