This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Hot_Dog
Pages: 1 ... 136 137 [138] 139 140 ... 194
2056
« on: August 21, 2010, 10:42:52 pm »
Thanks guys! I just figured out what went wrong with the battle engine, so its development is no longer in a slump! In fact, I may be able to post some more screenies tomorrow!
I is looking forward to it!
2057
« on: August 21, 2010, 05:22:34 pm »
Still working.... I did manage to mock up what the menu will look like when you start the game.
Wow! That's a pretty sweet menu!
2058
« on: August 21, 2010, 11:26:33 am »
Their normal lifespan is very similar to ours, but if an Alterian is blessed by the Creator, they can live for hundreds of years past their normal lifespan.
How about immortality? Khe - he - he
2059
« on: August 21, 2010, 10:19:14 am »
I managed to finish the text routine for the most part! I just need to do a little debugging with 'page breaks', but line breaks and ending a string work. I also converted the main battle menu from a bitmap to be drawn and then typed out with the text routine.
By page break, do you mean when the user has to scroll to see more text?
2060
« on: August 20, 2010, 08:09:48 pm »
Okay, change of question. Is there any way to convert a sound to approximate square waves?
2061
« on: August 20, 2010, 07:03:28 pm »
Have you tried Audacity? I only use it to record sounds but not for editing so I can't offer much help on how to use the software.
As far as I know, Audacity does not allow that.
2062
« on: August 20, 2010, 07:02:52 pm »
Interesting method...But I can see why it needs to be done by hand
2063
« on: August 20, 2010, 05:59:16 pm »
Yeah this tutorial really helped me when i started dabbling in Asm a little bit ago Although i did find myself going back and forth between this one and Asm28days.
And that's a good idea. The guide is meant to get people started, but I cannot overstate how much I'm going to encourage people to read other tutorials. I'm highly recommending ASM 28 Days (and another one) for further reading.
2064
« on: August 20, 2010, 03:53:35 pm »
I am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent... It's because I am terrible at clipping, so the program has bugs whenever the shadow is off-screen. Buckeye is doing the clipping part, but it's not like it's a walk-in-the-park.
I can understand itÅ› far from easy... it wasn't criticism of any sort but rather just curiosity and perhaps a slight detachment from the word "impossible". Good work so far Hot_Dog, my respects. I wish I could say the same of myself but I am quite busy atm with [offtopic]developing a RISC softcore processor for a FPGA[/offtopic]
Don't worry, it wasn't taken as criticism.
2065
« on: August 20, 2010, 03:29:29 pm »
I am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent... It's because I am terrible at clipping, so the program has bugs whenever the shadow is off-screen. Buckeye is doing the clipping part, but it's not like it's a walk-in-the-park.
2066
« on: August 20, 2010, 12:57:22 pm »
Is there any software for editing sound (preferably free) where when you view a wave, it shows the frequency/wavelength of a part? I'm thinking something like a graph, where the wave is displayed on the graph, the Y-axis is the frequency, and the X-asis is the length
2067
« on: August 20, 2010, 12:53:50 pm »
That really wouldn't be too hard to add, I'll certainly consider it.
Incidentally, in Starcraft II, they do have rich gas, but it doesn't show up differently
2068
« on: August 20, 2010, 12:04:09 am »
Calc84maniac, how did you make your "New Project M" noise generator? Perhaps some code?
2069
« on: August 19, 2010, 06:03:05 pm »
You can synthesize your own instruments you know without having to record anything. Its basically just like a regular solid square wave, but you have a list of pitch shifts like +1,0,-1,-2,-1,0,+1 or something and you can create some really cool effects at very high quality. I've never tried this, but its definitely possible.
Interesting, I'll have to look up how to do that. (+1 respect, because I didn't think about that) Since the game should run somewhat well (if not very well) at 6 MHz, I don't think speed is going to be an issue.
2070
« on: August 19, 2010, 04:38:12 pm »
Looks like I should leave the improbable to calc84maniac. Using a short note to make a long note (such as a string orchestra) is almost impossible without hearing some clicks and pops, and if I have all short notes and no long background notes, it's not worth using recorded sounds instead of having all beeps (especially since beeps have no issues with long notes).
However, I'm still thinking about music for 15 Mhz S.A.D. if I can think of some decent beep-beep music. It's likely I'll do some 4 channel stuff
Pages: 1 ... 136 137 [138] 139 140 ... 194
|