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Messages - Hot_Dog

Pages: 1 ... 149 150 [151] 152 153 ... 194
2251
Humour and Jokes / Re: Raylin gone EVIL?
« on: August 01, 2010, 09:58:51 pm »
* HotDog just stands with his mouth open

2252
Portal X / Re: Portal X
« on: August 01, 2010, 09:56:19 pm »
Builderboy, keep up the good work!

2253
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: August 01, 2010, 09:27:05 pm »
Cool Units! I can't promise anything but I think I should be able to finish the Xaos before the end of this week.

Awesome...how's the ce coming?

2254
Hi, guys,

I don't have the kind of money to buy Starcraft 2, but I wanted to know about the continuing story.  So I read the Wikipedia article of the game to find the storyline.  I have some questions:

1. What happens to Arcturus Mengsk after the message revealing his actions on Tarsonis was sent?  Does he still rule the dominion?  Is he overthrown?  Do people start respecting Jim Raynor afterwards?
2. When Zeratul says that Kerrigan is the key to saving the universe, does the game reveal whether he means Kerrigan in her "Queen of Blades" form or her human form?
3. I can only assume that Kerrigan is happy to be restored, but is that really the case?

2255
S.A.D. (Seek and Destroy) / Re: S.A.D. The Tosonian Race
« on: August 01, 2010, 06:56:04 pm »
CYCLONE

The cyclone is the Tosonian engineer.  Like most Tosonian units, the Cyclone flies, giving the Tosonians a slight advantage for island resources.  However, cyclones cannot cloak, nor can they research cloak.  Also, cyclones start out moving slow, requiring an upgrade for speed.  However, they can construct buildings from longer distances.

2256
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: August 01, 2010, 12:04:48 pm »
Ok. This will be my Axe Parser contest entry. As linking is relatively new, I will not chance it for the contest and will enter a single player version in the contest.

Cool!  Can't wait for screenies!  This will be such a great game!

2257
Gaming Discussion / Re: Game modders?
« on: August 01, 2010, 10:27:31 am »
Interesting, I've always thought of Civilization as RTS.  I need to hit the books harder

2258
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 11:41:59 pm »
INFILTRATOR

My inspiration for this unit came from  "Dark Templar Drops" and "Siege Tanks."

When making a cloaked assault, Protar are the best for ground-to-ground attacks, and Balkstones are the best air-to-ground (or air-to-air in the case of Tosonian buildings and flying units).  The Infiltrator is used for special cloaked assaults, and thus must be used with care.

Infiltrators have 3 modes, two of which must be researched.  The first mode is "flying mode," which must be researched.  In this mode, Infiltrators move at high speeds but are unable to attack.  They are also visible.

In the second mode, Siege Mode, Infiltrators have a powerful attack that can destroy a building in a single shot.  Every shot costs the destruction of one Infiltrator, meaning that a player can destroy up to 10 buildings with 10 Infiltrators.  Infiltrators are permanently cloaked in siege mode, and are also very slow.

The third mode is Sniper Mode, which must be researched.  In Sniper Mode, Infiltrators are once again permanently cloaked and very slow.  While their attack is somewhat weaker than most weapons, they have a range of 4, outranging anything except Universal Defense Systems.  In Sniper Mode, Infiltrators can attack both air and ground units.





BALKSTONE

Since the Ptaloids were the inventor of the Balkstone, it is only fitting that they have this ship available to them.  The cloaking device / booster engines must be researched, and the abilities require sephrane gas.  While the Ptaloid Balkstone is more powerful than the human version, it can only fire forward, leaving Galbonians as a valuable alternative of air-to-ground.




PTERODACTYL

Pterodactyls are hovering ground units, though they can attack both air and ground.  They are the "capital ship" of the Ptaloids, and can be equipped with Plasma Torpedoes.



2259
Gaming Discussion / Re: Game modders?
« on: July 31, 2010, 07:20:51 pm »
Quote
Is this your mod? There aren't too many Armada 1 files on Filefront, and this looks the most similar.

Yes indeed, that's the one! ;D

2260
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 03:30:18 pm »
NUCANA


The only nuclear weapon in S.A.D. (The manual will say that it's developed and used by the Protar)  A player can use only one Nucana at a time, meaning the player can't use a whole group of Nucanas.

A nuclear weapon is purchased as a refillable upgrade (and does not need to be researched.)  A Nucana can only hold one nuclear missile at a time, and it cannot move while the weapon is being produced.  Nuclear missiles can be destroyed by AA.

2261
Gaming Discussion / Re: Game modders?
« on: July 31, 2010, 02:57:23 pm »
I've modified the AI for Star Trek: Armada.  Although it "cheated," it's very hard to create a descent AI on Armada, so many people enjoyed it

2262
News / Re: Ndless v1.1 released
« on: July 31, 2010, 02:26:38 pm »
Good work everyone who did this!

2263
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 12:09:06 pm »
NATUILUS

Role: Anti-Unit


The Natuilus is a very strange Anti-Unit vessel, similar in some ways to the Science Vessel from the game Starcraft.  It's major weapon is a phase cannon that cannot attack buildings.  However, the Natuilus is provided with a few tricks up its sleeves to make its task easier.  First, the Natuilus is a detector, and thus can see cloaked units.  The Natuilus can also use a "Gas Combustion" weapon to do damage to the enemy equal to the amount of sephrane gas he has, at the cost of 25% of the damage being done to the Natuilus.  Finally, the Natuilus can use "Oxygen Combustion" to damage a Tosonian group of ships by the amount of oxygen they cost, once again causing 25% damage to the Natuilus itself.

By the way, the Natuilus has a weak attack that will attack ALL enemy units in a group at once.  Thus, the Natuilus is best used against groups of enemy units.

(Just a friendly reminder that some of this stuff may change during testing)

2264
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 11:29:05 am »
Quote
What are wrinkles? Do you mean how the screen gets distorted slightly where they are, like in Starcraft 1 and 2? And yeah I agree it's more realistic.

Wrinkles will show up as the wrinkles you see in clothing that hasn't been ironed.  After all, the camofludge provided by Protar comes from the cloaks they where.  Wrinkling is the same principle as how the screen gets distorted where a cloaked unit is, just different "looks".  The wrinkles give the player a little bit more of an idea of where the protar is than a distroted screen does.

However, most cloaked units won't show up at all without detectors, meaning there won't even be a distorted screen or "wrinkles."  In that case, a player can only tell where the unit is by watching the weapons that are fired.  This is not hard if the cloaked unit that is just "sitting there" attacking, but a person who cloaks and attacks manually will be able to move in various directions while attacking, making it hard for the other player to find and target him.

2265
Gaming Discussion / Re: Greatest Mario of all time
« on: July 31, 2010, 10:10:52 am »
Sweet use of multiple characters!  I'd have to say that even though I'm not a Zelda fan, Link was my favorite to use.  If only the game had Kirby or Pikachu

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