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Topics - Hot_Dog
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166
« on: March 20, 2011, 09:45:16 pm »
Feel free to post videos here of the most epic games of football, baseball, Halo, Starcraft, etc. that you've seen. Post games that you feel people would enjoy watching over a plate of nachos
167
« on: March 20, 2011, 03:00:45 pm »
Without getting into details, we had a fight on our website. I don't care who is to blame for this conflict, but in events following we lost an extremely valuable member.
Please, people: If you see a post that you don't like or if someone is trolling, don't try to handle the matter yourself by posting a counterattack on the forums. Take the problem to the adminstrators. We are administrators for a reason: because we know how to handle these things and keep everything under control.
And a note to administrators: I feel that we are making instant judgements against some of our more valuable members. There's a difference between an obvious troll and someone who is having a bad day or simply makes a mistake. EVERYONE makes mistakes.
168
« on: March 06, 2011, 05:23:45 pm »
So what projects do you have that are incomplete but not dead? Also, are you working on all of them at once, a little bit each time, or do you work on one, finish it, and then switch to another?
I have Correlation, my ASM lessons (fixing typos) and S.A.D. I am working on one and finish it, and then switch to another
169
« on: March 06, 2011, 04:29:30 pm »
There have been a lot of people that have asked me why I choose to use .org 40339 to start ASM programs in my lessons. I wrote this up because I hope that people who read it will understand why, even if they themselves don't like it.
I know that most of the time, RAM addresses are stated as hexadecimal, and indeed, when hexadecimal is introduced in my ASM lessons, I switch to .org $9D93.
But is it absolutely necessary? Will the universe or the person's calculator explode if I use 40339? These lessons are for the absolute beginner! BEGINNER! Why on earth does it matter whether I use hexadecimal or decimal at the beginning? Let me repharse: why am I making a big deal out of this?
Well, do you know why my lessons are successful? Because I expalin to people exactly how everything works and I make it easy for them. Read my third lesson on RAM addresses, where I explain and help people understand what ram addresses are. Then ask yourself: Which is easier to understand, that the ASM program starts at the 40339th byte of the calculator? Or that the ASM program starts at the 9D93th byte? When I show what compiled ASM programs look like, is it easier for a beginner to count in decimal, or in hexadecimal?
You can disagree with me as much as you want, but if you read this, please don't bug me on the "method to my madness." No hard feelings, but I just hear it so many times that I start to feel like I'm an idiot for not "following the rules." Whatever the case, my lessons have not lost popularity from choosing to use decimal numbers.
170
« on: March 02, 2011, 02:44:06 am »
By request, I put up the updated Correlation Manual for people to read ahead and work on their test programs early. I have yet to add some screenshots and special thanks, but I'm positive that if there's something you can do (except Correlific Mode), you will find it in the manual.
A reminder to testers: It is your responsibility to read the full manual to the letter. Every. Last. Inch.
For convienence, I have also reattached the Ti-83+ Character Table, which shows you what characters/tokens you can use for displaying characters from your font.
Feel free to give my typos/grammer errors, but do not point out my underuse of the word "tokens." I have very good reason for that.
171
« on: March 01, 2011, 08:21:18 am »
I didn't write this, but it's one of my favorites
A flea and a fly got caught in a flue. Said the flea, "Let us fly!" Said the fly, "Let us flee!" So they flew through a flap in the flue.
172
« on: February 28, 2011, 05:00:14 pm »
Hello friends,
I have had a fever for 3 days, and I am not showing any signs of getting better soon. Rest assured I am taking care of myself, but I have not had the strength to do any work on Correlation. I apologize, and I thank you all for your patience as I try to make Correlation the best it can be.
Please do not move this to the news section.
173
« on: February 26, 2011, 05:11:28 pm »
And I'm a zerg player, so that's saying something.
So I hear many, many people talking about how Terrans are OP and they blame a loss on that. I was actually playing against a Terran player and lost in 10 minutes. He made a sad face and said "Not gg" cause he was hoping for a longer game. He also said "Yeah, Terran are OP" (which made me think "Yeah, and that's why you play them, huh?")
No. I lost because I made mistakes. I usually eat Terran players for breakfast.
Terrans are certainly the easiest race to use, as well as the most flexible. The basic unit has both air and ground attack, all units have ranged attacks, bunkers and turrets can be placed anywhere, and tech switches are available simply by switching two buildings.
But everything has a counter. Siege tanks have to get in and out of siege mode, and they splash damage on each other trying to kill one zergling or broodling. Hellions in late game don't stand a chance against speed banelings or stalkers. Grouped-up thors are bad against roaches with zergling support, void rays, carriers, you name it.
Of course they're the most flexible race, so if you aren't spying on them, OF COURSE you're going to die. Like any other race, you need to spy on your opponent and find out what he's doing. That's partly why I like zerg: overlords and overseers work perfectly against a walled-up base.
A brief word on MULEs: No, they are not OP. First of all, it costs 150 minerals before you can even begin to build them. Secondly, they help the terran because terran, believe it or not, need a BUFF on mineral gathering. Protoss can chrono-boost probes, and Zerg can build 8-15 drones at a time. Terran is stuck with build one SCV at each Command Center. If it weren't for MULEs, Terran would lose the economic advantage rather quickly.
174
« on: February 25, 2011, 09:16:37 pm »
If I run a Ti-Basic program and there's an asm( line to run an ASM program, how can I tell the asm program to goto a label inside of the Ti-Basic program? I'm wondering if there's a B_CALL or something to find the label and continue running the program from that location
175
« on: February 25, 2011, 06:32:38 pm »
Beta testing for Correlation will now take at least a month instead of at least three weeks. That is because I'm going to implement a very special mode to make Correlation the Ti-Basic Library of all Ti-Basic Libraries. CORRELIFIC MODE! I'll tell you what Correlific Mode is tonight (I don't want to spoil the surprise), but to give everyone a hint, you can create Mario/Pheonix/etc. like games at near Axe speed, although there will be some tiny lags (like a short pause when you ask Mario to shoot a fireball). Correlific Mode allows you to do so much so fast, it requires a seperate instruction manual. While it will be easy, it will not be for beginners. I'm posting this as a topic because some people may want to offer suggestions, hints or compliments (and compliments are quite welcome ) Correlific Mode will not be available in the beta version of Correlation because I will be testing it with Hover.
176
« on: February 24, 2011, 07:58:22 pm »
Some of you may have noticed that Starcraft: Zeratul was removed. I apologize for those of you who were looking forward to the game. But like so many other people I did not take the time to realize how much work an RPG takes. So since I want to do some kind of Correlation-Based game, I'll be creating Hover http://en.wikipedia.org/wiki/Hover! This will be Ti-Basic using Correlation. It's a competetive Capture-the-flag game using bumper cars. You need to get all your flags before the enemy gets his flags. I have yet to decide if it will have link play, but it will certainly be against the AI like the original game. There will be a few differences between this version and the Windows 95 version: * The original three maps will be duplicated as close to the original as 2D will allow, but I plan on including 7 other maps as well * The game still has attack drones and flag-collecting drones. However, if you hit an attack drone or if it hits you, you will freeze temporarily rather than get knocked in another direction * The enemy will use jumps, walls and cloak * There will be a couple of new power ups and teleport floor pads. I am also removing the map eraser pod * The number of drones is fixed at 2 flag-collectors and 2 attack drones. However, the AI will get harder and harder as the game progresses. * Drone movement will only be tile by tile (this is Ti-Basic after all) * Some of the maps will have as many as 10 flags to collect rather than a maximum of 6
177
« on: February 22, 2011, 12:13:13 am »
Hello fellow lobsters,
I'm putting the final details in the new, finalized Correlation manual, and I need some screenshots of games (not made with Correlation) you produced if you can. Asm, Axe, Ti-Basic, you name it. These screenshots must be single images, not .gif animations. Thanks in advance, and know that you will be credited in the screenshot credits section. Just put up your screenshot, please, don't try to claim the rights to be the one to put up a "particular" screenshot from the list
What I need:
* A screenshot of a game, with the Run Indicator turned ON * Two screenshots of games where text stops displaying once it reaches the edge of the screen (for instance, Builderboy's "Serenity") * Two screenshots of games that use text, text that wraps to the next line when the end of a line is reached * Three screenshots with tilemaps * One screenshot that displays text on the homescreen, plain text with readable words * A screenshot of a game that uses Text( to display readable words, where not all characters are the same size * A screenshot that clearly demonstrates XOR sprites * A screenshot that clearly demonstrates AND sprites * A screenshot that clearly demonstrates OR sprites * A screenshot with a decent building that I can attach a clock (like a clock tower) to
178
« on: February 17, 2011, 03:41:46 am »
Here's my story for Correlation:
Around 9th grade I was trying to create a program that would run 3d games using 2d mechanics--that is, without DirectX or OpenGL or the like. For no apparent reason the word "Correlation" ran through my head, and I didn't even know what the word meant! (I thought I had made it up.) My dad explained the meaning, and my program seemed to fit the definition: a correlation with other 3d software stuff
That program never saw the light of day, but I figured that the Ti-83+ lib now called Correlation has correlations of its own
179
« on: February 13, 2011, 11:26:49 pm »
How many of you like this movie? It's a must for music lovers, and one of the greatest animations of all time according to many critics.
I confess that this movie is what spurred my love of "The Rite of Spring", and now I always think of dinosaurs and volcanoes over tribal dancing and sacrifices. But all the pieces rock, and Night On Bald Mountain / Ave Maria was a perfect ending imo
180
« on: February 13, 2011, 05:32:00 am »
Correlation Correlation will be ready to test either this month or very early in March. I have to add library compatability and a function for defining animated tiles, then it's just making sure that everything runs smoothly. So now I'm looking for testers. I know that several people volunteered, but I need a reminder of who did, as well as anyone new who would like to. The testing peiord will be three weeks at least, and more if several bugs are found. Also, as much as I hate to do so, I need to list requirements for testing, since I want the release of Correlation to be successful. Requirements for testing:1. You must read the full manual to the letter. For those of you who read it already, there are many new changes. For example, I changed commands to make things easier to remember and work with 2. You don't have to create a full program/game, but you must make a program good enough for a high-quality screenshot. Advertise! In this case I would rather have 10 seconds of sweet-looking gameplay than 3 hours of crummy graphics. Please feel free to convert a Ti-Basic program to use Correlation if you wish.3. You must choose at least one option from a list below to test throughly. That means you code for it, and you try to mess it up to make sure that error-checking works and the calculator won't crash. Optional:1. If you wish, or if you don't care, I would like to include your program as an example program for new users to look at 2. If you are able, please write a good review on ticalc.org! You don't have to rate the program 10/10 if you feel it doesn't deserve it, and you can list problems you find, but please leave it positive and constructive. Your program can include any features of Correlation that you wish to add. However, when you write your program, you must include at least one of the options below to include and test as much and as throughly as you can, including trying to crash the calculator (preferably crashing an emulator). When you post a comment, please list in order from most prefered to least perfered the feature you would like to test. I will assign options on a first-come first-serve basis. 1. Include a map with tiles anywhere from 1x1 to 7x7 in size 2. Include a map with tiles anywhere from 9x9 to 15x15 in size - SHIMBS3. Write a program that doesn't use the full screen for displaying text 4. Write a program that uses animated text/tiles - FINALETI5. Write a program that makes good use of Word Wrap Mode - GEEKBOY10116. Write a program that makes good use of Clip Mode. That is, when text reaches the edge of the screen (or window), it stops displying 7. Write a program that makes good use of Wrap Mode. That is, when text reaches the edge of the screen (or window), it wraps to the next line - QWERTY.558. Write a program that uses abs( as a replacement for sub( when it comes to retrieving substrings - XEDA9. Write a program that uses only the homescreen - MEISHE91Thanks to testers! You will be thanked in the manual!
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