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Topics - Hot_Dog
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31
« on: March 06, 2012, 10:21:33 am »
Hello friends,
I have been invited to teach English in Russia this year, and preparation for my trip is leaving me less time to do what a good manager should do. Because of this, I have chosen to step down. From this point on, please do not send me messages that should go only to managers.
However, my time in Omnimaga is far from over. Furthermore, I am now a member of the Anti-Riot Squad, so I will continue to do my best to help make Omnimaga the most friendly calculator community in existence.
32
« on: February 23, 2012, 12:37:49 pm »
Guys, please no "divide by zero" funny pictures on this topic.
Somebody gave me a good reason that 0/0 isn't valid. But I can't remember what it was.
33
« on: February 21, 2012, 12:49:57 pm »
I was going to try to earn a Casio Prizm by taking Casio's online course, but as I started to do so, I thought that maybe it wasn't right for me to do so as a "private" tutor. (Please do not discuss this in the topic.) Beforehand, when Casio was requiring me to enter information, they made it impossible for me to say that I was a graduate who was privately tutoring someone. So they misunderstood what kind of person I was. Here's an email that they sent me, although I have no idea why they thought I was from Perry HS. (By the way, I believe that this isn't a scam.) I am the new sales rep for Casio in the west. I stopped by Perry HS last week and left you some information. I would love to have the opportunity to demonstrate the new Casio Prizm to your staff. We could do something at a lunch break or after school. If this meets your approval we can arrange for you to get a free Prizm. We also offer an online course at casioeducation.com that would give each of your staff a free Prizm upon completion. We have also just released a series of inquiry based lessons that can be used in the classroom with any graphing calculator and can be used for professional development. Please let me know if you are interested in talking further
34
« on: February 17, 2012, 08:50:39 pm »
Infiltration is a puzzle game which takes place in a parallel universe. The game is meant to take a humorous approach. Your goal is getting from level to level by entering the correct password at each exit. Passwords are found by solving puzzles. The game engine is almost complete, so essentially I'm designing levels at this point. In the screenshot, you find the character "H" in the password by draining the water through a very picky drainage system. In this particular level, you also cannot reach the exit without draining the water. You can read more about the game in the spoiler. The game engine allows great flexibility for many different kinds of puzzles, so feel free to PM me or write in this topic if you have a puzzle idea that you'd like to see in the game! (Please, no puzzles with motion such as Tetris or Jewel Quest) Just remember that the puzzle solution should reward a player one way or another with a character for the password.
35
« on: February 15, 2012, 08:29:37 pm »
I think I've gained a reputation on this site for finishing some projects and giving up/canceling others. With that said, I'm very hopefully going to Russia this year, but it will not take me away from Omnimaga.
It does make me think seriously about the future of Elimination, considering that half the people want the graphics to be nicer-looking--I'm not sure about continuing a game that not many people want to play. To fix everything would require me to study raycasting.
Until I know what to do, I've been working on a new puzzle game, much easier to program and quite fun to work with. (It's totally unoptimized and yet runs wonderfully) But even though my life is my life, I'm worried about disappointing people if they see the game and in the future find out it's "yet another project that gets canceled."
Here's one screenshot. Should I keep the rest of the project secret so that you aren't disappointed, or are you eager to see more of the game as I progress?
36
« on: February 01, 2012, 09:20:03 pm »
Thanks for everyone who's been helping with textures and levels in Elimination! I'm going to keep this brief: Based on recent reviews and requests, Elimination might be taking a different approach. Until I know what I'm going to be doing with the game, whether keep it the way it is or change it, I won't care if you decide to pause on the help you're offering me. In fact, I recommend it. I don't want any more of your work to go to waste
37
« on: January 29, 2012, 05:51:56 pm »
Is there a tilemap routine, smooth-scrolling, that works for 16x16 tiles and that avoids simply applying a 16x16 sprite routine? I normally used JimE's fast tilemapper, but it requires a lot of RAM
38
« on: January 27, 2012, 08:35:37 pm »
A lot of people have described Elimination as containing blocky walls and sprites. This in turn has led to enemies being hard to find and hard to discern. Also, some people have found it hard to tell a wall from an open area in some circumstances. I'm not sure, but this may be one of the reasons that not many people have tested the first 5 levels of the game.
Be honest. Is this bothering you? Would it keep you from enjoying the game's full release? Is this something that should be fixed?
39
« on: January 21, 2012, 07:16:57 pm »
Our family purchase Axis and Allies (the 1942 edition), and I'm reading the rules/practicing ahead of time so that I can understand how to play the game. The first thing I noticed is how at first glance the game seems imbalanced. But since I have never played the game before, I just want to make sure that I'm wrong.
* In a five player game, is it bad that the Soviet Union has only 24 IPCs? * People recommened the following for a three player game: Germany vs Japan vs Allies. So Player 1 has the most territories. Is that bad?
40
« on: January 20, 2012, 08:31:31 pm »
In your programming, what have you chosen for an interesting variable name, value, etc. simply because the idea popped into your head, no matter how ilogical it was?
1. One of my label names: NOPQ. I needed a name for a local label, and for some reason I thought of this one 2. Values that mean an enemy should move up, down, left or right in a straight line and not diagonally: $D7 - $D0. Values from 0 to 31 were taken, and the value $D7 just came into my head and wouldn't leave me alone
41
« on: January 18, 2012, 08:59:28 pm »
Elimination makes use of textures and in-game objects that are 32x32 in size, 3-color grayscale. (Objects are monochrome) If you like to do pixel art, you can choose a set of textures that you would like to work on. I will strike out the ones that have been claimed. Let me know what set of textures you would like to work on, and I will tell you the different walls and objects that you can make.
Available Texture Sets:
Snowy (Winter Wonderland) Futuristic War Vessel (Inside) Futuristic War Vessel (Inside, Underwater) Rocky Mountains Grasslands Nighttime Forest Jail
Sewers Aztec Underground Mines (Like Gold Mines) Mothership in Space City Futuristic Factory
42
« on: January 18, 2012, 08:53:31 pm »
As a reminder, I have made sure that I will be able to create Elimination by myself, releasing it as a quality game with much replay value. However, if any of you are bored and need something to do, you are welcome to help me.
There are several options available for helping, such as texture and level designing. You can browse the topics for more information. I will add more as I get to them.
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« on: January 18, 2012, 08:51:09 pm »
44
« on: January 10, 2012, 11:09:20 am »
I need a 3-color gray image for a background. I'm envisioning glimmering crystals, ice, drips of water, ice blocks, anything you would find in the distance inside a big, open-area ice cave. If you can help, the image needs to be 128 wide by 16 high. Thanks!
45
« on: January 04, 2012, 01:42:58 pm »
In Elimination, you can strive to find 100% secrets and get 100% kills. For a while, I was going to add a score for 100% items as well. However, I forgot that if a player is doing exceptionally well, it's impossible to collect 100% items, because health packs and ammo cannot be collected if a player is "healthy and wealthy"!
I was thinking about adding treasures like in Wolfenstein. But the only thing that a player would gain from treasure is a 100% score. I was hoping for something that would help a player in the game, something that a player would strive to find for reasons beyond a 100% score.
Here's a couple of ideas I was thinking about for an additional "collectible" that can help a player get a 100% score. I'm open to more ideas as well, as these are only my ideas.
1. "The Golden Gun" bullets -- You can pick up a bullet for "the golden gun", and by firing it at an enemy (except for a boss) the enemy will instantly die. Golden bullets will reset to "0" at the end of each level 2. Battery -- Pick up five batteries, and you can bring yourself to 100% health using an electronic medkit. This is useful for if you need to heal yourself desperately and there aren't any health packs nearby. Batteries will accumulate from one level to the next
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