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Math and Science / Re: Why doesn't zero divided by zero work
« on: February 23, 2012, 12:49:39 pm »Because anything multiplied by 0 equals 0
Technically that means that 0/0 should be "all real numbers."
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Math and Science / Re: Why doesn't zero divided by zero work« on: February 23, 2012, 12:49:39 pm »Because anything multiplied by 0 equals 0 Technically that means that 0/0 should be "all real numbers." 197
Math and Science / Why doesn't zero divided by zero work« on: February 23, 2012, 12:37:49 pm »
Guys, please no "divide by zero" funny pictures on this topic.
Somebody gave me a good reason that 0/0 isn't valid. But I can't remember what it was. 198
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game« on: February 22, 2012, 01:26:46 pm »
Don't forget, if you have a puzzle idea that you'd like to see in Infiltration, let me know. I'm currently working on the next level, which will have a variation of picross.
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Miscellaneous / Re: How I became the "head of staff" at Perry HS in one day« on: February 21, 2012, 05:09:08 pm »Wow, the calculator proficiency of many Omnimaga members exceeds that of many school teachers I guess, I can see why Casio might get confused. I don't think that they had any idea that I was from Omnimaga. 200
Miscellaneous / How I became the "head of staff" at Perry HS in one day« on: February 21, 2012, 12:49:57 pm »
I was going to try to earn a Casio Prizm by taking Casio's online course, but as I started to do so, I thought that maybe it wasn't right for me to do so as a "private" tutor. (Please do not discuss this in the topic.) Beforehand, when Casio was requiring me to enter information, they made it impossible for me to say that I was a graduate who was privately tutoring someone. So they misunderstood what kind of person I was. Here's an email that they sent me, although I have no idea why they thought I was from Perry HS. (By the way, I believe that this isn't a scam.)
Quote I am the new sales rep for Casio in the west. I stopped by Perry HS last week and left you some information. I would love to have the opportunity to demonstrate the new Casio Prizm to your staff. We could do something at a lunch break or after school. If this meets your approval we can arrange for you to get a free Prizm. We also offer an online course at casioeducation.com that would give each of your staff a free Prizm upon completion. We have also just released a series of inquiry based lessons that can be used in the classroom with any graphing calculator and can be used for professional development. Please let me know if you are interested in talking further 201
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game« on: February 20, 2012, 03:30:56 pm »Ah ok, and how big is the map (dimensions)? I wonder if you use any form of compression like RLE or half-byte? RLE might be good, but I'm sticking with pucrunch because I'm used to it. Maps are 16 wide x 32 high. 202
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game« on: February 20, 2012, 03:18:28 pm »How big is it so far in terms of data and code? (not that it matters much, but I'm curious about the ratio, since I remember one of my game, Metroid II Expansion, was about 15 KB of code and 110 KB of data, if we excluded the xLIB app) I'm working on the next level, so it's about 3126 bytes so far. The ratio of code-to-data is about 50/50. Most of the data in the game is code for what to do with specific objects or events, which is why Infiltration can have many different kinds of puzzles. 203
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game« on: February 20, 2012, 01:15:57 am »One thing I love in particular is how you can modify the terrain/map like digging around to create rivers or something. That's the fun part of designing the game. Of course, all the items and object interactions are pure Z80 code and text data, so the game definitely needs compression. 204
TI Z80 / Re: Infiltration -- A Ti-83+ puzzle game« on: February 18, 2012, 10:21:44 am »
I'm glad people like the concept. I wanted to come up with something that has probably never been done before.
But it definitely requires some thought. It's easy to create a puzzle where the solution rewards you with a character, but my goal (which is not so easy) is to create puzzles where the only solution IS the character 205
Art / Re: Pixel-Art Request: Ice Cave Background« on: February 18, 2012, 12:50:21 am »Have you tried both versions by the way? (although the first might require a large spike to be on the side, so on wall ends it isn't empty. I did. I didn't think of this until now, but part of the problem is that my textures have too much detail. Considering all the bluriness, this didn't look good against a detailed sky. 206
TI Z80 / Infiltration -- A Ti-83+ puzzle game« on: February 17, 2012, 08:50:39 pm »
Infiltration is a puzzle game which takes place in a parallel universe. The game is meant to take a humorous approach. Your goal is getting from level to level by entering the correct password at each exit. Passwords are found by solving puzzles.
The game engine is almost complete, so essentially I'm designing levels at this point. In the screenshot, you find the character "H" in the password by draining the water through a very picky drainage system. In this particular level, you also cannot reach the exit without draining the water. You can read more about the game in the spoiler. Spoiler For Spoiler: The game engine allows great flexibility for many different kinds of puzzles, so feel free to PM me or write in this topic if you have a puzzle idea that you'd like to see in the game! (Please, no puzzles with motion such as Tetris or Jewel Quest) Just remember that the puzzle solution should reward a player one way or another with a character for the password. 207
Art / Re: Pixel-Art Request: Ice Cave Background« on: February 16, 2012, 07:36:08 pm »Oh ok, so apparently he hasn't gotten to the point where he can make a screenshot with my background? Man, I'm really sorry, flyingfisch. I really liked the background, but when I tested it, I saw that it doesn't look nearly as good on calculator as it does on the picture. 208
ASM / Re: ASM Command of the Week« on: February 16, 2012, 11:30:06 am »
OR
In bit manipulation, you can use this to set bits Code: [Select]
OR A is a wonderful substitue to "CP 0." Also, OR A is a great way to reset the carry flag. Whenever you want to subtract something from HL, you have to use the instruction SBC, and in a lot of cases, you want to make sure that the carry flag is reset, or your subtraction result could come out wrong. Code: [Select]
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Other Calculators / Re: Would you like progress updates on a brand new Ti-83+/84+ puzzle game?« on: February 16, 2012, 10:48:49 am »Quote I'd also like to mention that for elimination you were modifying a preexisting engine to work with your new game. The graphics are only going to be as good as that engine is capable of rendering. All things considered I thought it looked pretty decent. Not to mention we are using a rather tiny screen for a FPS. The graphics aren't going to be super detailed. I don't know what other people thought (didn't look through the thread) but maybe you were being a bit tough on yourself. Sometimes we ourselves are our harshest critics. Thank you for your encouragement, but to be honest, this isn't about being tough on myself, cause I'm not. It's about my making a game that most people will want to play. I'm glad that some people like it, but if half the people aren't going to play it in its current state, I have to think about if it's worth my spare time in Russia. This isn't the first time people don't play a game because of graphics. By the way, DJ_O and Builderboy, this has nothing to do with the changes you suggested. They are nice changes that wouldn't be hard to implement. 210
Other Calculators / Re: Would you like progress updates on a brand new Ti-83+/84+ puzzle game?« on: February 16, 2012, 09:07:48 am »As for russia, knowing what the trip involved, are you sure you will have Internet access or even be allowed to use it at all, though? 6 years ago, two TI community members made a similar trip in Dominican Republic during two years, and they were disallowed to use any Internet communication, although one of them managed to sneak in every few month or so. It was a rule/policy that got imposed on them (I don't remember if it was a religion-related motive or not, though) Just letting you know in case you expected to have regular Internet access and that the trip was the exact same thing as those two people, so that you won't get surprised if you end up with no Internet access during two entire years. I'll definitely keep that in mind. So far, it doesn't seem like it will be a problem, especially since there are internet cafes if I get desperate . What I don't like to do is post a thread about a game I'm *planning* to start, explaining all of its awesome features, and then abandoning it right off the bat. That was a bad habit of mine |
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