2446
News / Re: SirCmpwn Joins The Ranks of the Coders Of Tomorrow
« on: June 22, 2010, 11:41:29 am »
Please accept my +1 respect to you as a "Welcome to the club" gift
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2446
News / Re: SirCmpwn Joins The Ranks of the Coders Of Tomorrow« on: June 22, 2010, 11:41:29 am »
Please accept my +1 respect to you as a "Welcome to the club" gift
2447
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 22, 2010, 11:21:07 am »
I plan on releasing an actual development build to the public this summer, but in the meantime, I realized I should post more screenies to keep interest up
![]() Since I'm redoing the engine so that buildings are part of the tilemap, I've had to move to 16 x 16 tiles. I took the time to redo the map to our new perspective. 2448
Other / Re: Build a Make-Anything Machine« on: June 21, 2010, 10:19:47 pm »
The next step toward making replicators and machines that produce food from cards
2449
The Axe Parser Project / Re: Axe Parser« on: June 21, 2010, 10:08:47 am »Well, I'm assuming that the interrupts are taking up the extra time then. What would happen if you used interrupts themselves for timing? For instances, have a little counter in the interrupt section, and everytime you have an interrupt, increase the counter, and then when the counter reaches a certain number, that's a second? 2450
Miscellaneous / Re: Favorite TV Shows« on: June 21, 2010, 09:58:10 am »
Star Trek, of course. Although I have yet to see Enterprise. I tried to get into Voyager, and just couldn't.
2451
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 21, 2010, 09:41:55 am »wow nice You know, now that you mention it, it does look like star fox ![]() 2452
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: June 20, 2010, 11:42:54 pm »
I decided to post the S.A.D. map here, rather than in the "Story Setting" area, although this will be the story setting post for the week.
A couple of notes. First of all, the dashed line is a wormhole from one galaxy to the other, which will be described. I have to edit the storyline, so you might find a "timeline" with years eariler than where I'm currently at. Second, Balkos is there on the map. It's tiny in scale, but it's a little purple moon if you look closely enough. 2453
News / Re: DJ Omnimaga temporary moves down one staff position« on: June 20, 2010, 04:06:17 pm »
*Hot Dog gives DJ a personal hug after the group hug*
2454
Pokemon Red / Re: Pokemon Red« on: June 20, 2010, 11:57:42 am »I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?Yes indeed, but only through one of the many Mew glitches in the games I don't know of those glitches. Could you include a "cheats" section in the help file so that we know how to do it? 2455
Pokemon Red / Re: Pokemon Red« on: June 20, 2010, 11:43:43 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?
2456
S.A.D. (Seek and Destroy) / Re: S.A.D.--Does anyone absolutely, positively want unexplored fog of war?« on: June 19, 2010, 03:48:04 pm »Gotcha, i was just wondering if the border was going to be rounded or cloudy looking or anything like that, although im not used to what a typical cloud of war looks like No, you're right, typically fog of war is cloudly. I may end up doing something like that. I at first objected to the thought in order to save processing power, but with the method I'm using, I don't think that's going to be a problem. Whatever the case, line of sight "radiuses" are going to be square instead of circular. What this means is, if you can see 3 units in front of you, you will be able to see 3*sqrt(2) units diagonally from you. THIS is to save power. 2457
S.A.D. (Seek and Destroy) / Re: S.A.D.--Does anyone absolutely, positively want unexplored fog of war?« on: June 19, 2010, 03:36:28 pm »Quote How do you think the fog of war is going to apear on the screen? Black square tiles. Like I said, for an explored area, it will be inverse colors so you can remember what it is you saw. 2458
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 03:16:47 pm »
Buckeye, I can't wait for the full version!
2459
S.A.D. (Seek and Destroy) / Re: S.A.D.--Does anyone absolutely, positively want unexplored fog of war?« on: June 19, 2010, 01:35:25 pm »
Only the poll is locked, not the thread.
2460
S.A.D. (Seek and Destroy) / Re: S.A.D.--Does anyone absolutely, positively want unexplored fog of war?« on: June 19, 2010, 01:32:22 pm »
In a game where two players are involved, the host chooses the fog of war. In a game of just a player against AIs, the player chooses.
|
|