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Messages - Hot_Dog

Pages: 1 ... 78 79 [80] 81 82 ... 194
1186
Correlation / Re: Request for Screenshots for Correlation Manual
« on: February 22, 2011, 01:08:09 pm »
Oh, guys, just put them up.  You don't need to claim them or anything

EDIT:  By the way, Raylin, I have a deal for you.  I'll let you test the "homescreen-only game" option in Correlation if you are willing to make a fresh one rather than convert an older game.

1187
Correlation / Request for Screenshots for Correlation Manual
« on: February 22, 2011, 12:13:13 am »
Hello fellow lobsters,

I'm putting the final details in the new, finalized Correlation manual, and I need some screenshots of games (not made with Correlation) you produced if you can.  Asm, Axe, Ti-Basic, you name it.  These screenshots must be single images, not .gif animations.  Thanks in advance, and know that you will be credited in the screenshot credits section.  Just put up your screenshot, please, don't try to claim the rights to be the one to put up a "particular" screenshot from the list

What I need:

* A screenshot of a game, with the Run Indicator turned ON
* Two screenshots of games where text stops displaying once it reaches the edge of the screen (for instance, Builderboy's "Serenity")
* Two screenshots of games that use text, text that wraps to the next line when the end of a line is reached
* Three screenshots with tilemaps
* One screenshot that displays text on the homescreen, plain text with readable words
* A screenshot of a game that uses Text( to display readable words, where not all characters are the same size
* A screenshot that clearly demonstrates XOR sprites
* A screenshot that clearly demonstrates AND sprites
* A screenshot that clearly demonstrates OR sprites
* A screenshot with a decent building that I can attach a clock (like a clock tower) to

1188
TI Z80 / Re: Starcraft: Zertaul -- Eye Candy
« on: February 21, 2011, 05:46:53 pm »
Thanks, ztrumpet!  And it's good to hear from you again!

1189
News / Re: Somebody set up us the bomb
« on: February 20, 2011, 05:42:46 pm »
I'm glad you did this, DJ, because as hard as I try, I can't be everywhere at once

1190
BatLib / Re: SpriteLib
« on: February 19, 2011, 06:59:15 pm »
Xeda, would you like the topic name changed to Batlib?

1191
News / Re: Reminder to all members
« on: February 19, 2011, 03:18:35 pm »
Also since DJ isn't here to help controlling the situation.

Eh, is there any reason that you had to say that? 0_0

1192
TI Z80 / Re: RollerCoaster TI
« on: February 19, 2011, 10:59:32 am »
Maybe something like a roller coaster tycoon?

1193
Gaming Discussion / Re: [SC2] A suprising ending
« on: February 18, 2011, 10:26:02 pm »
This is my absolute favorite comeback game (Set 1), although you have to create an account to see it.  Believe me, Starcraft fans, creating an account will be worth it

http://www.gomtv.net/2010gslopens1/vod/1144

EDIT: And this was when the game first game out, when zerg was underpowered

1194
Gaming Discussion / Re: And I thought I was good at Tetris... O.O
« on: February 18, 2011, 10:21:41 pm »
He would whip us even if he played handicap where he couldn't hold pieces or see what pieces were next

1195
News / Re: Correlation Not Far From Testing Stage
« on: February 18, 2011, 12:04:30 am »
Cage Match?  Perhaps, but I'm imagining something run similar to an Axe Parser contest.  I did not expect Correlation to recieve this many fans

1196
TI Z80 / Re: Starcraft: Zertaul -- Eye Candy
« on: February 18, 2011, 12:03:24 am »
I see. Now the image is gone, though, and I forgot what was the random stuff, but wasn't it tokens like >DMS or Shade(? If so, then does it means in Correlation we can even use tokens for font data, not just single characters?

You should probably re-upload the images, since all attachments from last week were lost :(

Also you might want to fix this sub-forum order, because they aren't ordered by last post date. D:

I see. Now the image is gone, though, and I forgot what was the random stuff, but wasn't it tokens like >DMS or Shade(? If so, then does it means in Correlation we can even use tokens for font data, not just single characters?

Did you check out this link?  http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5243  You can use tokens, and the table shows everything you can use.

The text data is below.  Also is 2 screenshots for steelm who had to miss some:

1197
TI-BASIC / Re: Arbitrary precision operations
« on: February 17, 2011, 03:49:50 am »
Once you get the string format done, this is going to rock!  It does already, but still

1198
Other Calculators / How did your program or game get its name?
« on: February 17, 2011, 03:41:46 am »
Here's my story for Correlation:

Around 9th grade I was trying to create a program that would run 3d games using 2d mechanics--that is, without DirectX or OpenGL or the like.  For no apparent reason the word "Correlation" ran through my head, and I didn't even know what the word meant!  (I thought I had made it up.)  My dad explained the meaning, and my program seemed to fit the definition: a correlation with other 3d software stuff

That program never saw the light of day, but I figured that the Ti-83+ lib now called Correlation has correlations of its own

1199
TI Z80 / Re: Final Fantasy Tactics Advance TI Arena
« on: February 16, 2011, 11:21:41 pm »
I know that it may be kinda late, but have you considered using a non-isometric tilemapper (meaning a standard one) with isometric graphics?  That's what S.A.D. uses, which helps the engine go incredibly fast (and it saves space)

1200
TI-BASIC / Re: Arbitrary precision operations
« on: February 16, 2011, 11:17:41 pm »
Can you show a screenshot of 15-digit precision?

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