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Messages - Hot_Dog
Pages: 1 ... 139 140 [141] 142 143 ... 194
2101
« on: August 15, 2010, 11:14:06 am »
If I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying) Imo this is probably better as an option (if possible), allowing people to choose what they want.
2102
« on: August 15, 2010, 02:07:14 am »
What galaxy did you say you game from?  That's superb!
2103
« on: August 15, 2010, 01:59:00 am »
If you add multiline support, you should add a flood control to OmnomIRC that prevents people from using multiline support more than twice a minute. It will prevent spam.
Agreed.
2104
« on: August 15, 2010, 01:44:26 am »
Welcome to the forum! Hopefully we have some limited edition peanuts left, but in the meantime, here's a complementary bag of our finest ones
2105
« on: August 14, 2010, 10:21:40 pm »
Excellent, because the unabridged version of S.A.D. (such as big maps and four races) might require those pages
2106
« on: August 14, 2010, 10:16:59 pm »
I apologize if someone asked this before, but does the Nspire Ti-84+ emulator take into account the extra RAM pages?
2107
« on: August 14, 2010, 10:14:02 pm »
why is it everything awsome for the calcs involve using the RAM pages...
Except for S.A.D. Lite  Okay, enough advertising. It's so awesom that the program got featured! Pat yourself on the back!
2108
« on: August 14, 2010, 10:11:57 pm »
2109
« on: August 14, 2010, 10:10:27 pm »
Hi Ztrumpet!! Beginner/Know very Little: --------------- Java Phython C# Intermediate -------------- C++ C ASM in general Ti-Basic Advanced (But Not Expert) -------------------------- Visual Basic Z80 Expert --------- Finale 2010
2110
« on: August 14, 2010, 12:25:40 pm »
I hope you don't mind that I keep laying on compliments! Good work all since my last post! Including (but not least) the title screen!
2111
« on: August 14, 2010, 10:13:08 am »
I'm finished temporarily with the groups of ships menu, but unfortunately, no screenshots. I'm working now on everything money: Building refineries, adding processing units, even purchasing items.
After that, it won't be long before a release.
2112
« on: August 14, 2010, 09:50:52 am »
That's a great wolf one, Tloz! I have never played star fox to the fullest, but the sprite bears close resemblance to Star Wolf on Super Smash Bros. brawl, if I do say so myself
2113
« on: August 13, 2010, 09:42:14 pm »
As always, those are all sweet sprites! I am so looking forward to this game!
2114
« on: August 13, 2010, 07:25:26 pm »
Magic Banana, excellent work! You too, yunhua98! ThePenguin, don't forget to mention these two in the credits
2115
« on: August 13, 2010, 07:22:57 pm »
I just saw this, so something for people who don't have rooms (or something similar) the same size and yet want to have a bunch of rooms in a string: it helps if you have someway to tell the calculator "this is how big the first room is, this is how big the second room is," etc. so that you can have quicker searching for the calculator. If you have a room that is 150 bytes in length, another 200 bytes, and a 3rd 100, and if your calculator has to search through the first 350 bytes to find out where the 3rd room begins, that is going to be terribly slow.
I have a function that takes a sprite--and its mask--and draws it out. The mask data occurs immediately after the sprite data. However, instead of having the calculator compute where the mask is, I just tell it "This is where the mask is." It saves quite a bit of time.
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