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Messages - Hot_Dog

Pages: 1 ... 162 163 [164] 165 166 ... 194
2446
News / Re: SirCmpwn Joins The Ranks of the Coders Of Tomorrow
« on: June 22, 2010, 11:41:29 am »
Please accept my +1 respect to you as a "Welcome to the club" gift

2447
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: June 22, 2010, 11:21:07 am »
I plan on releasing an actual development build to the public this summer, but in the meantime, I realized I should post more screenies to keep interest up  ;D

Since I'm redoing the engine so that buildings are part of the tilemap, I've had to move to 16 x 16 tiles.  I took the time to redo the map to our new perspective.

2448
Other / Re: Build a Make-Anything Machine
« on: June 21, 2010, 10:19:47 pm »
The next step toward making replicators and machines that produce food from cards

2449
The Axe Parser Project / Re: Axe Parser
« on: June 21, 2010, 10:08:47 am »
Well, I'm assuming that the interrupts are taking up the extra time then.

EDIT: actually, I just used a stopwatch, half a second per 1000 on the pause seems a lot closer.

What would happen if you used interrupts themselves for timing?  For instances, have a little counter in the interrupt section, and everytime you have an interrupt, increase the counter, and then when the counter reaches a certain number, that's a second?

2450
Miscellaneous / Re: Favorite TV Shows
« on: June 21, 2010, 09:58:10 am »
Star Trek, of course.  Although I have yet to see Enterprise.  I tried to get into Voyager, and just couldn't.

2451
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: June 21, 2010, 09:41:55 am »
wow nice :D and it reminds me a bit Star Fox for some reason. Very nice :D

You know, now that you mention it, it does look like star fox :)

2452
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: June 20, 2010, 11:42:54 pm »
I decided to post the S.A.D. map here, rather than in the "Story Setting" area, although this will be the story setting post for the week.

A couple of notes.  First of all, the dashed line is a wormhole from one galaxy to the other, which will be described.  I have to edit the storyline, so you might find a "timeline" with years eariler than where I'm currently at.

Second, Balkos is there on the map.  It's tiny in scale, but it's a little purple moon if you look closely enough.

2453
News / Re: DJ Omnimaga temporary moves down one staff position
« on: June 20, 2010, 04:06:17 pm »
*Hot Dog gives DJ a personal hug after the group hug*

2454
Pokemon Red / Re: Pokemon Red
« on: June 20, 2010, 11:57:42 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?
Yes indeed, but only through one of the many Mew glitches in the games

I don't know of those glitches.  Could you include a "cheats" section in the help file so that we know how to do it?

2455
Pokemon Red / Re: Pokemon Red
« on: June 20, 2010, 11:43:43 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?

2456
Gotcha, i was just wondering if the border was going to be rounded or cloudy looking or anything like that, although im not used to what a typical cloud of war looks like

No, you're right, typically fog of war is cloudly.  I may end up doing something like that.  I at first objected to the thought in order to save processing power, but with the method I'm using, I don't think that's going to be a problem.

Whatever the case, line of sight "radiuses" are going to be square instead of circular.  What this means is, if you can see 3 units in front of you, you will be able to see 3*sqrt(2) units diagonally from you.  THIS is to save power.

2457
Quote
How do you think the fog of war is going to apear on the screen?


Black square tiles.  Like I said, for an explored area, it will be inverse colors so you can remember what it is you saw.

2458
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 03:16:47 pm »
Buckeye, I can't wait for the full version!

2459
Only the poll is locked, not the thread.

2460
In a game where two players are involved, the host chooses the fog of war.  In a game of just a player against AIs, the player chooses.

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