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Messages - Hot_Dog

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2461
I'm locking this poll because I figured out how to easily allow full fog of war.  S.A.D. will have an option for both explored fog-of-war and unexplored fog-of-war, even in campaigns.

2462
Oh, that reminds me.  Remember in starcraft when you first had to explore, everything was black, and then terrain and buildings magically appeared?  And then when the fog covered the area again, you could see what it was you saw underneath the fog?  In S.A.D., for unexplored fog of war, you will see pure black.  In an area tht you already explored, you will see tiles drawn in their inverse colors, so that you can look and remember what it was that you saw.  Of course, if the player updated his area, you'll see something new exploring the area again.

2463
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 12:59:17 pm »
Nah, that's fine.  I didn't know that the emulator could do that.  Thx 8)

2464
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 12:56:57 pm »
Is there anything I need to get this to work on a fresh Ti-83+ SE?  When I run the program on TI-83+ Flash Debugger, I get a garbled screen and can't press any keys.
Hold on.
TI Flash Debugger?  Are you serious?

So, is there another option?  I can't think of a way to emulate a Ti-83+ SE on WabbitEmu

2465
Unexplored fog of war means that you can't see any terrain the beginning of the game until you first scan the area.  Then when the fog covers the area again, you can see some territory, showing what you already explored.

Explored fog of war means that you can see territory from the start of the game, even though you must explore to find buildings controlled by players.

I'd like to have explored fog of war to save memory and make the game easier to program, but I didn't know if that would stir up complaints.  This will be a "majority rule," but is there anyone here who would be upset if the fog of war was always "explored?"

2466
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 12:45:40 pm »
Is there anything I need to get this to work on a fresh Ti-83+ SE?  When I run the program on TI-83+ Flash Debugger, I get a garbled screen and can't press any keys.

2467
Quote
Will it also be Linux/Mac compatible? We have more of those OS users here nowadays it seems.

Shoot, I'm afraid not, unless Mac and Linux can handle Visual Basic .NET programs.  Both people who volunteered program in Visual Basic.

2468
Personally I don't think age matters, because I remember  I got members who were 12 who were way smarter than the rest of the userbase and I know people who are 30 who barely even know how to turn ON a computer. However, I agree it might make it harder to edit tilesets for some people. I think it would be nice once the editor is released to write some doc later on how to use it. Just one thing, though: I hope it will not me command prompt based x.x

The user creates a tileset as a bitmap, and the map editor (not command prompt) takes care of the rest.  As for documentation, the only people who won't know understand how to do the tileset are those who speed-read through the manual.  It's like my ASM lessons...those who actually read it understood it, but it's not for those who just skim through the pages.

2469
Quote
Also I think storing the buildings on map is a good idea, providing it won't become too much of an hassle to detect each of them from all their sides.

Detecting them in terms of normal collision is not going to be an issue.  Weapons collision is going to be slightly tricky, although I have a general idea of what I want to do there.

Sadly, making buildings part of the tilemap means people who are 12 years old won't always be able to design their own tilesets...what I mean is, there's some specific instructions pertaining to the tileset that can only be understood by people who know what they're doing.  This is meant not just for buildings, but to provide a fast "fog of war" as well.

2471
Hey, coolio, I'm looking at switching to 16 x 16 tiles.  Is that going to pose a problem for you?

2472
A couple of changes to the game so far.  

First of all, the game will take place mostly in the Whirlpool Galaxy.  This does mean changing a little bit of the story setting, but I finally decided that I wanted the story to be somewhat realistic, and chances are a star system close enough to the Solar System (with life on it) would have been discovered by now.  The Milky Way Galaxy will still be a major part of the story, so of course I'll explain how people get from one galaxy to the other.

Secondly, we're going to rewrite the engine slightly so that buildings are part of the tilemap.  It all of a sudden occured to me that with buildings on the tilemap, 24 buildings on screen at once will not slow the game down, unlike what we've been doing before.

2473
Miscellaneous / Re: Where Did Your Name Come From?
« on: June 18, 2010, 07:12:13 pm »
Quote
I just decided to pick something catchy, something that would get people's attention and not soon forget.  For those of you who think I picked my favorite food as a name, my favorite food is actually chicken.

on Omnimaga IRC channel it's generally an hard idea to pick food nicknames, though, especially when me and Geekboy1011 are around

And now I know why 8)

2474
Miscellaneous / Re: Omnimaga worth $19,339 USD
« on: June 18, 2010, 12:10:48 pm »
Adblock Plus, a popular add-on for Firefox that blocks pretty much every ad ever.

And any ad it doesn't block, you can ask it to block

2475
Miscellaneous / Re: Where Did Your Name Come From?
« on: June 18, 2010, 11:22:23 am »
I just decided to pick something catchy, something that would get people's attention and not soon forget.  For those of you who think I picked my favorite food as a name, my favorite food is actually chicken.

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