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Messages - Hot_Dog

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1817
ROM Hacking and Console Homebrew / Re: NES Sound Hardware
« on: September 23, 2010, 06:58:17 pm »
Hmm actually, in Zelda II: The Adventure of Link, the music did slow down a bit on the overworld map when scrolling sometimes (especially when enemies were on the screen for random battles)

Good, that answers my question then.  Because that mean's there only ONE way that the NES music for Kirby's Adventure could be played at a constant rate.

1818
ROM Hacking and Console Homebrew / Re: NES Sound Hardware
« on: September 23, 2010, 06:50:18 pm »
Well, the hardware will play the notes continuously at whatever frequency they are set to. But if the music doesn't slow down at all with the rest of the game, it is probably updated using an interrupt (V-Blank, most likely)

Gotcha.  I'm thinking in particular of Kirby's Adventure.  The game sometimes slows down with a lot of enemies/animations, but the music keeps at a constant tempo

1820
ROM Hacking and Console Homebrew / NES Sound Hardware
« on: September 23, 2010, 06:12:35 pm »
I know that the Nintendo Entertainment System uses seperate hardware/chips for sound, but I noticed that music plays at a constant tempo even when a game slows down from too many sprites on the screen.  Is this because of the sound hardware, or does an NES game use interrupts to play sound?

1821
Nice, I'll try to grab them all when you are finished

Yeah, you should just wait until I'm completely finished.  Then you can download everything you need as a group

1824
A couple things I noticed: You don't actually have to have different .asm files for each page. The defpage() macro is all that matters. Also, you can get the page number of a label by shifting it right by 16 (SPASM stores the label values as 24-bit)

True on both cases.  But in this case, I'll just leave the lesson the way it is.  I have had no experience with either of those two points, and I would hate to send a lesson full of errors.

1825
Gaming Discussion / Re: SCV/Probe/Drone rush!
« on: September 23, 2010, 10:14:33 am »
Yeah I definitively think he just wanted the portraits/some achievements or he really just does that to waste people time :P


Yeah, to be annoying as well.  But I wouldn't mind as much because it's an easy win.  What I don't like is Supreme Commander 2, where it's easy to hide if you're about to lose, and so you can annoy your oppenent by hiding for at least 15 minutes.

1826
Gaming Discussion / Re: SCV/Probe/Drone rush!
« on: September 23, 2010, 12:59:25 am »
Obviously he's not going to beat the pros

1829
Also please do not delete the old lesson 13/14 yet, I am curious how many downloads this got total so far.

I'll just leave them up.  Once the full release is available, it's not going to matter much

1830
I put up the new lesson 14.  Now I'm working on the appendices, and I should be ready to release the whole kitten-kaboodle in October!

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