Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hot_Dog

Pages: 1 ... 111 112 [113] 114 115 ... 194
1681
just finished all the lessons, I'm starting on Appendix C now.  ;)  thanks Hot_Dog!  what would you recommend as a first ASM project that I can do just based on the stuff in you lessons plus some help on Omni?

You're welcome! ;D

Well, there's many, many things you could with just the stuff the lessons provides.  But as a first, I'd say either a memory game, tic-tac-toe, or Battleship.  Battleship is just as easy to create as the previous two, but it is a longer project.

If you're feeling really lucky, try a shooting game that uses no-smooth scrolling, something like Ti-83+ Quake but with 2d graphics.  http://www.ticalc.org/archives/files/fileinfo/118/11880.html Using the sprite routine from Appendix B, it's not too difficult to create a non-smooth scrolling tilemapper.  If this is a game you want to try and make, I can give you some pointers such as a "to-do" list.

Quote
i need help. in lesson 8 (the colors program), is the program continuous or does it require a new notepad file if it doesnt say "continued on next page"?

Okay, I see where you're talking about.  I meant to write "continued on next page."  But usually, if you see several red boxes in succession, and if only one of those red boxes has .org 40339 or .org $9D93, the program is continuous.  Does that make sense?

Quote
Yeah... still i'm so into asm that I want to learn it all in a row... I know is not healthy...

And I forgot to mention that there's some stuff in Appendix A that requires knowledge of previous ASM topics

1682
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: November 09, 2010, 04:27:38 pm »
True, although in Blizzard case, they had a bad reputation with giving false hope to people with their release dates and it got annoying. Take Starcraft ghost, for example, which turned into a Duke Nukem Forever. In SC2 case, it got delayed like 5 or 6 times and people got worried it was turning into another DK4ever as well. They should maybe not have given release dates altogether. The first release date announced for SC2 was October 2008, later pushed back to Dec 08, then Oct 2009, then they announced that in Feb 2010 it would be in beta stages.

Oh, okay.  I never heard any release dates from them, so I thought they never provided any.

Anyways, that's the reason I don't give release dates.  I'm already taking big chances giving release dates for Alpha versions of S.A.D. :(

1683
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 04:20:58 pm »
Now we need SSB for calcs...

Of course it can be done, but imagine all the sprite data needed, even if only for 10 frames per character for five characters.  Cause there's also weapons and items data, and of course tiles.  I think the code would have nothing on the amount of graphics needed

1684
Incidentally, can we transform this cool ASM programs into calc apps?

Appendix A gives you all the details for doing just that.  For the purposes of the example programs in the lessons, you only need single-page applications.

1685
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: November 09, 2010, 04:15:01 pm »
When do you think is gonna be finished?

No idea ;D

I'm trying to be like Blizzard, making a game high-quality rather than rushing it out the door and/or setting a release date

1686
ROM Hacking and Console Homebrew / Re: NES Sound Hardware
« on: November 09, 2010, 03:22:09 pm »
Yeah... that wouldn't make sense... Although it has a point... if the sound is constant and the frame rate drops...

Totally unrelated, when do you think TI is gonna have sound?

Probably never

1687
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 12:47:16 pm »
My best character is Pikachu
Which game?

All three of them.  I realise that characters can get adjusted from game to game (for instance, someone said that Mr. Game and Watch was better in brawl than in melee) but I found Pikachu to be generally consistent except for the pro players

1688
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 12:41:42 pm »
This might be a good place to ask about favorite characters to use.  My best character is Pikachu

1689
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 12:06:50 pm »
I don't have brawl, but I love melee and the original.

1690
Great tutorial! I'm finally being able to work with asm. Still I wonder: does the program we get work on a TI-84+?

Be sure that you set your 84+ to classic mode if you have OS 2.53.  Other than that, most Ti-83+ programs run on a Ti-84+.  There are very few exceptions, and I don't think any of the lessons have exceptions.

1691
Axe / Re: Writing to bits
« on: November 08, 2010, 03:44:03 pm »
Out of curosity, are you wanting to make a particular bit one or zero, or does the bit you want to edit change every time that section of code executes?

1692
Axe / Re: Writing to bits
« on: November 08, 2010, 03:38:53 pm »
{Pointer} xor %0000 0100

will write the third bit to one. just replace the 1 with whichever bit you're trying to write, and convert the binary into a decmal number. remember, if you're writing a bit to a two-byte area, you need to use the plot-style token instead of xor.

Actually, xor will flip the 3rd bit back and forth.  If the 3rd bit equals zero, xor will make the 3rd bit equal to 1.  If it's 1, xor will make the 3rd bit equal to zero.

Try using {Pointer} and %11111011 to make the 3rd bit equal to zero, for example.  Try using {Pointer} or %00000100 to make the 3rd bit equal to one.

1693
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: November 08, 2010, 02:01:27 am »
Sorry for those of you who were looking forward to cloudy fog of war.  I had some engine inconsistencies and had to remove the textures.  But I have not yet had any trouble with partial fog.

1694
Miscellaneous / Re: What is your code like?
« on: November 07, 2010, 10:11:22 pm »
My code is like Windows XP.  It has some features that never get used, and it's not as optimized as a Mac, and yet it's powerful, fast and small as opposed to Vista

1695
TI Z80 / Re: Xeverion
« on: November 07, 2010, 06:45:24 pm »
Wow, nice screenie!

Pages: 1 ... 111 112 [113] 114 115 ... 194