Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hot_Dog

Pages: 1 ... 90 91 [92] 93 94 ... 194
1366
Correlation / Re: Correlation Screenshots
« on: January 01, 2011, 08:51:04 pm »
I have negative coordinates working!!

Test Code:

real(METODFNT
For(N,-14,1)
ln(N,1,"HHHHHHHHHHHHHHHH"
Pause
End


Now I'm going to work to display text above 8x8 (up to 16 x 16) so that I can start testing Correlation (and continue to add features) with Starcraft: Zeratul.

1367
ASM / Running ASM programs larger than 8 KB
« on: January 01, 2011, 08:41:44 pm »
I'm wondering: If an asm program is archived, does the calculator make sure that it doesn't go across two pages unless absolutely necessary?  If that's the case, running larger ASM programs without SMC is theortically possible, as long as they are archived

1368
I unfortunately won't be able to post how the data looks, but no worries, when I add this to the manual there will be pictures and a much better explination.  Just remember, you only need one string for your map, no matter how many tiles you are animating.

1369
Yeah. One feature request, though, is changing tiles.  If you've got a building that's standing in one scene, but gets blown up or something, you could use the same map (text) but different tiles.

I'll add that!  The only restriction is that you'll need to have both your original tile and the one you want to change in the same font.  Correlation will simply swap their positions so that you don't lose either one.

1370
nDoom / Re: nDOOM - Work in progress
« on: January 01, 2011, 06:22:00 pm »
You might not be very good at FPS games, but you rock at making them!

And welcome to the community!

1371
Oh, I get it. So you define B as a tree in the wind by defining B1 as one frame of the tree, and then B2 as the other frame.  But Correlation doesn't use B1 and B2, it only uses B and handles the change in sprites every time you redraw the string.

I think you've got it.  Let's say FONT1000.8xp contains characters for the letters "A" and "B", so "B" will contain one frame of the tree in the wind.  "A" is defined as a rock.  FONT2000.8xp contains the OTHER character for the letter "B", the other frame of the tree.  Notice there's no "A" in FONT2000.8xp.

real(FONT10001  means that FONT1000.8xp is your first font for your animations. real(FONT20002 means FONT2000.8xp is your second font.  Like you said, Correlation uses only "B" and automatically handles the changes in sprites.  Since there's no "A" in FONT2000.8xp, the rock won't move a muscle.


I've decided to describe creating animated tiles in its own chapter.  It's certainly a confusing topic, and I know that now  :angel:

1372
News / Re: Yes, the TI-Nspire has a LED.
« on: January 01, 2011, 11:15:17 am »
Even if this feature could be used to cheat on a test, I'm pretty sure a teacher will notice if a student is examining the top of his calculator looking at the light.  Besides, reading a single answer in "Norse Code" is sometimes longer than just knowing the answer on a text.

Nevertheless, awesome feature!  Is it controlled with a port?

1373
Oh but how would that work? How would the tile data and maps look like? ??? How would it detect which tile has to be animated and which one doesn't?

Let's say that you have two tiles for the characters "A" and "B."  Let's say that "A" displays a tree, and "B" displays water.  You only want the water to move (an animation of 2 frames), not the tree.

So your main font will contain graphical data for both "A" and "B".  Your second font will ONLY contain graphical data for "B."  Correlation will detect this kind of thing automatically.  Does that make sense?

Ln(1,1,"AABBBBAA"  = Tree, Tree, 2-Frame Water, 2-Frame Water, 2-Frame Water, 2-Frame Water, Tree, Tree
But how will it detect it? Will the second string look like "  BBBB  "? Because in that case it wouldn't even save a single byte of space.

Oh man, I am not doing well ;D

I hope this helps explain: you won't need a second string.  If you turn on animated tiles and select your fonts in the order you want tiles animated, you only need "AABBBBAA."  Correlation will see the "B", and draw a different frame of the "B" tile everytime the string is drawn.  One string.  So if your single string is drawn 10 FPS, you will see ten frames of animation every second.

1374
Art / Re: Sprite Request For Zeratul
« on: January 01, 2011, 01:01:57 am »
i gave this a quick shot as well, but i think i like squidget's better.

Actually, I don't like one better than the other.  Squidgetx's fit the background of the splash screen better, but yours is better for the little box that shows a picture of who is talking :D

EDIT: Meaning that I'll be using both

1375
Art / Re: Sprite Request For Zeratul
« on: January 01, 2011, 12:57:06 am »
WOW, PERFECT!  You have my thanks!

1376
ASM / Re: Why are undocumented instructions "undocumented"?
« on: January 01, 2011, 12:52:24 am »
First and probably the main reason, instructions that weren't originally in the instruction set worked predictably due to the logic that the Z80 performed. The Z80 is quite a logical chip, so under most circumstances, logic would dictate a few things that weren't intended. Like being able to load the high and low bytes of the IX/IY registers independently.

And that makes a lot of sense

1377
TI Z80 / Re: Starcraft: Zeratul -- An RPG in the works
« on: December 31, 2010, 07:00:29 pm »
Nice :D I think its a good idea to whip up a demo so that people can see whats possible with this new library :) Can't wait! ^^

Yeah, it will definitely be a demo people can look at, but thanks to all the volunteers (WOW), it's not going to be the only game with screenshots to show off

1378
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 31, 2010, 06:47:18 pm »
So does separate fonts mean separate files?

Pretty much. You can use different fonts to display different "pictures".  One font might display a tree for the letter "A", and another might display a rock for the letter "A."  You can have up to 8 open for Correlation to draw animated tiles, but you can display text with only one font at a time.

1379
News / Re: Casio Prizm FX-CG10 released
« on: December 31, 2010, 05:17:30 pm »
Sorry if this was already answered, but do we know the speed and type of processor that the Prizm has?
SuperH 3, running at 29 MHz (speed can be increased).

How much can it be increased?  29 MHz is SO SLOW!

1380
Gaming Discussion / Re: Gameplay rather than graphics and gimmicks
« on: December 31, 2010, 05:07:01 pm »
Gameplay might be more important, but I'll admit to being a sucker for great graphics. I like it best when the two things meet, as in Legend of Zelda: Ocarina of Time. You have a relatively small map to explore, but there's so much to do that you end up fighting through the same places twice and you don't mind in the least.

With Donkey Kong 64, it was bigger maps and so many different things to do.  But the graphics were so good that I wonder how Rare did so well

Pages: 1 ... 90 91 [92] 93 94 ... 194