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Messages - Hot_Dog
Pages: 1 ... 79 80 [81] 82 83 ... 194
1201
« on: February 16, 2011, 05:54:28 pm »
Of course, we just need Casio programmers to come over! We may be primarily a TI-site, but it's because most programmers are TI. We always welcome Casio programmers to this site.
1202
« on: February 16, 2011, 12:01:30 pm »
Hot_Dog, I won't be able to test. Sorry for the confusion
No problem.
1203
« on: February 14, 2011, 07:35:13 pm »
We're glad to have you here! I have a feeling that we'll get more Casio hackers because TI decided to rip us off
Whatever the case, I speak for many when I say I am excited to see more Casio stuff from people like you
1204
« on: February 14, 2011, 07:29:45 pm »
I have lots and lots of friends who are girls. However, no gfs, and for good reason.
So nothing special today, just earning money at my campus dining area
1205
« on: February 14, 2011, 07:03:57 pm »
Sorry for the double post. Leafiness and yunhua98, I need to know what you really want to test--and just ignore what I put on the news page. If I don't know what you want to focus on, I'm afraid that I'll have to pick something for you.
1206
« on: February 14, 2011, 06:10:27 pm »
Can I test, or am I too late? I've been knocked out with the flu for the past several days.
No worries, you're in. Raylin, we'll see. Post your list anyways. We might have to put two people on one thing to test depending on how many other people sign up
1207
« on: February 14, 2011, 01:12:25 pm »
* The Universe Explodes *
Okay, who divided by zero? Okay, who found a real solution to a^3 + b^3 = c^3? Okay, who tried to fool around with abs( ?
1208
« on: February 14, 2011, 12:28:05 am »
I've put a partial list of "who's throughly testing what" on the first post of this topic. I'm missing two spots still, but I did this early because there are many "eager beavers" who want to start
1209
« on: February 14, 2011, 12:17:54 am »
Of course, there are a lot of one byte tokens, way more than you'd need for most games.
Correlation doesn't let you display strings with 2-byte tokens anyways. I think meishe91 was hoping to use Abs( for strings not displayed with Correlation ln( and e^(
1210
« on: February 14, 2011, 12:10:23 am »
So abs( will NOT work with strings with two-byte tokens or a mix of one and two? Just to make that clear. Will it possibly be implemented later or not so much?
Abs( will work with two-byte tokens, but will produce an incorrect result. Unfortunately two-byte token support will not be implemented later because Correlation is aimed at one-byte token strings.
1211
« on: February 13, 2011, 11:29:59 pm »
Which reminds me...I loved Fantasia 2000 for a while, but it kinda died away. The stories just don't appeal to me as much nowadays
1212
« on: February 13, 2011, 11:26:49 pm »
How many of you like this movie? It's a must for music lovers, and one of the greatest animations of all time according to many critics.
I confess that this movie is what spurred my love of "The Rite of Spring", and now I always think of dinosaurs and volcanoes over tribal dancing and sacrifices. But all the pieces rock, and Night On Bald Mountain / Ave Maria was a perfect ending imo
1213
« on: February 13, 2011, 11:06:41 pm »
Ah, that makes sense now
1214
« on: February 13, 2011, 11:02:41 pm »
Lol, even though you can do the math B_CALLS are great. I hate it when assembly programmers put down B_CALLS, because they have their uses
I forgot to mention, on the table of Ti-83+ tokens and characters, you'll see some areas blacked out. Let the user know that the character is not available directly, but they should still be allowed to create a character for that spot. (For instance, they should be allowed to design a character after the one they made for ":".) In the advanced section of the manual I list tips and tricks for taking advantage of those areas.
1215
« on: February 13, 2011, 10:45:34 pm »
For size, I think all you need from the user is what the starting character numbers and ending character numbers are. This gives the number of characters. From there, you multiply by the size in bytes of each character, add 4, add 2 (2 bytes in a program tells the calculator how many tokens are in the program), etc. and you have your program size
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