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Messages - Hot_Dog

Pages: 1 ... 75 76 [77] 78 79 ... 194
1141
Miscellaneous / Re: The flea and the fly
« on: March 01, 2011, 06:16:53 pm »
Edited the above post for clarification and grammer

1142
Miscellaneous / Re: The flea and the fly
« on: March 01, 2011, 06:05:59 pm »
it reminds me of the man in the room with a mirror and a table

It's been years since I heard that one

1143
Miscellaneous / The flea and the fly
« on: March 01, 2011, 08:21:18 am »
I didn't write this, but it's one of my favorites



A flea and a fly got caught in a flue.
Said the flea, "Let us fly!"
Said the fly, "Let us flee!"
So they flew through a flap in the flue.


1144
Correlation / Re: Request for Screenshots for Correlation Manual
« on: February 28, 2011, 06:33:49 pm »
I see. I guess not many people would want such small fonts anyway. X.x

Yeah, the thing is, if one wants to dispay pixel art using a 1x1 font, it's so slow you might as well use Pic Variables or Pt-On

Assuming that no more screenshots come in, I'll take the rest from the beta testing.  Thanks for everyone's contributions!

1145
Correlation / Correlation Beta Delayed a Week
« on: February 28, 2011, 05:00:14 pm »
Hello friends,

I have had a fever for 3 days, and I am not showing any signs of getting better soon.  Rest assured I am taking care of myself, but I have not had the strength to do any work on Correlation.  I apologize, and I thank you all for your patience as I try to make Correlation the best it can be.

Please do not move this to the news section.

1146
News / Re: Obliterate beta now available!
« on: February 28, 2011, 02:46:41 pm »
Way to go, Kerm!  This is awesome!

1147
Correlation / Re: Correlation: Correlific Mode!
« on: February 28, 2011, 03:52:16 am »
I needed a study break, so I put a list of scripting commands I have so far (meaning more to come).  Remember, this topic is up in case anyone has ideas or thoughts.

By default, the 10 strings, Str1-Str0, are treated as sprites with Correlation in Correlific Mode.  However, you can place a map (tilemap) in Str0, and use Str9 for a sprite that will be displayed several times on the screen, such as for firing a weapon.  You MUST pick ONE sprite method (XOR, OR, etc.) for each string.

During Correlific Mode, you assign a list of commands to each string.  Correlation will read each list, one element at a time for each list (and then repeating the process) to make things happen to the sprites.  Here's my list of commands so far:

Move a sprite (or a map) in one of eight directions a number of pixels
Check for Collision with the map
Check for Collision with other sprites
If Collision, Goto spot in List
If no Collision, Goto spot in List
If Certain Key pressed/held, goto spot in list
If Certain Key not pressed/held, goto spot in list
Change String (To modify a sprite or a map)
Goto Label in program.  The label must be a number, and this is done when you want to do something that the Correlific game engine cannot do

By the way, animated tiles and other stuff work normally in Correlific Mode, except that you cannot assign Word Wrap, Map Mode, Clip or Wrap.  These are done automatically.

1148
Gaming Discussion / Re: Imo, Terrans are not OP in SC2
« on: February 28, 2011, 01:49:59 am »
and finally, some terran players will turtle, surrounding their base with like 10 turrets.

I actually wish all terrans turtled.  I gurantee, a turtling terran player is always dead against a zerg player who knows how to play.

1149
Gaming Discussion / Imo, Terrans are not OP in SC2
« on: February 26, 2011, 05:11:28 pm »
And I'm a zerg player, so that's saying something.

So I hear many, many people talking about how Terrans are OP and they blame a loss on that.  I was actually playing against a Terran player and lost in 10 minutes.  He made a sad face and said "Not gg" cause he was hoping for a longer game.  He also said "Yeah, Terran are OP" (which made me think "Yeah, and that's why you play them, huh?")

No.  I lost because I made mistakes.  I usually eat Terran players for breakfast.

Terrans are certainly the easiest race to use, as well as the most flexible.  The basic unit has both air and ground attack, all units have ranged attacks, bunkers and turrets can be placed anywhere, and tech switches are available simply by switching two buildings.

But everything has a counter.  Siege tanks have to get in and out of siege mode, and they splash damage on each other trying to kill one zergling or broodling.  Hellions in late game don't stand a chance against speed banelings or stalkers.  Grouped-up thors are bad against roaches with zergling support, void rays, carriers, you name it.

Of course they're the most flexible race, so if you aren't spying on them, OF COURSE you're going to die.  Like any other race, you need to spy on your opponent and find out what he's doing.  That's partly why I like zerg: overlords and overseers work perfectly against a walled-up base.

A brief word on MULEs: No, they are not OP.  First of all, it costs 150 minerals before you can even begin to build them.  Secondly, they help the terran because terran, believe it or not, need a BUFF on mineral gathering.  Protoss can chrono-boost probes, and Zerg can build 8-15 drones at a time.  Terran is stuck with build one SCV at each Command Center. If it weren't for MULEs, Terran would lose the economic advantage rather quickly.

1150
BatLib / Re: BatLib
« on: February 26, 2011, 12:47:42 pm »
Halfway done? WOW, I can't wait to see what more you add ;D

1151
BatLib / Re: BatLib
« on: February 26, 2011, 03:07:53 am »
Interesting, because feature-requesting from myself is how Correlific came to be ;)

1152
Correlation / Re: Correlation: Correlific Mode!
« on: February 26, 2011, 03:06:21 am »
An AWESOME idea.  Then they can be archived.  However, Correlific will still need up to (but maybe less than) 2 Kb of RAM

1153
Correlation / Re: Correlation: Correlific Mode!
« on: February 26, 2011, 02:54:38 am »
I'm actually going to come up with some other form of storage, cause you have a point

1154
Correlation / Re: Correlation: Correlific Mode!
« on: February 26, 2011, 02:45:20 am »
Nice, and another thing: will the entire data be stored into archive?

Data is stored in lists.  That means you need a Ti-Basic program or something.  It may require space, but it makes things so much easier for those programming directly on a calculator

1155
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: February 26, 2011, 02:43:31 am »
16 bytes total? ???

48 bytes total, what I meant was not 64 bytes

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