This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Hot_Dog
Pages: 1 ... 69 70 [71] 72 73 ... 194
1051
« on: March 22, 2011, 03:00:06 pm »
So, in my opinion,
The Gameboy Color is more advanced (for example better graphics) than the NES The Gameboy Advance is more advanced than the Super Nintendo The Nintendo DS is more advanced than the Nintendo 64
What about the Nintendo 3DS? Do you feel it will be more advanced than the gamecube?
1052
« on: March 22, 2011, 02:06:26 pm »
What rickroll?
1054
« on: March 21, 2011, 09:46:24 pm »
sorry for not having noticed you released the alpha, Hot_Dog. i was out of town and only saw the message just now, meaning i haven't done anything towards a demo program yet.
The alpha was optional. Some people wanted to start early, but you don't have to start a demo program until the beta version comes out.
1055
« on: March 21, 2011, 09:33:25 pm »
There is definitely a length of time from switching from one to the other, but you can switch back and forth 1000 times and Correlation will never slow down.
If no other hooks are installed, Correlation simply will not run. But data will still be copied safely. This is for people who don't need parser hook libraries but have their own Asm( programs.
1056
« on: March 21, 2011, 09:26:25 pm »
SOOOOOO Close to the beta!
COMPATABILITY WITH OTHER LIBRARIES FULLY IMPLEMENTED!
The below screenshot uses Celtic III to draw a box. Then Correlation is used to turn the run indicator off--so when the "Pause" command is reached, you don't see the little "pause" bar in the upper corner.
As you can see from the screenshot, it is very important that Celtic III is installed at the start. When the program is finished, Celtic III is restored so that you can use it normally.
Instead of 800 bytes of RAM, compatability will now require only 100 bytes of RAM to save important data, just in case a library or another ASM program uses smallEditRAM.
Source Code --------------------
1:Asm(pgrmCORELATE int("CN ;Stands for "Correlation No," as in "Do not use Correlation." Turns control to whatever was previously installed. Also makes it safe ;to run other Asm( programs. real(12,9,5,5,90,58,1 ;Uses Celtic III to draw the box int("CY ;Hands control back to Correlation int("RN ;Turn off the run indicator Pause
1057
« on: March 21, 2011, 07:53:41 pm »
Is there anything limitation wise that would prevent someone from putting a SNES and/or Gameboy Advance emulator on this thing?
1058
« on: March 21, 2011, 07:46:50 pm »
Ashbad, we really appreciate what you said and that you're doing your best to help us make this a wonderful community. We love having you here and we forgive you without hesitation.
However, don't forget we have our faults as well, and we also apologize if we have offended you in any way during the incident in question.
1059
« on: March 21, 2011, 05:14:47 pm »
Wow, this looks awesome
1060
« on: March 21, 2011, 11:59:30 am »
Here's the most famous SCV rush: By the way, never, ever tell your opponent that you're going all-in. I was playing a terran player who told me something like "It's time for all-in!" And even though he was only 3 seconds away from me, I was able to prepare and won the game.
1061
« on: March 21, 2011, 11:55:37 am »
You're on lesson 13? Wow, you're a fast learner
1062
« on: March 21, 2011, 11:43:59 am »
I'm glad this is in "our projects," ztrumpet. I'm going to put a link to this on the main page
1063
« on: March 21, 2011, 12:42:58 am »
We'll find out in April if this is worth the price
1064
« on: March 20, 2011, 11:40:10 pm »
I just want to thank you because your tutorials are really teaching me ASM.
I'm glad to hear that, and you're welcome! So, what's your opinion on lesson #5? That's the one I was a little bit skeptical about. Did it help a lot, did you not understand it, perhaps a neutral opinion?
1065
« on: March 20, 2011, 11:33:07 pm »
DJ, I like everything you said in reply #25. Well said.
Pages: 1 ... 69 70 [71] 72 73 ... 194
|