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Messages - Hot_Dog

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2266
S.A.D. (Seek and Destroy) / Re: S.A.D. The Tosonian Race
« on: July 31, 2010, 02:51:14 am »
PURIFIER

Tosonians require pure oxygen for their ships and structures as much as they do Belthium Crystals, so a purifier "mines" oxygen from the air.  Purifiers can be built anywhere that a normal structure can be built.  In addition, they mine oxygen faster than refineries mine crystals, and can have additional processing nodes constructed for them (just like refineries).

Tosonian structures, except for "Operation Centers/Transformation Gateways," other purifiers and refineries require a constant supply of oxygen.  All buildings consume oxygen at the same rate.  If there is not enough oxygen to run every building, a building chosen (starting from least important) will be shut down.

2267
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 02:36:31 am »
Oh it will be possible to attack cloaked units/buildings? That's cool. I was kinda annoyed at SC how we couldn't attack invisible units x.x

Yep yep yep, it's possible!  8) It's just that detectors make things easier, and you have to attack cloaked units manually if they're not detected.

Of course part of the strategy against Protar is when their camoflauge cloakes are on, you can get slight ideas on where their position is by the "wrinkles" are.  So even though you can't see them all the time, a careful player can notice their movement and fire at them.

I was annoyed about "not attacking cloaked units" in Starcraft as well.  After all, realistically, including in the Star Trek movies, attacking cloaked units is very, very possible.

2268
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 31, 2010, 02:01:41 am »
Quote
I like the Javlin idea, especially the cloaking. Seems like it will be a powerful structure

Powerful?  Yes.  

Too much of an advantage?  (Not that anybody asked)  Not really, because once a player knows where the firing is coming from, he can grab a long-range unit and fire manually, and the Javelin is toast.  This is one reason that a player who uses manual attacking as opposed to only-automatic-attacking will usually win.

2269
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 30, 2010, 08:25:34 pm »
464. You beg to beta-test new calculator models.  You don't need to be paid, forced or asked.
465. You convert your computer OS into a TI OS

2270
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 06:45:19 pm »
Quote
Blockdude and Trapped should be merged in the same game.

Agreed

2271
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 30, 2010, 04:52:40 pm »
Quote
(With zerg, I sometimes attacked zerg opponents by moving an overlord near their base and creating the end of a nydus canal, then sending my army in there. Now with SC2 we can make overlord generate creep so you can put the nydus canal somewhere else where the enemy won't notice.


Fascinating, just like I strategy I watched where someone built a proxy pylon out of sight (but right in front of an enemy's secondary base)



JAVILIN

The Javilin is the Ptaloid's only defensive structure.  It is slightly expensive, with a smaller amount of HP than the average defensive structure in S.A.D.  However, it is a detector, AA defense, and Point Defense all-in-one.  And last but not least, the Javilin is permanently cloaked.  

EDIT:  Like most Ptaloid buildings, Javilins must be powered.

2272
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 04:20:19 pm »
* HotDog yells garbled words indicating how awesome the graphics look

2273
Humour and Jokes / Re: In Honor of Omnimaga
« on: July 30, 2010, 04:15:57 pm »
It's settled.  I'll use an actual lobster, even if I have to force S.A.D. to handle it

2274
Humour and Jokes / Re: In Honor of Omnimaga
« on: July 30, 2010, 03:10:11 pm »
Could you send me a link to the game?

2275
Humour and Jokes / Re: In Honor of Omnimaga
« on: July 30, 2010, 02:20:38 pm »
Why not a whole lobster?

A whole lobster would be too big.  Unfortunately I need a 8x6 image

2276
Humour and Jokes / In Honor of Omnimaga
« on: July 30, 2010, 01:05:57 pm »
Feel free to lol and joke around, but I assure you, I am being quite serious  ;D

In S.A.D., every unit takes up a certain amount of supplies, or "food", so that when you have too many supplies, you cannot build any more units.  As a tribute to Omnimaga, this will be the icon to represent the amount of food you have:

2277
Other Calculators / Re: Weird Wabbit wariables
« on: July 30, 2010, 12:22:09 pm »
Yes, they exist. One of them is what's on the entry line (what you're currently typing to evaluate) and the other is the most recent entry. I'm not sure which is which, though.

I don't remember: does Omnicalc take advantage of these?

2278
Many college classes don't allow calculators with symbolic manipulation.  The CAS is one of those calculators.  Yet another reason to purchase a non-CAS nspire :)

2279
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 30, 2010, 12:10:06 pm »
If you combine a wallcaster, ceiling caster and floor caster all in one, is that going to be slow?

2280
Pokémon Purple / Re: [PP] Progress '10
« on: July 30, 2010, 12:07:29 pm »
Keep up the good work!  By the way, are those excliamation points next to the menus supposed to be there?

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