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Messages - Hot_Dog

Pages: 1 ... 129 130 [131] 132 133 ... 194
1951
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: August 31, 2010, 10:02:27 pm »
I'm glad that you at least didn't lose yoru work

1952
Humour and Jokes / Re: moar lobsterz, NOOOOOOO!
« on: August 31, 2010, 07:39:30 pm »
Ah, now I know what I'm having for dinner tonight.

1953
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: August 31, 2010, 04:29:45 pm »
Cool. I assume you mean queuing units being produced?


Yeah, meaning if you ask for 5 processing units and one isn't finished being built, the other 4 will be built one at a time only after the first one is finished.  The screenshot below demonstrates that--I just finished the programming for it.  (However, there is a bug in the screenshot where the menu will leave after the one processing unit has been qued.  I have to fix that.)

Quote
* DJ Omnimaga wonders if one of the race or building upgrades lets you produce some units in batches of two or three

Well, because you are a great Omnimaga leader who enjoys the zerg, I'll let the Ptaloids do that, except for their Creepers.  I hate copying Starcraft, but I do like the idea of the Ptaloids swarming and coming out with units quickly.  I think I'll even have Pauks, Protar and Galbonians coming two for each que.

1954
Introduce Yourself! / Re: Yo
« on: August 31, 2010, 11:33:20 am »
Welcome to the club, akawarmachine.  Here's your bag of peanuts.  I could not find any limited edition Rick Astley peanuts ...since they ARE limited edition, I seem to have run out of the 50 bags I purchased

1955
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: August 31, 2010, 11:15:54 am »
Nice and I assume we will know how much processing unit each refinery have, right?

That's right.  Currently, I'm working on purchasing processing units in advance as well

1956
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: August 31, 2010, 02:43:47 am »
Here's a quick update...quick, so be sure that there will be more screenshots as bugs are fixed.

This screenshot shows the addition of ONE processing unit to a refinery.

1957
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:43:47 am »
BUILDERBOY, YOU ROCK!!  Excellent demo!  The only thing is, jumping diagonally takes some getting used to in terms of keypresses :)  +1 respect nonetheless

1958
I'm going to take a long, extended break from the ASM tutorials.  My goal is to make the lessons easy for the non-ASM programmer to understand, and so far, I have no idea if it's working past lesson 12.  I'm a person who needs these files reviewed by new ASM programmers--feedback from regular, skilled ASM programmers will not help me know how well I'm doing.  Furthermore, I can't attach files to posts on Cemetech, and for clear, understandable reasons, regular programmers just don't have time to read through them, which isn't their fault. 

So I'm going to wait until people new to ASM have had a chance to read them and provide feedback, especially for lesson 17.  It's nobody's fault at all, but I don't want to think I'm doing splendidly and end up with lesson 25 as a nightmare for the beginning programmer.

1959
TI Z80 / Re: Axe Minesweeper
« on: August 30, 2010, 03:14:43 pm »
Whatever the case, nice work on the flags and question mark!  Although, I've never had to use the question mark...

1960
News / Re: 42 ways to prevent a project from dying due to data losses
« on: August 30, 2010, 01:51:24 pm »
#41 happened to me :)  DJ, this is an awesome "Top 10" kind of list

1961
TI Z80 / Re: Axe Minesweeper
« on: August 29, 2010, 10:36:34 pm »
Muhahaha!
My program now adds in the numbers correctly!  It also displays exactly how many mines I want (which is 16, at the moment).


Man, that's a sweet screenshot!  I might actually play this minesweeper game!

1962
TI Z80 / Re: Axe Minesweeper
« on: August 29, 2010, 09:49:37 pm »
Excellent!  Don't forget to have the "smiley face" wear sunglasses when the player wins the game!  Like this: 8)

1963
For those of you who are learning ASM from my lessons, how many of you understood lesson 17?  What needs explination?  Were you able to implement the sprite routine correctly and recognize why it works?  All forms of constructive feedback is requested and appreciated.  8)

1964
Saaaaaaaaaaaaaaay, that's a sweet screenshot! :D

1965
News / Re: The Game.
« on: August 29, 2010, 07:40:16 pm »
Belthium Crystals the currency!  [/Out of Game Experience]

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