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Messages - Hot_Dog
Pages: 1 ... 119 120 [121] 122 123 ... 194
1801
« on: October 02, 2010, 07:12:28 pm »
thanks man. I've got an easier question. I got past the sprite clipping issue i was running into, but how do you use delay in asm? I know in basic you can do for(A,1,1000):end and I could then do while 1 getkey->Z if z==24 then for(A,1,1000):end output(R,C," " c-1->c output(R,C,"O" end end
i want to be able to hit the right arrow, and my character/sprite continuously go right. any thoughts?
There are many, many ways to use delays in ASM. For example: ld bc, 1000 Delay_Timer: dec bc ld a, b ;These next two instructions test to see if bc is equal to zero. or c jr nz, Delay_Timer
1802
« on: October 01, 2010, 07:49:33 pm »
If infrared light allows beings to see "heat," what does ultraviolet light allow one to see?
1803
« on: September 30, 2010, 04:14:28 pm »
More of a reason for some of us to make our z80 games compatible with the nspire. But at least the emulator mode allows more than 480 kb of archive
1804
« on: September 30, 2010, 02:04:50 am »
Thanks for that question, oln9488. I don't think there will be a lesson 18, for 4 reasons:
1. I'm wrapping up the ASM lessons--in fact, lesson 17 is being removed. My time as teacher is coming to a close, and that's actually good news. 2. I needed for help for ASM lesson 18, as part of it is sprite clipping. No one was able to offer any help 3. Appendix B will explain the basics of sprites and provide a routine for all kinds of sprites and sprite clipping 4. If you really, really want to get technical with sprites rather than using a pre-designed routine, you can read ASM 28 days, lesson 25.
I apologize for any disappointment, and welcome to the forum!
1805
« on: September 27, 2010, 04:14:45 pm »
* Hot Dog uses air mail to ship 8 bags of S.A.D. peanuts to those who wanted them, and saves the other 92 bags for RTS-fan newcomers
1806
« on: September 26, 2010, 01:19:51 pm »
And that is a sweet screenie
1807
« on: September 26, 2010, 01:12:06 pm »
From what I've heard, the Nspire can emulate one RAM page, since the newest Ti-84+ OS requires it. However, the problem with compatability would be if Axe uses any undocumented instructions
EDIT: Exactly. If you mess with most of this RAM described by DJ, your calculator is toast
1808
« on: September 24, 2010, 09:49:44 pm »
I sent a PM so maybe he clarify his post before you arrive, in case, because it can be interpreted the same way by other people like it can be interpreted differently. I was also unsure if he would read the immediate replies to it right away. I know myself I accidentally offended people and have been more careful nowadays by re-reading most of my posts, but we're not perfect so sometimes I feel it needs to be clarified. I guess it depends of people views, though.
Oh, I thought it was an accusation rather than asking for clarification. Don't mind me then...when I saw he had -1 respect, that's what got me upset
1809
« on: September 24, 2010, 08:26:32 pm »
...You can just call me Michael, you know. Isn't it kind of awkward having to press that underscore?
DJ just sent me a PM, so...
I apologize if that comment appeared rude - that really wasn't my intention. I just felt because I have difficulty typing the underscore, other people might too, and I wanted to free them from the obligation of having to type in every last character. It wasn't my intention to be picky - really, I don't personally care what I'm called, so long as it's vaguely recognizable, but I've always felt kind of bad about making people type more then they should. Once again, my sincere apologies.
I appreciate that, but I knew exactly what your attitude was, and it didn't sound rude to me. In other words, I was not offended and appreciated your offer/generosity.
1810
« on: September 24, 2010, 07:32:45 pm »
Besides, I can type around 70-80 words per minute
1811
« on: September 24, 2010, 07:05:18 pm »
Great work, Michael_Lee!
1812
« on: September 24, 2010, 03:23:29 pm »
So who won that game at the top?
1813
« on: September 24, 2010, 03:00:22 pm »
I'll probably end up switching to starcraft 2. Supcom2 is heavily imbalanced for 1v1 (and sometimes 2v2) games, and makes scouting at the beginning of the game difficult. Since one can start the game with so many different approches, by the time I find out what a player is doing, it's too late for me for counter.
1814
« on: September 24, 2010, 12:11:07 pm »
Hot_Dog, could you hit me up with a single zip file with everything? Thanks.
Well, I'm planning on doing that when everything is ready...can you wait until then?
1815
« on: September 24, 2010, 11:43:10 am »
Appendix D is up. I will now be editing the lessons I have written so far, to fix mistakes and remove unnecessary lessons. Then I need to write Appendix B and Appendix E.
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