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Messages - Hot_Dog

Pages: 1 ... 88 89 [90] 91 92 ... 194
1336
TI Z80 / Re: Starcraft: Zeratul -- An RPG in the works
« on: January 05, 2011, 02:29:13 am »
Nice :D I think its a good idea to whip up a demo so that people can see whats possible with this new library :) Can't wait! ^^

Yeah, it will definitely be a demo people can look at, but thanks to all the volunteers (WOW), it's not going to be the only game with screenshots to show off

Wait, has correlation been released?
* Qwerty.55 has been waiting eagerly to test it

No, not yet, don't worry :D  I'm just making this game to test it while it's being coded

1337
TI Z80 / Re: Starcraft: Zeratul -- An RPG in the works
« on: January 05, 2011, 02:11:17 am »
A splash screen is normally not a great "screenshot," but I wanted to show people that I got fonts up to 16x16 working, as well as e^(.  You can now display whole pictures in Ti-Basic without having to use picture variables!

Code:

real(ZERATULL
e^(0,0,"ABCDEFGHIJKLMNOPQRSTUVWX
Pause


1338
Pokémon Purple / Re: [PP] Progress '11
« on: January 05, 2011, 01:43:13 am »
I look forward to what this new year will bring, tifreak!  Good luck, and thanks for a great program!

1339
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 01:08:41 am »
This works too, I think I was trying too hard now.

It's always good to try yourself as it helps you learn.  But we are also very eager to help people out :D

1340
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:35:35 am »
Hmmmm so what other methods could be used to display a map in 3D?

Well to make a long story short, I had in mind an absence of formulas.  Anything other than that is kind of hard for me to explain without doing it myself--which I don't have time for 8)

1341
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:27:28 am »
I'll admit, I never stop being amazed at what people can do with Ti-Basic

1342
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:23:57 am »
Oh whoops my bad, i thought this was about performing raycasting operations, but instead of displaying wall slices, display 8x8 sprites.  Hmmm this is interesting, i shall have to think about this

Ah, that makes sense.  Well, it depends on how you want to go about it, and I guess raycasting operations could work well.  ( Don't let me keep you down ;D )  My idea on the first page was something different from raycasting, so I wouldn't know if it could work or not

1343
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 05, 2011, 12:18:55 am »
I myself might go about making a raycaster using only sprites, i wanna see how this turns out :D

I'm confused: Why do we call it raycasting?  Raycasting and drawing flat sprites are two different things.  Is it because we're so used to the term? 0_0

1344
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:16:44 am »
A utility for doing what?

"I am thinking of making a program that stores the location of pixels into lists, and then graphing them quickly using Stat plots, but if there's a program out there that does the same thing, I would like to use it as reference"

1345
Eeems, awesome job!

1346
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:03:21 am »
If I can offer an alternative, you might try Omnicalc, which lets you make a custom font.  It comes with a designer, and you can change some of the characters of the Ti-83+ font into graphics.

1347
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 04, 2011, 09:48:32 pm »
Okay, I said it once and I'll say it again, I'm really looking forward to this

1348
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 04, 2011, 09:42:15 pm »
And, once I get it working, it should work exactly like the screenshot. It'll use pt-offs, drawing back to front. You won't be able to see anything directly to the side of you, but anything in front of and up to 5-6 block to the sides. Still though, it's not showing me anything  :mad:  :banghead: I can't figure out why. Hang on and I'll post the source.

Also, my dithering sprites could be improved. I need 4-5 levels if someone's interested in making some for this.

Edit: Here's a Paste. It expires in a month though, hopefully by then it will be very different :P

http://pastebin.com/pR57e81a

I can't help much because of my poor Axe skills.  But will the engine support textures similar to the mockup on the very first post?

1349
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 04, 2011, 08:41:09 pm »
Wow, I know it's a mockup, but that's impressive

1350
Hmm I see. Well what I wondered was if using DCS inside a Correlation program was an issue. THanks for clarifying that part.

Oh, good, glad I was helpful there :D

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