This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Hot_Dog
Pages: 1 ... 83 84 [85] 86 87 ... 194
1261
« on: January 30, 2011, 09:42:29 pm »
My favorite units:
Starcraft ------------------ Terran--Goliath Zerg--Guardian and Defiler Protoss--High Templar and Dark Templar
Starcraft II ------------------ Terran--Battlecruiser Zerg--Hydralisk Protoss--Carrrier
Supreme Commander --------------------- UEF--T3 Armored Assault Bot and T3 Strategic Bomber Cybran--T4 Experimental Gunship and T3 Siege Assault Bot Aeon--T3 Rapid Fire Artillery Seraphim--T2 Assault Bot and T4 Experimental Bomber
Supreme Commander 2 ---------------------- UEF--Wasp Fighter Cybran--Loyalist Assault Bot Aeon (Illuminate)--Sniper Bot
1262
« on: January 30, 2011, 12:09:36 am »
So basically that 800 byte of RAM will be some sort of arbitrary buffer? Sounds good to me, providing it can be enabled/disabled in-game so the player doesn't have to manually do so.
Yeah, it's a buffer that copies appbackupscreen, plus a couple of small other sections. That way any data that needs appbackupscreen will be intact when it needs to be Hmm, actually I like this idea Hot_Dog. Do you mind if I use the idea? I'll give you credit in the readme of BatLib for sparking the idea... I don't mind in the least bit if you use it! Be my guest!
1263
« on: January 29, 2011, 07:15:32 pm »
Wow, thanks for this Axpirin and Spacerun are about ready for release, only the lack of a readme stands in the way...
Would you like me to release the readmes for you, or are you good on that (meaning you just need time to sit down)?
1264
« on: January 29, 2011, 07:06:33 pm »
Oh, I know that, it's just that this is another example of something that's not "Sprites"
1265
« on: January 29, 2011, 05:34:55 pm »
That's awesome! However, with that in mind, I think that it's a good thing that you changed the name from "SpriteLib" to something else
1266
« on: January 29, 2011, 01:53:55 am »
Cool!
Question: I don't remember if that was asked before, but will there be a version of Correlation that has error checks disabled for non-developers? Games would run faster with such version. Devs would use the dev version to avoid crashing their calc but gamers would use the other one.
Any game that uses the Ti-Basic parser is going to run slow...disabling error checking makes almost no difference at all.
1267
« on: January 28, 2011, 07:30:36 am »
So if we don't want that, we can just leave it disabled? Will this still work correctly on someone else's calc who has that option enabled?
You enable it inside of the program. Basically, if your program uses outside libraries terrible calculator crashes MIGHT occur if you do not enable this option inside of your program. When the program exits the option is disabled. So by default it is disabled unless your program turns it on, and then it is disabled when the program is finished running. I guess what I'm trying to say is, your program will always work no matter what calculator it is being used on, unless the calculator is low on memory.
1268
« on: January 28, 2011, 03:43:37 am »
I apologize for having to toss out some bad news. There will be an option available for those of you who want to run Correlation with other libraries and ASM programs, (including Xlib, SpriteLib, Celtic III, AppVar, etc.) but if you to so you will need 800 bytes of RAM. This is to ensure to the fullest that Correlation and any other libraries will work properly.
1269
« on: January 26, 2011, 12:39:46 am »
Added a couple of error messages, with more to come so that a Correlation programmer won't crash the calcuator.
OUT OF RANGE, for if you try to display a character that is not part of your font NOT ALLOWED, for if you try to display a string that has a two-byte token
1270
« on: January 25, 2011, 04:47:56 am »
I wonder if chaining between both apps could be possible?
Whatever happens, DJ, this is another example of something that one can use WITH Correlation simply by turning Correlation on and off.
1271
« on: January 24, 2011, 11:56:20 pm »
Those of you looking forward to testing Correlation will be happy to know that I am nearly done with it! Sadly, the beta won't be available until February, and I have to redo some of the manual (meaning that you have to read it again), but the major stuff--save animated tiles--is done. I just have to do animated tiles and fix up the little things such as error checking.
1272
« on: January 24, 2011, 05:45:32 pm »
{AP}, good to have you back!
1273
« on: January 24, 2011, 09:52:46 am »
Wow, I'd better finish Correlation fast, or we'll have two programs out at the same time with duplicate features
1274
« on: January 24, 2011, 03:20:06 am »
Sorry to hear, I hope you can fix it soon. Good luck! Also I hope to find out about the lobster.
http://ourl.ca/8710/166639Not saying anything about the lobster
1275
« on: January 23, 2011, 11:17:08 pm »
I'm just wondering, but is the "on-calc font editor" for Correlation posted earlier in this topic supposed to do anything, or is it just supposed to rickroll?
Sorry, bro, it's just a rickroll
Darn, do you actually have one working? If not I made something really, really close in prep for Ximp
EDIT: And I think when I finish Ximp, I'll add an option to export to a Correlation-compatible font, if that's okay with you?
What's XIMP? And no, I have no problem with you making a Correlation-compatible one, and I actually encourage it. Just make sure that the same guidelines apply: Width from 1-16, Height from 1-16, Starting character 0-255 less than or equal to ending character, name of font must be eight characters long.
Pages: 1 ... 83 84 [85] 86 87 ... 194
|