Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hot_Dog

Pages: 1 ... 11 12 [13] 14 15 ... 194
181
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: March 15, 2012, 09:20:06 am »
So are you still working on Elimination, Hot Dog?

Not for the moment at least.  With the current situation, that game is leaving me with a lot of pressure ;D

182
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: March 14, 2012, 09:52:37 pm »
New screenshot!

Probably my best level so far, and also the most incomplete (Bugs, unfinished code, and the fact that I can't think of anything humerous for a couple of parts in the level)

183
Gaming Discussion / Free computer comedy RPG game?
« on: March 14, 2012, 02:52:23 pm »
I'm trying to design my puzzle game, Infiltration, to make people laugh.  Most of the humor is supposed to come from object interaction (such as a description of what something is)

I have a hard time thinking up stuff that can make people laugh.  Since Infiltration's humor is based on object interaction, is there a free RPG game that makes you laugh?

184
ASM / Re: ASM Command of the Week
« on: March 13, 2012, 11:20:24 pm »
BIT

This will test a bit in a register to see if it's 1 or 0.  I find this instruction especially useful for (hl) and A  (If I don't want to lose the value that I have stored in register A with bit manipulation)

185
If too many opcodes are put into a processor, it becomes expensive.  But sometimes there are commands that we Z80 programmers use so often, we wonder why they don't exist in the Z80 hardware by default...we wonder why we have to code the routines ourselves. 

What are some that you wish the Z80 had?  Keep it simple--if time changes and the z80 becomes what we want it to be, we don't want it to be expensive ;D

For me:  add hl, a     sub hl, a     cp hl, reg16

186
Music Showcase / Midnight Pursuit (Piano)
« on: March 13, 2012, 08:35:56 am »
This is the last piece I wrote / performed in college.  (That's me playing  :D)  It comes in two parts.  The file will not work if you do not download both parts.

I didn't have any particular scenario in mind when I wrote this piece  :)

187
News / Re: Hot_Dog steps down as manager
« on: March 11, 2012, 12:18:39 am »
One question though.. Can you speak Russian? Or can the kids speak English?

I speak some Russian, but this is a higher-level class, so the kids know some English.  English is a second language in Russia like Spanish is in the United States.

Quote
I heard that there was an "assassination attempt" about a week or two ago, and then he wins by 60%? Hmm... So yes, just be careful, Hot_Dog. I have a feeling there is going to be a revolt or two in the near future.

I'll definitely be careful :)

188
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: March 07, 2012, 12:43:35 pm »
New screenshot!

It takes me on average a week to design a level, depending on how long it takes me to think of creative puzzles.  (My goal is to have as few homogonous puzzles as possible)

189
News / Hot_Dog steps down as manager
« on: March 06, 2012, 10:21:33 am »
Hello friends,

I have been invited to teach English in Russia this year, and preparation for my trip is leaving me less time to do what a good manager should do.  Because of this, I have chosen to step down.  From this point on, please do not send me messages that should go only to managers.

However, my time in Omnimaga is far from over.  Furthermore, I am now a member of the Anti-Riot Squad, so I will continue to do my best to help make Omnimaga the most friendly calculator community in existence.

190
News / Re: OS 3.2 blocks Ndless
« on: March 04, 2012, 06:06:44 pm »
Makes me wonder--and no offense to anyone--if teachers decide to stop buying TI products because TI fails to stop the community, what will happen?

191
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: March 01, 2012, 12:59:05 am »
Here's a screenshot that gives gameplay without giving away puzzle solutions.  More screenshots will come!

192
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: February 27, 2012, 07:17:59 pm »
Yes I do!  You'll see push-blocks in the next screenshot :)  They're generally used to fill bottomless pits, although there are exceptions

193
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game
« on: February 27, 2012, 04:48:41 pm »
I should have a new screenshot pretty soon.  I finished some beach levels, but I didn't want to put up any screenshots that would give away any solutions to puzzles.  So I had to go back and create textures/levels for the beginning portion of the game.  That way I don't give any puzzle portions away ;D

194
Elimination / Re: Elimination Screenshots
« on: February 23, 2012, 06:49:02 pm »
Hey, sorry I totally dropped out while promising wall textures. Do you still need art to be drawn?

Not at the moment.  I'm trying to decide the future of it.  Thank you so much anyways!

195
Math and Science / Re: Why doesn't zero divided by zero work
« on: February 23, 2012, 01:29:44 pm »
Note: The fake juju knows nothing about math.  Division by zero is not a defined operation because doing so can cause incorrect results.  Take for example
x(x-x)=x^2-x^2. Factor the right side and divide both sides by x-x and you have x(x-x)/(x-x)=(x+x)(x-x)/(x-x) Then canceling results in x=x+x which is x=2x. Finally, divide both sides by x and you have 1=2! The only mistake made was dividing by x-x which is zero, i.e., I divided by zero which caused the disastrous result of 1=2!

Now THAT makes sense.

Pages: 1 ... 11 12 [13] 14 15 ... 194