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Miscellaneous / A Bug's Life, or Antz?
« on: October 29, 2010, 03:30:14 pm »
Both movies are about ants, both are computer animated, both came about 1 month apart from each other. Which one do you like more?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
Miscellaneous / A Bug's Life, or Antz?« on: October 29, 2010, 03:30:14 pm »
Both movies are about ants, both are computer animated, both came about 1 month apart from each other. Which one do you like more?
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TI Z80 / Starcraft in Axe« on: October 26, 2010, 04:50:42 pm »
Before you say "It can't be done," check out this video:
If it weren't for S.A.D., I would probably end up doing this myself. It looks totally awesome! Any takers? If done the right way, I'm sure the game could support multiple different kinds of units being used at the same time. 228
S.A.D. (Seek and Destroy) / Countdown« on: October 22, 2010, 06:39:05 pm »
I wanted to wait until I was far enough along before I announced this project. I've been working on a novel, Countdown, which will be released when S.A.D. is finally finished. I figured people will want to know what in the world happened to Dzhanus (for those of you who have been reading the Storyline information, you will recall that his silence brought the universe into choas and war), and Countdown is kind of the complete conclusion to the S.A.D. storyline. You'll get a decent novel, but since my writing skills aren't the best, it will be light reading. I imagine you could finish it in about 6-7 hours.
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ASM / Drawing an overwrite black/white sprite« on: October 21, 2010, 03:46:26 pm »
How do I go about drawing a sprite so that 1s are black and 0s are white? All I need is the basics behind it, no code or anything.
I tried writing my own routine, but as I draw byte by byte, there's either some transparency, or the next byte of pixel data messes up what's in the previous byte of pixel data. I'm trying to duplicate "B_CALL DisplayImage." Oh, and by the way, I don't care if there's a "white square" appearing around the sprite like Ti's DisplayImage. In fact, I'm trying to achieve the same effect with no results. 230
News / Pre-Release of Hot Dog's Ti-83+ ASM Lessons is now available!« on: October 07, 2010, 03:31:44 pm »
For those of you who have trouble understanding Ti-83+ ASM and want to learn it--or for people who have enjoyed the lessons and want everything packed togeter--I have uploaded a draft of my ASM tutorials. Please go here to get it:
http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=582 The .zip file includes almost everything you need, although I still have to add some Mac files, the Appendix B sprite routine, and Learn ASM in 28 days. This is a "beta," so please let me know if there's anything I should change! When everything is ready, I will release the full file here, on Cemetech, on UnitedTI, and on ticalc.org 231
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Quick question for Linux Users« on: October 06, 2010, 11:37:29 pm »
I am hoping to release the whole set of ASM lessons, completed and ready, this week or next week. But I need some information from people who use Linux:
Buckeye Dude gave me this site for spasm, and then wabbitemu, for linux: https://wabbit.svn.codeplex.com/svn/Wabbitstudio/Source/SPASM/ https://wabbit.svn.codeplex.com/svn/Wabbitstudio/Source/Wabbitemu/ He was telling me that these need to be compiled. svn co http://wxwabbitemu.googlecode.com/svn/trunk/ wabbitemu cd wabbitemu ./build_wx -w svn co https://wabbit.codeplex.com/svn/Wabbitstudio/Source/SPASM spasm cd spasm sudo make So for you Linux users, what do you call the "program" or whatever used to type in these instructions? And then after that, how do you run SPASM, and how do you run WabbitEmu? 232
Math and Science / Science Question: Ultraviolet Light« on: October 01, 2010, 07:49:33 pm »
If infrared light allows beings to see "heat," what does ultraviolet light allow one to see?
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ROM Hacking and Console Homebrew / NES Sound Hardware« on: September 23, 2010, 06:12:35 pm »
I know that the Nintendo Entertainment System uses seperate hardware/chips for sound, but I noticed that music plays at a constant tempo even when a game slows down from too many sprites on the screen. Is this because of the sound hardware, or does an NES game use interrupts to play sound?
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Humour and Jokes / Limited Edition S.A.D. Peanuts Available« on: September 22, 2010, 08:39:16 pm »
Apparently, I recieved a letter from Reese's offering me peanuts for all of the S.A.D. fans out there. So I accepted their generous offer, and I have 100 bags available. Anyone who wants one need only say so on this topic, and they will recieve one (1) bag of limited-edition S.A.D. peanuts. I also have a very special bag--the Protar Bag of Peanuts--for DJ Omnimaga as a thank you for all he's done with Omnimaga.
The rest of the peanuts will be given to new people who are fans of RTS games. 235
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Thinking about wrapping up my ASM lessons since I reached my goal early« on: September 20, 2010, 09:08:03 pm »
As you all probably know, my goal in writing my Z80 lessons was to help people reach the point where they could read lessons such as 28 days without having any issues. Now it seems I reached my goal eariler than I expected. I've heard a lot of good things about my lessons, but apparently, people who read the lessons at this stage know enough to understand other ASM topics. And that's a good thing.
But now, it seems like all I'm doing is repeating 28 days, even if more in-depth. That was fine beforehand, because I though people would need deep explination of some of the topics in the lesson. But since people can read these without any trouble, there's no sense in repeating them. I'm thinking about cutting out the ASM gorillas lessons, removing the lessons past lesson 12, and adding a 13th lesson to wrap things up. I'm also thinking about writing 3-4 appendixes to help people with 28 days and discuss flash applications. This decision is not final, so feel free to discuss "yays" or "nays" here. 236
S.A.D. (Seek and Destroy) / S.A.D. General Faction/Race Strategies« on: September 20, 2010, 01:42:57 am »
For the past few months, I have been listing strategies/gameplay for each S.A.D. race here, there, and everywhere. That doesn't leave people with an easy method for determining what race he will want to play as and/or test. So I listed general gameplay for each of the four races on this thread.
As I update the gameplay rules, I will let people know, and place the updates on these strategies in bold. Please note that the Cythid race is still being worked on, so there's not as much information available yet. Humans ------------- The human race is perhaps the best faction for beginners, and is the most versatile faction in S.A.D. However, versatile does not necessarily mean least-powerful. As with all races, a player who uses the human races 100% efficiently will almost always beat a player who uses another race 90% efficiently. Human Structures can be placed anywhere a player wants to place them. This in turn means that a player can strategically place firebases, unit buildings, and defense anywhere on the map without having to worry about restrictions. In addition, human units are considered "jack of all trades, master of none." While each unit has its strength, most of the units are able to adapt to situations. In addition, the human race has units with cloaking, teleportation, nuclear-capabilities, shields, almost anything you can find in another race's faction. The three structures unique to Humans are the Shield Generator, the Watchtower, and the Universal Defense System. The Watchtower will uncover a large portion of the game's nearby fog-of-war, as well as uncover and reveal an area chosen by the player. The shield generator will block enemy shots (except shots from units inside the shield) until the shield is destroyed. This shield is able to rebuild itself if the shield generator itself is not destroyed. Finally, the Universal Defense System is so powerful and versatile, an enemy unit cannot face it without being sorely attacked. If you enjoy playing as the Terran in Starcraft, you will most likely enjoy playing as the Human race in S.A.D. Ptaloids -------------- If you enjoy playing as the Zerg in Starcraft, you will probably like the Ptaloid race in S.A.D. The Ptaloids generally fight with swarms of cheaper units, although there are exceptions. In addition, with the aid of Nurseries, a player can order a building to construct many Ptaloid units at the same time, rather than one at a time. Although Ptaloid units can be repaired, they also regenerate their HP a little bit at a time. Last but not least, three Ptaloid units are produced 2 units for each one qued, similar to Zerglings and Scourge. The Ptaloids have perhaps the most specialized units in the game. While each unit is important to the player's strategy, about 3 Ptaloid units are used for special purposes, and a Ptaloid player will waste money buying them without having some form of strategy. Similarily, the rest of the units generally can only be used for a specific goal, and once that goal is complete, a Ptaloid player should exchange his group of units for another. Unlike the Starcraft Zerg, the Ptaloids are big on cloaking technology. (This might be a good time to say that if you manually attack with a ship, you can attack cloaked units without a detector, if you aim correctly) Almost half of their ships have some form of cloaking device. The Ptaloid's only defensive building, the Javalin, is permanently cloaked. And the Ptaloids have a building that can cloak all buildings underneath it. Ptaloids require generators for all buildings, except for Javalins, Quarries, Nurseries, Celestial Temples and Warp Tunnels. A building must be constructed immediately next to (or immediately diagonally from) a generator. Furthermore, if all generators around a building have been destroyed, the building will cease to operate. The Ptaloids have two unique buildings (besides the Nursery and the Generator): the Wall and the Cloaking Field. The Wall, a very cheap unit, will block off areas of the map, and a land unit must destroy it before its weapons touch any buildings behind it. In addition, when powered by a generator (or by a wall next to a generator, allowing you to build chains of walls), the wall will damage any units that run into it. The Cloaking Field will cloak any buildings next to it, and the field itself is cloaked. Tosonians ----------- If you enjoy playing as the Protoss in Starcraft, you will probably want to play as the Tosonians in S.A.D. In general, Tosonians use powerful units with high HP, armor and weapon power. Of course, this means Tosonian units are more expensive. Also, Tosonians require a second resource in addition to Belthium Crystals: Oxygen. Oxygen is gathered by Purifiers, which can be placed anywhere on the map. Tosonian buildings must be chained together (except for Rcasises and Firestones), and the chain MUST start with a Purifier. However, if said Purifier is destroyed, the buildings will still operate. Most, but not all, Tosonian ships are air units. In addition, most, but not all, Tosonian buildings are air buildings, and can only be destroyed by ground-to-air or air-to-air weapons. The armor of these buildings will reduce the effect of these weapons on them by about 1/3. The Tosonian faction is the only race that allows a player to exchange his group of units with another group of units "on-the-fly," meaning that the player does not need to be at a special building to change his unit to fit his strategy. However, when done on the fly, a player cannot choose how many units to have in his new group--it must be the number of units he had in his previous group. In addition, the transformation takes longer than at a building, leaving the Tosonian player more vulnerable to attack. Tosonians can only transform air units on the fly, there can be no ground units involved. Tosonian units are not as versatile as human units, but you can usually purchase a Tosonian unit and use it for more than one strategy. Tosonians have no special-purpose-only units. The Tosonians have three unique buildings besides the Purifier: The Firestone, the Fog Machine and the Vasheron Wormhole. The Fog Machine will place permanent, uncoverable fog of war in a large radius, as well as place permanent fog of war in a small area of the player's choice. The Vasheron Wormhole allows a Tosonian player to teleport to any explored area of the map, except an area covered by a player's chosen custom fog from a fog machine. Enemy players, however, can use the entrance of the Vasheron Wormhole to enter a Tosonian base if they choose to. The Firestone acts as a mine...if a player runs into it when controlling ships manually, damage will occur. While Firestones are somewhat expensive, they have the advantage in that they can only be destroyed by Plasma Torpedoes or by a player running into them--and then only partial damage occurs to the firestone if the group of ships running into it is not large enough. Cythids ----------- The Cythid faction generally has units ranging in all-around power. Many are weak units that must be swarmed, similar to the Ptaloids but slightly more powerful. However, the Cythid race does has 4 units that are so beefed up, they are the most powerful in the game--and these units CANNOT be grouped up, they can only be used one at a time. Most Cythid units have two forms--a basic form, and a more-powerful form. A player purchases the most basic form when he wants to buy units. For a price, the Cythid player can, on-the-run, upgrade the units to become more powerful, with more HP, weapons power, armor, etc. And for a refund, the Cythid player can downgrade the unit group to its previous form. Although all races can buy upgrades and abilities for ships, only the Cythid race can purchase abilities and upgrades for structures. And like the human race, Cythid structures can be built anywhere on the map. 237
Art / Need a 15 x 15 head« on: September 13, 2010, 05:48:55 pm »
I'm having trouble coming up with a facial look for a 30-year old male who is totally serious and looks stern/evil. I'm mostly having trouble with the hair, but a 15 x 15 black and white head would be nice. No sunglasses, please (since I already have those kinds of characters.) Thanks!
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Miscellaneous / Now that life is good, I'm back early« on: September 13, 2010, 11:04:30 am »
I don't have much to say, except that I'm glad to be back. The reason I didn't take the full month is because my problems are fully solved sooner than I expected. (I thought it would take a month to get everything figured out)
I am afraid, however, that until September 26th, I won't have any time available to just sit down and code the engine of Seek and Destroy. So until then, I'll be working on the campaign mode. I hope to have a simple cutscene available as a screenshot sometime this week. 239
Miscellaneous / One-Month Absence from Omnimaga« on: September 06, 2010, 11:00:06 am »
Hello, friends,
I didn't think that there was anything that could dampen my spirits, but it has happened. There have been some personal, recent events in my life that are causing me a lot of pain. So I'm going to take a month vacation from Omnimaga, after which I hope to come back fully ready to contribute to the community. Rest assured, I will not stop working on Seek and Destroy during this time. It is my goal to have Alpha 4 ready to download by the time I log onto Omnimaga again. Friends, please work together to continue making Omnimaga the best calculator community in the world. I would hate to come back only to find Omnimaga dying. It would mean a lot to me if I came back to find that Omnimaga is just as good as it was when this year started. Take care, all, Hot Dog 240
S.A.D. (Seek and Destroy) / [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode« on: September 03, 2010, 06:12:31 pm »
Hello, S.A.D. fans
Well, I decided that I should start being a lot more helpful to Matthias, since he's creating the campaign designer for S.A.D. So now that I'm taking a break from the Z80 ASM Tutorials, I'm going to, as a side project, start coding the campaign part of S.A.D. This will help me get that part of the engine ready, and it will help me to know for sure what to tell Matthias to write in his program. Most of what I post will be various screenshots of bits and pieces of data that the campaign mode reads (It may be a cutscene, briefing screen, splash screen, text screen, etc.), but towards the end of next year I hope to have almost everything working. This campaign will contain no spoilers, and you might be interested in finding out what happens before the actual campaign S.A.D. will have. It should also help you to see what you will be able to do with the campaign designer. |
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