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TI Z80 / Re: Lemonade Tycoon FAIL.
« on: June 23, 2010, 11:59:27 pm »
OUCH

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2432
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: June 23, 2010, 08:40:21 pm »
Make sure that Command Prompt is pointing to the correct file location. Command Prompt will not look for spasm; you have to tell it where spasm is.
If it still doesn't work, send a screenshot of your command prompt, please ![]() 2433
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 23, 2010, 07:01:20 pm »
282 -- Your TI-Nspire memory is full, all of it.
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Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: June 23, 2010, 06:58:09 pm »Quote Quote from: Hot_Dog on Today at 14:30:21 I normally would, but sadly I can't remember which one it was. But I'm covering sprites in lesson 17, so if you're willing to wait until then, you have nothing to worry about ![]() 2435
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: June 23, 2010, 05:30:21 pm »Yeah, there are a few errors in Asm in 28. However, I'm not sure where they are and I don't know of any compilation... The most famous one is the sprite routine in chapter 25 2436
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Mistakes made in the ASM tutorials« on: June 23, 2010, 02:14:20 pm »
In lesson 9, on page 12, I had the following text in bold:
Whenever you see a function that has a parameter of a one-byte value, you can also use (HL) inside that parameter. That was a mistake. Instead of "one-byte value", it should be "one-byte register." 2437
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 23, 2010, 02:04:19 pm »Aaah ok I see. I was more concerned about color difference between you and your opponent. Grayascale shouldn't be a priority I think, as it can make the game more difficult to program, due to speed. You would have to reduce framerate when scrolling so the GS doesn't look ugly. The color differences between opponents does make sense. Unfortunately, we can't make a typical RTS game for a non-typical device. 2438
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 23, 2010, 01:57:57 pm »Cool to hear ^^, and yeah I agree about SC. I'm glad the minimal is rather small. of course on the calc the major issue would be that there are no color, though, so that's something to think about when designing the mini-map. Collidable tiles will be a black pixel, and normal tiles will be a white pixel. Buildings will appear as black pixels as well. I was thinking about grayscale minimaps, but I don't think there will be enough memory for that. Besides, I figure that people playing this game will be able to use context to discover what the buildings and/or collidable tiles are. 2439
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: June 23, 2010, 12:39:01 pm »Wow, that long? Yes indeed...only about 1/3 of the lesson is actual typing. The other 2/3s is thinking, trying to make it funny and understandable, double and triple checking, and making sure that the program examples work 2440
Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion« on: June 23, 2010, 12:24:50 pm »
*Bump* Hopefully next week. Unfortunately the average tutorial takes about 7 hours to write, moreso for the ASM Gorilla ones
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S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 23, 2010, 12:20:36 pm »Btw are you planning to integrate some sort of smaller version of your space map inside the game, like, a 192x128 version where you can scroll around? Something like that. At the very least, there will be a mini-map which one cannot scroll around in. I have to test the game and see if it's worth having something that a person can scroll. Starcraft and other RTS games would not have been popular if the minimap showed so much detail that people had to scroll to execute commands on the minimap--and not be able to see the whole map at once 2442
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 23, 2010, 12:01:03 pm »
271 -- Your halloween costume is an executioner with a mask
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 23, 2010, 11:27:40 am »
266 -- Your 2nd Key or Alpha Key has been worn away, making it useless
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 23, 2010, 11:09:56 am »
262 -- You serve your kids lobster for dinner every night, with an occasional hot dog
263 -- All your math assignments consists of binary numbers and hexadecimal numbers, with their appropriate % and $ signs 264 -- Your mom knows that she can punish you enough simply by taking away your computer and your calculator 2445
TI Z80 / Re: Advance Wars TI« on: June 22, 2010, 01:31:36 pm »Well, if the contest was not here, Advance Wars wouldn't be. It spawned because I sat down for a moment and tried to think of a good entry. That's how "The Tosonian War" game got started, until I put it on hold to put more work into S.A.D. |
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