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Messages - Hot_Dog
Pages: 1 ... 67 68 [69] 70 71 ... 194
1021
« on: March 27, 2011, 10:37:23 am »
Guys, I'm just as sad as you are. However, there's a lot of pressure in my life right now, and I'm afraid that I'm going to have to cancel Correlific Mode.
I am so sorry to everyone who was looking forward to it, including myself. As always, though, please keep your comments constructive.
1022
« on: March 27, 2011, 10:29:40 am »
@Hot_Dog: is there any chance the input number could be in hex rather than Decimal to make it match the chart?
Done. The compiler attached takes numbers as hex instead of decimal.
I also optimized and cleaned some stuff up. You'll have to compile it though.
EDIT: Rename it bmp28xp, of course.
I should probably include this one in the final version to replace the old one. Qwerty's right, it's much easier to look at the table and input a value rather than convert, especially for newer users
1023
« on: March 27, 2011, 10:26:51 am »
So, wait, will int work for vars while correlation is running? I use it quite often.....I hope it only bothers it if it has quotes.
Yay for a release! I had a thought: MP using the extra font!
Oh dear, what's MP? No worries, Int( will only hassle if there's quotes. Otherwise it really will compute integers.
1024
« on: March 26, 2011, 11:25:38 pm »
By the way, I apologize if I had the wrong font compilers attached. I thought for sure they were correct. Whatever the case, I edited the links on the news page
1025
« on: March 26, 2011, 11:23:54 pm »
@yeongJIN_COOL Very, very similar process. Once you understand the Quick Start Guide, starting the manual won't be so hard. And the manual tells you how to do the custom size. @DJ That is intentional. It happened to look nice
1026
« on: March 26, 2011, 11:21:06 pm »
@Hot_Dog: is there any chance the input number could be in hex rather than Decimal to make it match the chart?
I don't know java, but if Deep Thought or someone else wanted to add it, I would not hesitate. At least I know that you all know what you're doing
1027
« on: March 26, 2011, 07:30:23 pm »
By popular request, I've put together a quick start guide for Correlation. Let me know what you guys think, including suggestions. http://www.omnimaga.org/index.php?action=dlattach;topic=7326.0;attach=6845Also, if you would like to be a new person to test Correlation, YOU DO NOT NEED TO READ THE FULL MANUAL TO TEST ANYMORE. But you still need to be willing to make a decent program rather than just "goof around" with Correlation.
1028
« on: March 26, 2011, 06:05:28 pm »
I am not able to make a GUI-based font compiler. I know that there are going to be the on-calc ones that will be GUI, but the more projects I add, the less likely I will be able to finish S.A.D.
But someone else has my permission to make one.
1029
« on: March 26, 2011, 02:57:13 pm »
aight good to know still reading the readme its long T.T
Yeah, sorry about that. I'm trying to make a quick start guide, but there's so much important information it's not easy.
1030
« on: March 26, 2011, 02:21:47 pm »
alright with my game though its not to font changing intense so ill just work with the standard one for now ^_^ i really only need ti's lowercase font actually xD ...that is until i decide to add graphical items to a text based if adventure game xD
Just remember, word wrap does not work with the standard font.
1031
« on: March 26, 2011, 02:04:33 pm »
and any chance someone can Hammer out a on calc font compiler for grounded people like me >.> <.<
There's a couple of them being worked on. In the mean time, put your font on the calculator with pic0-pic9, send them to [email protected], and I'll make a font for you. Don't forget to send me your starting/ending character numbers
1032
« on: March 26, 2011, 12:55:21 pm »
Goodness me, first bug report. I forgot to add the ability to display numbers using ln( and e^( ! Such as ln(1,1,A. I'd better fix that one.
1033
« on: March 26, 2011, 11:54:26 am »
Good luck on the buildings. I just saw your screenshot, and...YOU ROCK
1034
« on: March 26, 2011, 11:49:40 am »
So SirCmpwn, you could probably draw an image unless it's entirely off screen (in other words, your code should have something like "If X > 95 don't draw"), and still use Bitmap( for your buildings.
The offscreen thing is something TI actually warned about in their SDK manual. Who would have guessed.
1035
« on: March 26, 2011, 11:47:02 am »
Using a parser hook is the same as asking for a headache without any aspirin. Many of us are more than happy to help you out, but I recommend staying away from the parser hook until you become more fluent in ASM.
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