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Messages - Hot_Dog

Pages: 1 ... 94 95 [96] 97 98 ... 194
1426
TI Z80 / Re: Concepts and Basic Information
« on: December 24, 2010, 11:40:43 am »
I felt asleep. Never mind.

 :P :P :P :P :P :P
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1427
News / Re: Correlation Instruction Manual
« on: December 24, 2010, 09:30:55 am »
I hope that eventually, we can have a program included that allows us to do pixel art?

Eh, I'm sadly not going to be the one to make it 0_0

1428
Introduce Yourself! / Re: Say Hello to Compynerd255!
« on: December 24, 2010, 12:08:41 am »
Welcome to Omnimaga!  Greetings from a fellow autistic person.  No joke.  If you have any projects that you plan on sharing, I look forward to seeing them!

1429
News / Re: Correlation Instruction Manual
« on: December 23, 2010, 11:51:58 pm »
Do you mind if I point out typographical/grammatical/factual errors that you could potentially fix?

That would be nice!  But unless it's "stupid" to call tokens "characters," that's the one thing I'm not going to fix

1430
News / Correlation Instruction Manual
« on: December 23, 2010, 09:44:35 pm »
Correlation

Since Correlation is coming out for testing in January, I know there's a lot of "eager beavers" wanting to start on some projects.  So here's the manual for those of you who want to do some early reading!  There's also a table that you will need to look at.

http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5242
http://www.omnimaga.org/index.php?action=dlattach;topic=5750.0;attach=5243

Please let me know in the comments if there's anything you don't understand.  In addition, let me know if your name is in the credits and you would like to go by a different name--or by both your real name and your online name.  (I'll need to know your real name if you choose that option :D)

1431
Correlation / Re: Correlation Progress
« on: December 23, 2010, 09:43:52 pm »
Manual and Table

1432
Correlation / Re: Request for a Java Programmer
« on: December 23, 2010, 06:07:22 pm »
I should've worked harder on this, but I haven't really understood the goal/what is Correlation yet :S

Well, here's the first chapter of the manual, the chapter that will answer your question :D

1433
Correlation / Re: Correlation Screenshots
« on: December 23, 2010, 12:47:04 am »
Well I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5.  So the further inside the string you're trying to start from the longer it will take to display it or find it.

Oh, I didn't notice that.  Okay, TI screwed up
I definitively think they did. Further inside the string it's really really slow when the string is long. When people make scrolling RPGs, they add a For loop that artificially slows down the game when scrolling at the top of the map, to equalize the overall speed.

As long as you avoid using Sub(, Correlation handles the rest to make a fast program.  You just have to follow the manual and use the right code--not hard, just different techniques.

1434
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 23, 2010, 12:45:40 am »
I am a bit confused now. With the other topic I saw, would we be able, for example, to wrap the text every 30 character and have scrolling tilemaps in all 4 directions? Or would the maximum be 16 characters per line?

There are different modes.  You can do the 30 character thing, but you also have the default wrapping, with 16 characters max.  This is for people who want their text to wrap like normal.

1435
Correlation / Re: Correlation Progress
« on: December 23, 2010, 12:42:42 am »
Oh nice! Does that means we could also display strings of text that wraps on a less wide portion of the screen too? An example would be The Reign of Legends 3 convos.

In my game, the text box took about most of the width where the map was displayed, but did not display over the HUD.

I don't see why not :D

Another new mode, since I'm borrowing S.A.D. code: Word Wrap for long story intros

1436
Correlation / Re: Correlation Screenshots
« on: December 22, 2010, 10:26:52 pm »
Well I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5.  So the further inside the string you're trying to start from the longer it will take to display it or find it.

Oh, I didn't notice that.  Okay, TI screwed up

1437
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 22, 2010, 10:25:42 pm »
So if you offset the x-coordinate it will wrap like normal and treat it all the same and such but if you offset the y-coordinate it will essentially wrap the entire string over and over again, even if not seen?

Exactly.  That way you can do something like a bottom-to-top scrolling driving game if you want to

1438
Correlation / Re: Correlation Progress
« on: December 22, 2010, 09:59:38 pm »
New feature aimed at people creating maps:

Normally, text wraps once the 16th character of a line is reached.  This usually means that you can't put a map in Str0 30 characters wide and expect it to come out right.  But with Correlation, you can assign a value to Xmax to specify how many characters wide a text-based tilemap is.  In that case, your tilemap will display correctly.  Note that this works only with Ln( and e^(.

I'm also sure that I can add wrapping to e^(, but I'll have to see

1439
Correlation / Re: Correlation Screenshots
« on: December 22, 2010, 09:28:57 pm »
Ya, but that's just because it starts at the beginning of the string, searches for the start, then displays it, right? So longer the string the more time it takes...well I guess further into a string you want to start at I guess I should say.

Knowing ASM, I'm pretty sure the size of a string makes no difference--TI would have to really screw up for string size to matter.  But it's always a known fact that that more computations the calculator has to make, the longer things take.  You'll notice the difference when you graph Y = 1 and Y = sin(cos(tan(X^100X)))

1440
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 22, 2010, 09:22:52 pm »
Well how would word wrapping work with you starting a string off screen? Would it wrap and then continue off down at row eight column seventeen? Or would it like be off by default if you start off screen?

Word wrapping will work just fine if only the X coordinate is negative.  For a negative Y coordinate, the text will wrap AS IF there was more text to display, and continue normally when the first displayable row is reached.


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