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Messages - Hot_Dog
Pages: 1 ... 78 79 [80] 81 82 ... 194
1186
« on: February 22, 2011, 01:08:09 pm »
Oh, guys, just put them up. You don't need to claim them or anything
EDIT: By the way, Raylin, I have a deal for you. I'll let you test the "homescreen-only game" option in Correlation if you are willing to make a fresh one rather than convert an older game.
1187
« on: February 22, 2011, 12:13:13 am »
Hello fellow lobsters,
I'm putting the final details in the new, finalized Correlation manual, and I need some screenshots of games (not made with Correlation) you produced if you can. Asm, Axe, Ti-Basic, you name it. These screenshots must be single images, not .gif animations. Thanks in advance, and know that you will be credited in the screenshot credits section. Just put up your screenshot, please, don't try to claim the rights to be the one to put up a "particular" screenshot from the list
What I need:
* A screenshot of a game, with the Run Indicator turned ON * Two screenshots of games where text stops displaying once it reaches the edge of the screen (for instance, Builderboy's "Serenity") * Two screenshots of games that use text, text that wraps to the next line when the end of a line is reached * Three screenshots with tilemaps * One screenshot that displays text on the homescreen, plain text with readable words * A screenshot of a game that uses Text( to display readable words, where not all characters are the same size * A screenshot that clearly demonstrates XOR sprites * A screenshot that clearly demonstrates AND sprites * A screenshot that clearly demonstrates OR sprites * A screenshot with a decent building that I can attach a clock (like a clock tower) to
1188
« on: February 21, 2011, 05:46:53 pm »
Thanks, ztrumpet! And it's good to hear from you again!
1189
« on: February 20, 2011, 05:42:46 pm »
I'm glad you did this, DJ, because as hard as I try, I can't be everywhere at once
1190
« on: February 19, 2011, 06:59:15 pm »
Xeda, would you like the topic name changed to Batlib?
1191
« on: February 19, 2011, 03:18:35 pm »
Also since DJ isn't here to help controlling the situation.
Eh, is there any reason that you had to say that? 0_0
1192
« on: February 19, 2011, 10:59:32 am »
Maybe something like a roller coaster tycoon?
1193
« on: February 18, 2011, 10:26:02 pm »
This is my absolute favorite comeback game (Set 1), although you have to create an account to see it. Believe me, Starcraft fans, creating an account will be worth it http://www.gomtv.net/2010gslopens1/vod/1144EDIT: And this was when the game first game out, when zerg was underpowered
1194
« on: February 18, 2011, 10:21:41 pm »
He would whip us even if he played handicap where he couldn't hold pieces or see what pieces were next
1195
« on: February 18, 2011, 12:04:30 am »
Cage Match? Perhaps, but I'm imagining something run similar to an Axe Parser contest. I did not expect Correlation to recieve this many fans
1196
« on: February 18, 2011, 12:03:24 am »
I see. Now the image is gone, though, and I forgot what was the random stuff, but wasn't it tokens like >DMS or Shade(? If so, then does it means in Correlation we can even use tokens for font data, not just single characters?
You should probably re-upload the images, since all attachments from last week were lost
Also you might want to fix this sub-forum order, because they aren't ordered by last post date.
I see. Now the image is gone, though, and I forgot what was the random stuff, but wasn't it tokens like >DMS or Shade(? If so, then does it means in Correlation we can even use tokens for font data, not just single characters?
Did you check out this link? http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5243 You can use tokens, and the table shows everything you can use. The text data is below. Also is 2 screenshots for steelm who had to miss some:
1197
« on: February 17, 2011, 03:49:50 am »
Once you get the string format done, this is going to rock! It does already, but still
1198
« on: February 17, 2011, 03:41:46 am »
Here's my story for Correlation:
Around 9th grade I was trying to create a program that would run 3d games using 2d mechanics--that is, without DirectX or OpenGL or the like. For no apparent reason the word "Correlation" ran through my head, and I didn't even know what the word meant! (I thought I had made it up.) My dad explained the meaning, and my program seemed to fit the definition: a correlation with other 3d software stuff
That program never saw the light of day, but I figured that the Ti-83+ lib now called Correlation has correlations of its own
1199
« on: February 16, 2011, 11:21:41 pm »
I know that it may be kinda late, but have you considered using a non-isometric tilemapper (meaning a standard one) with isometric graphics? That's what S.A.D. uses, which helps the engine go incredibly fast (and it saves space)
1200
« on: February 16, 2011, 11:17:41 pm »
Can you show a screenshot of 15-digit precision?
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