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Messages - Hot_Dog

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106
News / Re: TI opens TI-84 Plus C Silver Edition page
« on: December 12, 2012, 11:12:30 pm »
Great news!  But we still don't know the processor speed...

107
TI Z80 / Re: Slova -- A language-learning game
« on: December 11, 2012, 10:29:55 pm »
Wow, that font looks great o.o (the 16x16 chars). Thanks for the info!

Thanks!  I used Microsoft paint and typed in the characters.  Then I did a little bit of pixel editing :)

108
TI Z80 / Re: Slova -- A language-learning game
« on: December 11, 2012, 01:59:08 pm »
In answer to your question, ChickenDude, there's no program that creates a language pack, but it's not hard to make your own.  

The main font, 5x7, can be made using an omnicalc font editor (like http://www.ticalc.org/archives/files/fileinfo/267/26798.html) or by creating a bitmap and stacking font characters together.  Below is an example, Cyrillic Font.z80.  To display your custom font your strings need to start with lowercase 'a'.  (For example, for the Russian word "ATOM", I would need to type in 'atom'.

For bonus letters found in bonus words, your font needs to be 16x16, because it's part of the tileset.  My unfinished tileset is below to give you an example.  I don't know yet if Japanese, etc. characters will be supported for bonus words.

EDIT: I'll tell you later how to add the accent mark.  That's something I still have to "de-hard-code."

Here's an example of creating word sets, but I can give more details later.



HeadEnglish:

.db "HEAD",0

HeadRussian:

.db "golova",0

FootEnglish:

.db "LEG",0

FootRussian:

.db "noga",0

NoseEnglish:

.db "NOSE",0

NoseRussian:

.db "noc",0

109
TI Z80 / Re: Slova -- A language-learning game
« on: December 07, 2012, 07:53:18 am »
Haha, that looks so nice o.o I am going to be trying to write a scrolling map engine if I get time this weekend, so I hope it looks nearly as good as that o.o

Actually I used Chickendudes.  (Thank you chickendude! :))

110
TI Z80 / Re: Slova -- A language-learning game
« on: December 07, 2012, 01:58:28 am »
* BUMP *

111
TI Z80 / Re: Slova -- A language-learning game
« on: December 06, 2012, 03:52:55 pm »
New screenshot!

In addition to the new tiles and new words, here's what I added/changed:

* Support for accent marks
* Gruzzles are slower.  On the other side of the coin, you start with fewer nukes.  So you have to get books and bonus words to be able to kill more gruzzles, and you have to pick and choose which ones to kill immediately.  (By the way, when you see the character lift his hands in the air, he's saying "I don't have any nukes!")
* If you select an incorrect word (the wrong Russian word for an English word, for example), a gruzzle will appear.

I do need to work on jumps.  On this map, gaps that you have to jump over are too big.  I need to make them smaller so that a player knows when and where to jump.  It's harder on a low-resolution screen :D

112
TI-Nspire / Re: Earthbound Nspire port
« on: December 05, 2012, 10:01:38 am »
I think the game wouldn't take up much space on the handheld because most of the original 28 megabyte cartrige was made up of the sound.

I think you mean 28 megabit :)

But yeah, that would be an epic Nspire game

113
News / Re: Alien Breed returns to the TI-83
« on: December 01, 2012, 02:20:39 am »
That was fast 0_0

114
TI Z80 / Re: Slova -- A language-learning game
« on: November 30, 2012, 11:08:43 am »
Ah, I see...well the idea is your font starts at ASCII 97 (lowercase A).  The Japanese characters would be mapped to these letters and special symbols in ASCII.  That would take a lot of work to create Japanese words, since you'd be stuck with lowercase letters and special characters.  (Though someone could modify the game so that a pair of English letters could create an equivalent Japanese character)

115
TI Z80 / Re: Slova -- A language-learning game
« on: November 30, 2012, 08:39:56 am »
Yay educational games! As Xeda said, there's pretty much nothing that exists other than what is made by TI themselves.

Also would it work with other languages? As in, I dunno a Japanese version where you try to match kanji?

Do you mean matching English words to kanji equivalents?  I'm not 100% sure because I'm not familiar with the idea behind Japanese words.  However, I will say this:  This game works on the basis of custom fonts.  If kanji can be made into a font, it will work :D  Unless there's more than 150 characters :D

116
TI Z80 / Slova -- A language-learning game
« on: November 29, 2012, 09:36:52 pm »
I always enjoyed the game Word Rescue when I was a kid, and it inspired me to make a game that will help me learn Russian -- or that will help other people learn Spanish, French, you name it!

Slova (the Russian word for "word") is a game that helps you learn vocabulary in a language of your choice.  It will be completely open source to make this possible.

Story:

Spoiler For Spoiler:
It has been 15 years since the events in Word Rescue, when the gruzzles stole words from books to keep people from reading..  You are now a fully grown adult, and the gruzzles have other plans -- world domination!  They figure that the best way is to do this is doing what they're best at -- stealing words.  If they can steal words from language books, nobody will learn how to communicate with each other, and within 10 years the gruzzles plan to take over Earth.  The gruzzles are cloaked, and no one has any idea what's happening.


Benny Bookworm, your friend from Word Rescue, is retired in Hawaii, and nowadays he doesn't give a hoot about what the grizzles are planning to do.  So you have to take matters into your own hands.  Putting on a suit with a prototype cloak-detector, and arming yourself with nuclear weapons to kill those tough-armored gruzzles, you set out to save Earth from this newest threat...


In the game, you need to match English words to the words in the other language -- in this case you match English words to their Russian words.  When you match 7 pairs you can go to the next level.

Every time you collect a question mark you will receive a word in English.  Search for a "smiley face" with the Russian word that you think is correct.  If you find the correct word, you will score some points, and you will be one step closer to finishing the level.  If you find the incorrect word a gruzzle will appear.

For bonus points and more nukes, collect letters to form a "mystery word," as well as collecting all of the Kindle (c) book readers.



The game engine is finished.  I will continue to work on this game until I get bored of creating levels (or until I've created enough), after which I'll put in the finishing touches.

117
Gaming Discussion / Interesting Starcraft 2 Campaign Invincibility Goofs
« on: November 29, 2012, 07:42:19 am »
If you use cheats in Starcraft 2 to make yourself invincible, you can make very interesting things happen -- "bugs" that the programmers wouldn't have thought of simply because you don't plan for people to cheat

1. "Hey, I'm stuck!  Get me out of here!"  -- Although there are several missions where you can block computer-controlled objects after making yourself invincible, the one I like the most is using Siege Tanks to block the bridges in "The Mobeius Factor."  After you block Kerrigan using tanks in siege mode, the timer doesn't pause -- so when it reaches zero it invalidly assumes that Kerrigan has reached a building that you were supposed to destroy.  (The mission doesn't end, it's just the timer goofed up)  Furthermore, when Kerrigan attacks these tanks, it's like she's lost her temper -- "GET OUT OF MY WAY YOU FOOLS!"

2.  "Oh-oh-oh-oh--I'M FLYIING!" -- In the mission where the protoss mothership is cleansing the colony, if you place a land unit under it's "planet cracker,"  the mothership will leave a great hole on which your land unit will simply "hover."  It won't fall down the hole!  Not that it's supposed to, but it's interesting to see that gravity doesn't exist in that one spot, lol

3. In the mission where you have to fill the zerg tunnels with lava, it's fun to be completely engulfed with lava and yet still be able to move around.  In fact, it's fun to watch the lava rise and slowly get covered with pink fog -- try it!

If you find more, please post here!

118
Miscellaneous / Re: Star Trek Voyager: The Captain isn't always right?
« on: November 27, 2012, 10:56:33 am »
Ahh, very nice. :D Had a chance to watch more of the series?

Not really... I don't like Voyager, but I saw that episode as one of the top 10 episodes, so I was curious.  Great episode!  Still, I'm not able to push myself to watch more episodes

119
Miscellaneous / Re: Star Trek Voyager: The Captain isn't always right?
« on: November 27, 2012, 04:53:32 am »
I saw one, so I'm happy now -- The Omega Directive

120
General Calculator Help / Wabbitemu Reaction to Keypresses
« on: November 18, 2012, 03:26:11 pm »
Whenever I emulate a smooth-scrolling game in Wabbitemu, I often test the game by pressing the up-left-down-right keys in sequence as if I were rotating an analog stick.  There are some very annoying pauses between frames when this happens, as if the calculator "hiccups" when a user changes keys all of a sudden.   This never happens on Pindur-TI, nor do I see it in my screenshots, so I know that it's not a problem with my code.  Any suggestions?

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