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Messages - Hot_Dog

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2296
Gaming Discussion / Re: SCII out!
« on: July 27, 2010, 04:32:18 pm »
Thanks to Blizzard doing their best at all their products, the game is top of the news at most game sites.  I was surprised, though, to find that at Gamespot, players gave it only a 9.1 rating

2297
The Axe Parser Project / Re: Axe Parser
« on: July 27, 2010, 04:27:43 pm »
So, what does high and low mean?  Does it mean priority in recieving data, the speed at which data is sent/recieved, or what?

2298
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 27, 2010, 04:22:57 pm »
When you highlight a menu option, you will now know how much your item costs, in Belthium Crystals.  Later on, when I incorporate the Tosonian race, I'll add an icon for oxygen cost.

2299
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 27, 2010, 11:42:17 am »
Nice, will it always be able to go through things?

lol, there will be collision detection.  Flying units, of course, will always go "through"--or rather, over--things.  Collision detection is my first item on the list after next week

2300
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 27, 2010, 11:34:31 am »
Here's a major screenshot.  You can select a ship from the menu, as well as each ship has its own speed.  Thus, a Raptor will move fastor than a Scouter, a Reclauda moves the fastest, a Splitron moves the slowest, etc.

2301
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 26, 2010, 11:58:36 pm »
GENERATOR

Cost: 50, plus 20 for every 10 additional HP
HP: 30

The Generator is used to power adjucent buildings.  The only Ptaloid buildings that don't require generators are defense buildings, "Operation Centers," and refineries.

2302
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 26, 2010, 05:37:21 pm »
I apologize that the public release of SAD Alpha 2 might be delayed until next week.

In the meantime, the engine now supports animated ships.  Here's the Scouter.  All ships except for the tank are done.  (I'll work on the tank when I add weapons)

So next I'll add the menu for selecting a particular ship.  For right now, you will be able to select the ship anywhere you want.

2303
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 25, 2010, 03:36:57 pm »
GALBONIAN

Role: Anti-Air, Gunship, Anti-Operation Center
Cost: 25 Belthium Crystals Each (Can Be Swarmed)
Health Points: 25 Per Galbonian
Damage Per Second: 1 per second per Galbonian
Weapon Range: 3
Speed: 25
Fuel Capacity: N/A
Sephrane Gas Capacity: N/A
Rate of Overheat: N/A

Galbonians are not "bees," although they used to be.  Ptaloids who visited Earth and tasted honey found they had an inner craving for it, and so crates of bees were sent to the planet Coranas.  The Ptaloids attempted to create an environment that the honey bees could live in.  In addition, they found that they could tame bees and keep them as domestic pets.

Unfortunately, war affects everything, and the bees' environment on Coranas was destroyed.  Like many creatures, they had to adapt, and did so by living off of the Ptaloids and their world.  By the time the situation was under control 60 years later, the bees had adapted to become gigantic killers with the rage of hornets.  They are now kept in transport vessels, released only when needed in war, after which their temper matches that of a wounded Hydralisk.  These "Galbonians" have wreaked havock on several Tosonian bases, proving to be valuable for anti-air, such as with Tosonian Buildings.

Plasma Torpedoes: Classified (Used to attack Operation Centers.  Galbonians can have 10 plasma torpedoes TOTAL, no matter whether you are attacking with 1 or 15 Galbonians)

2304
TI Z80 / Re: Hatchet
« on: July 25, 2010, 02:59:22 pm »
So, how many projects are you working on now?  Good luck with the contest!

2305
TI Z80 / Re: Star Trek 2 Player (Axe Edition) Progress Reports
« on: July 25, 2010, 11:44:10 am »
In some movies, such as Star Trek VI: The Undiscovered Country, the shields absorb MOST of the damage, but the ship still recieves damage occuring from shake-ups and occasional weapon energy that the shields didn't catch.  Of course, when shields dropped entirely, the ship recieved full damage.

However, most games require shields to be fully down before damage is recieved.  I will admit that this doesn't apply to a lot of Star Trek games, which use the above method.

2306
KnightOS / Re: Feature Requests
« on: July 25, 2010, 11:34:57 am »
Quote
Also, not having a limit on ASM programs and not having a such thing as an application (what's the difference, anyway?)

An application uses PAGES of archive space and runs from ROM.  This allows them to be big, whereas ASM programs run entirely from RAM.  The Ti-83+ processor can handle at most 64 KB of RAM, so I doubt that "applications" could be ignored entirely

2307
The Axe Parser Project / Re: Axe Parser
« on: July 25, 2010, 11:31:33 am »
Sorry, I didn't have time for the update today.  I left in the afternoon for something I thought would take a couple hours, but I didn't get back until almost midnight.  But I should have it tomorrow for sure.

I had a similar story this week.  No worries!

2308
Web Programming and Design / Re: RFG Image Uploader
« on: July 25, 2010, 02:24:31 am »
Awesome!  Most of the time I use attachments, but I'm sure this will come in handy for me at one point!

2309
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 25, 2010, 02:11:50 am »
That sounds really neat :) Do you already have the sprites made or just ideas?

Just ideas, with some pictures.  Once the engine is done, the sprites and the code aren't going to be hard to do. (I've been working hard to make the engine flexible.) However, trying to come up with unique races--rather than different looking races with similar statistics--is taking me a while, which is why I'm not waiting to work on them.

2310
S.A.D. (Seek and Destroy) / Re: S.A.D. The Ptaloid Race
« on: July 25, 2010, 01:04:44 am »
PAUK

Role: Assault, Ranged Attack
Cost: 60 Belthium Crystals Each (Can Be Swarmed)
Health Points: 50 Per Pauk
Damage Per Second: 4 per second per pauk (1 per shot)
Weapon Range: Adjustable from 1 to 3
Speed: 15
Fuel Capacity: 1500 per Pauk
Sephrane Gas Capacity: N/A
Rate of Overheat: N/A

Eager to aid the Ptaloids against the misfortune that awaited them during the Tosonian War, the Russians invented this machine to aid in the attack of large bases.  To help in distinguishing it from Earth vessels, the Ptaloids suggested that it be designed as a "bug," as some children from Earth would  innocently call the Ptaloids.  Hence, the Pauk resembles a spider, and indeed is the Russian word for "spider."

Pauks are primarily assault units, meant for attacking bases.  They scatter 4 energy weapons per second around an area, and are thus best used for clumps of buildings.  The player can adjust the range of the weapons to cover a smaller or wider area.

Pauks can attack other units if need be, but their slow speed means pursuit is not much of an option.  In addition, Pauks cannot attack air units.


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