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Messages - Hot_Dog
Pages: 1 ... 135 136 [137] 138 139 ... 194
2041
« on: August 23, 2010, 09:15:57 pm »
FOG MACHINE
Except for having the same amount of high HP and sitting on the ground, the Fog Machine is the exact opposite of the Human Watchtower. Instead of uncovering fog, it creates permanent, uncoverable fog, making it perfect for hiding buildings. In addition, a Tosonian player can pay a price in crystals and place a small area of fog anywhere, including inside a player's base! (Like the Watchtower's line-of-sight ability, this fog remains until the player pays crystals to move the fog to another area) All fog generated by the machine disappears when the building is destroyed, except for fog already on the map in the first place.
EDIT: The fog machine will also be covered up inside of the fog that it creates
2042
« on: August 23, 2010, 08:40:44 pm »
To export data to a pic:
"Pic3"→Str1 GetCalc(Str1,768)→P .Draw to the buffer Copy(L6,P,768) You can actually make pictures bigger than normally allowed. I accidentally made a Pic once that was 791 bytes in the memory menu.
Interesting...but then again, I guess that the pictures aren't fixed in size, because when you save pictures that use the extra 64th row, 12 bytes are added.
2043
« on: August 23, 2010, 07:20:34 pm »
I don't know if this was asked, but can you post screenshots?
2044
« on: August 23, 2010, 05:20:52 pm »
569: You have competition to see who gets the most posts
(Although I don't have a competitive attitude anymore, I used to try to beat people, and I was frustrated when Raylin and I were neck-and-neck and constantly switching between who had more posts)
2045
« on: August 23, 2010, 05:18:15 pm »
I'm glad you got it back on track again
2046
« on: August 23, 2010, 05:16:46 pm »
Sounds like a plan! And good luck with your college related stuff
2047
« on: August 23, 2010, 05:06:33 pm »
Is it me or are they less experienced with their old z80 line than the Nspire? 
Besides, the Z80 documentation they ask SirCpwn to download has typos in it. I think it's just their trying to make money. I'm sure when the Z80 calculators came out, there were very few people at TI who could not handle those kinds of questions. Now that the Nspire is out, they probably focus more on that, and the people who were experts at the z80 are left to other jobs.
2048
« on: August 23, 2010, 11:14:34 am »
FIRESTONE
This is a building unique to Tosonians, and is one of the few Tosonian buildings that is not a "hovering/flying" building.
The firestone is similar to the Degruser's mines. However, it can always, always be seen, it deals much more damage and has more HP, and the only way it can be detonated is if people manually fly into it. (The pathfinder for automatic movement will avoid these mines) Thus, it's not meant to be a surprise trap as much as to keep your enemy on his toes, because once your enemy switches to manual movement and firing (which if you don't use in S.A.D., you'll lose), he's vulnerable to the mines.
2049
« on: August 23, 2010, 10:23:22 am »
"So, umm, DJ, when is the deadline for me to send in my PM?"
2050
« on: August 23, 2010, 10:08:57 am »
There is another hacky way that you can get info off the second page of your app, or any flash page for that matter. * HotDog just learned something new 
2051
« on: August 22, 2010, 09:31:40 pm »
Wow, that was a quick update
2052
« on: August 22, 2010, 08:47:53 pm »
Im curious as to what happens if you have a second page with only data and no actual code?
You could probably theortically access this data, but if so it's a lot more complicated than meets the eye. If you try to access it simply by using code from your first page, you could crash your calculator. It's much easier to load it with your own code on the data page.
2053
« on: August 22, 2010, 12:53:19 pm »
Thanks for the screenies! The game is looking better and better all the time!
2054
« on: August 21, 2010, 11:02:19 pm »
Nice to see ElseIf and Else!If; that should help reduce some excess End's in programs. Keep up the good work! 
Agreed! Great work, Quigibo
2055
« on: August 21, 2010, 10:44:42 pm »
I apologize, but I forgot to turn on the automatic power down on exit of the program. I will have that fixed in Alpha Build 3.
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