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Messages - Hot_Dog

Pages: 1 ... 68 69 [70] 71 72 ... 194
1036
You know what another interesting word to think about is?  Balloon.

1037
Axe / Re: Bitmap( Clipping
« on: March 26, 2011, 11:41:05 am »
Interesting...from my experience, Bitmap( handled clipping perfectly unless the image was entirely off screen.

1038
News / Re: Correlation Beta Now Available
« on: March 26, 2011, 01:18:15 am »
WHOOPS!  Attached below are the font compilers.  Sorry about that.  You'll need to use bmp28xp for the time being, or type "java FontCompile".

@shimbs thanks

@yeongJIN_COOL Sure, let me send you the password.

1039
News / Re: Correlation Beta Now Available
« on: March 25, 2011, 08:46:40 pm »
Hey i can i test this?

Sure!  Just let me know if there's a particular kind of feature you want to focus on (from the list of 10 above) and I'll send you the password.

1040
News / Re: Grayscale chess with AI
« on: March 25, 2011, 08:34:02 pm »
Way to go thepenguin!  Please post something here so I can give you a +1!

1041
News / Re: Correlation Beta Now Available
« on: March 25, 2011, 07:00:01 pm »
By the way, feel free to post projects that you are working on.  Also, if bugs are found, please send me all the files you are working with to make it easier for me to locate and fix the bug.

1042
News / Re: Correlation Beta Now Available
« on: March 25, 2011, 05:56:17 pm »
Nice!  btw, can I change mine to the first testing subject?  Is it basically making a tilemapper?  Or I could do both by including my current test subject in NPC dialogs.  (No, I'm not starting a new RPG project, unless I get further along in Gateways and decide to do a prequel/sequel or something.  :P)

I'd prefer you do both rather than switch, but your choice

1043
Correlation / Correlation Beta Bug Reports
« on: March 25, 2011, 05:36:33 pm »
If you find a bug while testing the beta of Correlation, please report it here.  I will fix it as soon as I can.

1044
News / Correlation Beta Now Available
« on: March 25, 2011, 05:35:06 pm »
Correlation
  BETA  

Correlation is now available for testing!  This will be a closed beta test, meaning I will give you the password to the file if you agree to the testing requirements below.  (I don't want people to download the program just to play around with it.)  To all previous testers, use the password I sent you in the PM of Correlation Alpha.  However, please PM me if you don't remember what the password is.  


http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6827

Link to Font Compilers: http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6849
http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6850

LAST MINUTE NOTES: Feel free to post projects that you are working on, including screenshots and information.  Also, if bugs are found, please send me all the files you are working with to make it easier for me to locate and fix the bug.

Requirements for testing:

1. You must read the full manual to the letter.   If you downloaded and read the full manual from the topic "New Correlation Manual," you DO NOT need to read it again.  
2. You do not need to make a full program/game, but you must make a program good enough for a high-quality screenshot.  Advertise!  In this case I would rather have 10 seconds of sweet-looking gameplay than 3 hours of crummy graphics.  Please feel free to convert a Ti-Basic program to use Correlation if you wish.
3. You must choose at least one option from a list below to test throughly.  That means you code for it, and you try to mess it up to make sure that error-checking works and the calculator won't crash.

Optional:

1. If you wish, or if you don't care, I would like to include your program as an example program for new users to look at
2. If you are able, please write a good review on ticalc.org!  You don't have to rate the program 10/10 if you feel it doesn't deserve it, and you can list problems you find, but please leave it positive and constructive.



Your program can include any features of Correlation that you wish to add.  However, when you write your program, you must include at least one of the options below to include and test as much and as throughly as you can, including trying to crash the calculator (preferably crashing an emulator).  Choose one of these options.  I have listed who is doing what so far as a reminder, but for any newcomers, TWO PEOPLE CAN WORK ON ONE THING:

1. Include a map with tiles anywhere from 2x2 to 16x16 in size
2. Include a map with tiles anywhere from 9x9 to 15x15 in size - SHIMBS
3. Write a program that doesn't use the full screen for displaying text - YUNHUA98
4. Write a program that uses animated text/tiles - FINALETI
5. Write a program that makes good use of Word Wrap Mode - GEEKBOY1011
6. Write a program that makes good use of Clip Mode.  That is, when text reaches the edge of the screen (or window), it stops displying
7. Write a program that makes good use of Wrap Mode.  That is, when text reaches the edge of the screen (or window), it wraps to the next line - QWERTY.55
8. Write a program that uses abs( as a replacement for sub( when it comes to retrieving substrings - XEDA
9. Write a program that uses only the homescreen - RAYLIN
10. Convert a previous game - MEISHE91


The testing period will be at least a month, perhaps more if many bugs are found.  For my part, I will be converting Builderboy's facotry game to use Correlation, as well as adding 2 more features: Auto-Erase and, of course, Correlific Mode.

I will have a topic under Our Projects/Correlation for reporting bugs.  Please do not post them in this news article.  Also, for those of you testers who want the source code, I'll have it for you in a few days.

Thanks to testers!  You will be thanked in the manual!

1045
Gaming Discussion / Re: Nintendo continuing its interesting trend?
« on: March 24, 2011, 10:16:33 pm »
I wish that I could have tried a Nintendo 3DS

1046
Other / Development Tools: Recommendations as Opposed to Insults
« on: March 24, 2011, 05:24:41 pm »
There's nothing recent that caused me to post this, but I feel it needs to be said:

Many, many years ago came the first games for the Ti-83--not plus, not SE, just normal Ti-83.  Some were written in Ti-Basic, others in ASM.  Many of these games from both categories were quite excellent and rocked our world. 

Now, how were these games made?  Did we have Wabbitemu?  Spasm?  Ti-83+ Flash Debugger?  Na-uh.  These games had to be written and debugged either by hand (and calculator) or using primitive software.  But the fact remains that, thanks to the sweat and hard work of these game designers, we had awesome accomplishments.  But more importantly, there arose a community passionate about designing games.

If these programmers had been given wabbitemu, Brass, etc, I'm sure they would have used them.  However, what if they had been pressured for using the tools that were available to them?  What if people insulted them, told them to get a life, or showed rude shock at what they were using?  Do you think the creators would have continued?  Probably not: if you don't feel safe and comfortable using the only thing that's available to you, you can't really do anything else.  And then there's no games, nothing to help start a community.

So when I started work on S.A.D., I had only ZDS and TI-83+ Flash Debugger available to me.  I knew how to use them, I felt comfortable using them, and I was getting work done.  How do you think I felt a long time ago when somebody said "Wait, you're using Ti-83+ Flash Debugger??"  Yes, insulted.  I had a tool I LOVED using, and I was not paid to switch to something else.  I felt like I was an underdog for using something that I knew well, just because other people didn't use it.  Sure, there were better tools available to me, but I didn't know about them.  Instead of saying "You should try these instead," he said, "What, you're using this?" (As if to say *idiot*)

We all have tools we like to use.  And we are so comfortable with these tools, we can quickly and readily develop games that display our passion and keep our community going.  We use these WELL, whether they're easy or not.  (Come on now, Zeda programs in pure hex better than any of us!)  So if we find someone using something we consider "primitive," let's recommend something else, but at the same time remember that their software is not hurting anyone.  In fact, using those tools, that person is probably writing something that will change calculators forever.

1047
And I gotta thank you for Appendix A. That's something 28D never covered :D

And was there going to be an Appendix B?

Ugh, I really need to update the first thread.  Go to here:

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=594

1048
Addicting is correct...Once I finally understood 28 days I couldn't stop reading about it!

1049
Thank you everyone for your feedback!  The time I spent creating these lessons was definitely worth it, and I hope to see some great ASM games in the future (even though Ti-Basic and Axe are amazing as well)

1050
Netham45 and DJ offered hosting here, so I'm working on that when I'm done with Correlation.  There are several typos I want to fix, because I know that once I put them up I'm going to be lazy to go back and fix an issue here and an issue there

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